Welcome to the Lands of Arda
Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.
The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.
From that change and onwards no shifts have been reported. The groups are as following:
Gold (Good) | Silver (Evil) | Emerald (Neutral) |
Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.
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Overview
[Type below:] Write a short (around 100 words) overview of who your character is. Content, written in orange letters like this, will not be visible when you are done. It's simply there to provide guidance]
Ann is a curious Shifter Druid who's traveled the lands with the Vulpes Circle before she left to live on her own in the Forest of Many Colors since she was more in tune with the land. She's a kind soul, but a bit foolish at times. In the forest she's become a bit local guide, helping people who've gotten lost and showing them different ways to survive in the wild. She lives in a small hut that she built herself and forages/hunts for food (her favorite food is Blackberries).
Early Life
Defining Events
Relationships
Flaws
Backstory
Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max]
I was born in Ironbeard, a majestic stronghold nestled within granite peaks. While
its grandeur was unparalleled, my path led me elsewhere. I journeyed to a
smaller enclave, similar in makeup but not as grand in stature. Here, among its
humble stone corridors and echoing chambers, I trained as a warden, vowing to
protect its people and secrets. This unassuming bastion, reminiscent of my
birthplace, is the haven I now call home.
Who raised your character and how? What are these people doing now? [75 words max]
Raised by my stern father Dorn and caring mother Elara, alongside my two brothers, Brevik and Jorund, I was taught the values of honor and diligence. Dorn, a master blacksmith, instilled discipline, while Elara shared tales of our ancestors, kindling my imagination. Brevik, ever the jester, kept our spirits high, whereas Jorund and I explored the mountains' mysteries. Today, Dorn and Elara oversee Ironbeard's forges, Brevik trades in distant lands, and Jorund trains the next generation of wardens.
How did your attribute scores affect your character? [175 words max]
With a Herculean strength and an iron-clad constitution, I am a formidable presence on the battlefield. My blows land with devastating force, and I can withstand physical challenges that would fell many others. I'm the bulwark, the frontline defender my companions can rely on, but my sheer physical prowess often overshadows other aspects of my character.
My dexterity is average, making me not as nimble or quick as some of my lighter-footed companions. Precision tasks or quick maneuvers are not my strong suit, and I tend to rely more on my brute force approach.
However, my lower intelligence and wisdom often means I'm not the best at strategizing or picking up on intricate details. Complex puzzles, arcane lore, and discerning motives or lies can elude me. Moreover, my notably low charisma means I'm not the most eloquent speaker or diplomat. Social interactions can be awkward; I might come across as brusque or inadvertently offensive. But beneath this rough exterior, my dedication to the warden's path and my companions is unwavering, even if I sometimes struggle to express it.
What made your character obtain the class they have now? [75 words max]
In Ironbeard's shadows, I witnessed a warden single-handedly protect a hamlet from a Winter Wolf. Their harmony with the land and unmatched valor captivated me. It was Jorund, my oldest brother, who introduced me to the warden's path, revealing its sacred bond with nature and duty to defend. Their teachings, coupled with my innate desire to shield those in need, drew me to embrace the warden's mantle, melding the strength of stone with the heart's steadfastness.
What your character doing in recent years before the campaign's start? [75 words max]
Over the last few years, I've been assigned to a garrison guarding the Stone Pass, a critical junction between our homeland and the outside world. The increasing threats of wandering beasts and rogue bandits kept me vigilant. When not on duty, I ventured deeper into the surrounding wilds, mastering the warden's rites and honing my connection to the land. Amidst these duties, I also helped rebuild a nearby settlement, reinforcing its defenses and training its inhabitants in combat.
What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]
Amidst an unforgiving winter, a prophecy from deep within Ironbeard's ancient archives resurfaced. It didn't herald broad doom, but instead held a personal resonance for Clan Rockheart. The prophecy intimated a shadow that would challenge our unity and esteemed legacy. When the chilling words spread, they cast a solemn mood across every clan gathering.
On an unforgettable evening, a wise elder cross-referenced our clan's chronicles with the prophecy. His research hinted that the key to saving our legacy might be linked to the legendary Heartstone — a gem of unity and protection from our ancestral tales. Though its location remains a mystery, recent rumors suggest the first clue to its whereabouts lies in an old dwarven mine near Owlreach, a place now believed to be cursed.
With Clan Rockheart's future at stake, I became convinced that uncovering this clue was of paramount importance. As such, Owlreach, with its ominous mine, would be my initial destination. Leaving the storied halls of Ironbeard, I set forth on a mission not just of adventure, but of ancestral importance, with hopes of unveiling the Heartstone's location and reclaiming our clan's undying spirit.
