Welcome to the Lands of Arda

Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.

The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.

From that change and onwards no shifts have been reported. The groups are as following:


Gold (Good)Silver (Evil)Emerald (Neutral)

Maldos

Zeriax

Vermillion

Andralte

Dominaria

Refelia

Iskar

Krevor

Laia

Luthien

Izalith

Oromne

Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.

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Creatures

Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter

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Backstory

Growing up in a tribe outside of Razorleaf, Erinn was orphaned, after her mother was exiled for conspiring with criminals and welding unnatural powers. Erinn was then taken in by Rikka, a house maiden who was deemed unworthy to bear children. Erinn was naturally athletic, and eventually used that skill to hunt the wounded game, the hunters hunted. Knowing she was bound for more, Erinn snuck out one night. Traveling through Razorleaf, she was accused of stealing and imprisoned. For several years Erinn stayed in her cell. Eventually being freed by some questionable characters. Erinn, not being aware of criminals and the like, accepted their help. Finally returning to her tribe, she was cast out, word had spread that she was a thief. 

Exiled like her mother, Erinn returned to those individuals who had freedom her. Learning by them, and being naturally dexterous, being a criminal was easy. Until one night, a heist to end all heists fell through. needing a scape goat, they turned on Erinn. Erinn once again felt the cold iron shackles on her wrists. Traveling back to the mining camps, she was able to escape. And she needed to get back at the assholes who she viewed as family. Giving word by paper, she detailed the exact location of the so called family of hers. 

Erinn turned her back on the town, her tribe who exiled her, and the criminals who she thought was her family. Now free, but on the run, Erinn is searching for a place to call her own. And a family to have her back

Where did your character grow up? What place do they call "home" now? (could be the same or different.) 

Grew up in a tribe of wood elfs, some specialized in adventuring, some stayed and built houses in trees. Orphan who's mother was a criminal and exiled from the tribe.

Who raised your character and how? What are these people doing now? [75 words max]

Raised by Rikka, a house maiden who was unable to have kids, close friends with my mother before she was exiled. currently still a house maiden for the tribe. Friend Annabel, currently unaware of her whereabouts

How did your attribute scores affect your character? [175 words max]

Being highly gifted as a more dexterous elf, I was tasked with chasing down wounded game the tribe was hunting, through the thick forest.

What made your character obtain the class they have now? [75 words max]

Upon being kidnapped and taken from the tribe, I was saved by a group of criminals, who at the time I had no knowledge. Being taught to use my dexterous natural to take up with them. 

What your character doing in recent years before the campaign's start? [75 words max]

After having taken up with the group of criminals, I, like my mother, was exiled to never return. And have been living an interesting life among other criminals

What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]

Tricked and turned in by who I thought were my family, I escaped the mining camp, and have been on the run ever since. honing my skills, taking up adventuring so as to have a living 

Which people are important for your character? [75 words max]

Rikka, Annabel

What connections does your character have to the other player characters? [175 words max]

Communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust.

Name a promise you have made to another player character that you would never break. [75 words max]

Again communicate and agree on a promise your character has made to one of the two other characters (you have connections to), that you wouldn't break. The other character doesn't have to promise back the same.

If nothing happened, what short/long term goals does your character have? [75 words max]

short term goals, making a decent amount of coins, Long term goals, being well known and gaining recognition so Rikka hopefully can hear about my success

What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]

Shes looking for actual family, she has been kicked out of the tribe, and turned in so that they could escape. She is looking for a place where she belongs

What has your character done in the past, that they now deeply regret?[75 words max]

Gave the whereabouts of the criminals who turned me in. Now possibly being hunted by them

Are there any people that would wish harm to your character and why?[100 words max]

the guide of Unvera, criminals who at first took me in, then turned me in

More