Which people are important for your character? [75 words max]
My mother Elara, the keeper of our clan's tales, holds a special place in my heart, having shaped my values and beliefs. Her wisdom always guides me. Jorund, my oldest brother and mentor, is my anchor to the ways of the warden, reminding me of my responsibilities and roots. His teachings and camaraderie are invaluable. As the campaign begins, their words and lessons are my constant companions, influencing my choices and actions.
What connections does your character have to the other player characters? [175 words max]
Dave Goldtouch and I have a bond that extends beyond our immediate acquaintance. His uncle, Roderick, was someone I knew and respected deeply. Roderick's tales of young Dave were always filled with pride, and it's clear to see why. Each time Dave and I converse, I can't help but see a reflection of Roderick's teachings in him. It lends an inherent trust between us, having shared respect for someone who deeply impacted both our lives.
With Kavax, our connection is fresh but memorable. We had only recently crossed paths, yet a shared evening of dice games quickly solidified our rapport. That night, amidst the clatter of dice, playful bets, and hearty laughter, an unexpected bond was formed. In that brief span, I came to appreciate Kavax's spirit and character. Now, as we venture forth together, I'm grateful for these connections, both old and new, as they provide a foundation of trust and camaraderie in the challenges that lie ahead.
Name a promise you have made to another player character that you would never break. [75 words max]
I gave Dave Goldtouch my solemn word, amidst the echoing memories of his uncle Roderick's teachings. I vowed to stand beside him, shielding and supporting him through every battle and challenge, just as Roderick would have. To Dave, this wasn't just a promise of camaraderie; it was an oath bound in the spirit of mentorship and legacy, and one I intend to uphold with unwavering dedication.
If nothing happened, what short/long-term goals does your character have? [75 words max]
In
a world untouched by strife, my foremost short-term goal would be to master the
deeper rites of the warden, further binding myself to the land's spirit.
Long-term, I'd envision establishing a sanctuary within the mountains, a place
where aspiring wardens could train and where the weary could find solace.
Merging Ironbeard's traditions with the vast knowledge of the wider world, I'd
strive to fortify our bonds with nature and kin.
What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]
My demeanor, forged in the stern halls of Ironbeard, is notably gruff, but it masks a deep sense of duty and loyalty. Those who take the time to know me understand that beneath my rugged exterior lies an unwavering commitment to my comrades. I value actions over words and have, on countless occasions, stood as the bulwark when danger loomed. It's this steadfast reliability, combined with my no-nonsense approach, that earns the respect and trust of fellow adventurers.
What has your character done in the past, that they now deeply regret?[75 words max]
While stationed at Stone Pass, I received an invitation from a renowned warden elder to study advanced rites at a distant sanctuary. My commitment to my immediate duties, combined with a tinge of apprehension about the unfamiliar, led me to decline. I later learned the elder passed away that winter, taking with him a trove of unshared knowledge. The missed chance to learn and grow under such guidance is a regret that constantly reminds me to seize opportunities.
Are there any people that would wish harm to your character and why?[100 words max]
Galdar, a once-respected mason from Ironbeard. During a collaborative project to fortify Stone Pass, I discovered Galdar cutting corners, using subpar materials for personal profit. I reported his actions, resulting in his banishment from our homeland. Since then, Galdar has harbored a deep resentment towards me. Rumors suggest he has allied himself with shady factions, potentially seeking revenge for his ruined reputation. His intimate knowledge of Ironbeard's defenses, combined with his new alliances, poses a genuine concern for my safety and that of my kin.
More optional plot hooks: [Choose one]
In the midst of darkness, amidst a horde of nightmarish arachnid creatures led by a formidable Phase 2 entity that bore a striking resemblance to a Drider, stood Thrain Rockheart, a resolute Mountain Dwarf. He personified selflessness and valor.
As the tide of terror surged around them, Thrain confronted overwhelming odds with unwavering determination. Aware of the impending danger, he acted without hesitation, prioritizing his comrades' safety above all else.
In the bleakest hour, Thrain's indomitable spirit shone as a guiding light. The Drider-like Phase 2 entity, an embodiment of malevolence and guile, sought to extinguish their hope. It was then that Thrain's unyielding resolve clashed with the malevolent force.
Paralyzed and ensnared by his own shadow, Thrain endured torment few could comprehend. However, he remained steadfast, fighting the malevolent force with a heart filled with valor.
Ultimately, it was not the spiders or the Drider-like entity's sinister design that overcame Thrain Rockheart. It was his own unbreakable spirit, his willingness to sacrifice himself to protect those he cherished, that defined his legacy.
As the arachnids descended upon him, cloaking him in darkness, Thrain's sacrifice illuminated the path for his companions to escape the surrounding horrors. His memory will forever be etched in the annals of heroism, a testament to the enduring power of love, bravery, and selflessness.
Facing insurmountable darkness, Thrain Rockheart emerged as a guiding force, a Mountain Dwarf Warden who, in his final act of valor, demonstrated that heroes are born not of the strength of their arms but of the fortitude of their hearts. May his name be honored and revered, for he gave his all to ensure the safety of his companions, leaving behind a legacy as brilliant as the stars in the night sky.
Backstory
Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max]
Sister Teddy spent most of her life as the healer of Ironbeard, has left behind a small hut where she had a little room for her doctor practice; behind the house was the graveyard.
Who raised your character and how? What are these people doing now? [75 words max]
Sister Teddy had a loving mother and father; father tragically died after getting an infection from a dirty needle that accidentally stuck his own finger after being used on a different patient in a routine setting. Mother still alive at a very old dwarven age; has lost memory and now being taken care of by community
Mother (Gertrude), Father (Theodore)
How did your attribute scores affect your character? [175 words max]
Father passed down his knowledge in medicine/healing; instilled prioritizing Sister Teddy's mind over more superficial or worldly things
Sister Teddy was always an effective healer due to her high wisdom and constitution skills; poor bedside manner as a result of low charisma - not good at small talk or being social; attempts to persuade people to convert to her beliefs but not always effective.
What made your character obtain the class they have now? [75 words max]
Sister Teddy grew up learning medicine skills from her father, and thus any other profession was never a viable option. It was not until Sister Teddy had a near-death experience a few years ago where she believes she saw God Maldos and believes she was saved did she become a religious zealout healer, traveling the lands healing and educating people on the true God, performing exorcisms, providing post-mortem/funeral care, trying to convert/baptize people.
Sister Teddy primarily fights for defense; only offensive fighting when trying to kill undead/restore natural world by ridding unnatural entities. Sister Teddy primarily fights for defense; only offensive fighting when trying to kill undead/restore natural world by ridding unnatural entities.
What your character doing in recent years before the campaign's start? [75 words max]
Following Sister Teddy's near-death experience and vision of God Maldos, sister Teddy roams from village to village providing healing and funerary services to earn money, though primary goal is to preach the teachings of God Maldos and restoring the natural world to how it should be by ridding unnatural beings.
What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]
Sister Teddy became known as Sister Teddy about 2 years ago; prior to that she was known by her first name of Theodora, named after her father, Theodore. It was only after her revelation seeing God Maldos in her near-death experience that she decided to travel the world teaching of the true God Maldos and doing His work.
Which people are important for your character? [75 words max]
Sister Teddy is lawful good and believes that preaching the philosophy and testament of God Maldos is paramount above all things; even worth getting in harms way to uphold the "correct" laws of nature and to help people.
God Maldos above all things, mother Gertrude who remains at home being cared by the community due to old age/senility.
What connections does your character have to the other player characters? [175 words max]
Vigo Mortanion who required healing services and has since viewed Sister Teddy as an abomination due to her ugliness; encountered Fenthick when healing an accidental poisoning and is now owed a debt of service.
Name a promise you have made to another player character that you would never break. [75 words max]
Promise to Vigo Mortanion that upon death, Sister Teddy's holy book will bequeath to him. Sister Teddy further promises to convert Vigo Mortanion.
If nothing happened, what short/long term goals does your character have? [75 words max]
Longterm goal to convert as many people to the beliefs of God Maldos as possible. Short-term goal making enough money to replace medicinal supplies, buy lodging and resources to continue traveling.
If the world continued in its peaceful state, what would you'd be working for? Just traveling and converting as many people as possible to the ways of God Maldos.
What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]
Sister Teddy is a kind/helpful character albeit with zealot quirks. Her lack of charisma provides some socially funny situations that further her likeability in certain ways. Her "old" age lends her character to being oblivious to some social trends.
What has your character done in the past, that they now deeply regret?[75 words max]
Before Sister Teddy's religious conversion, she was largely atheist and believed in the science behind her medicine/healing practices.
Are there any people that would wish harm to your character and why?[100 words max] Evil/undead beings hate Sister Teddy. Sister Teddy has obliviously offended a few people for trying to preach/convert people to the teachings of God Maldos.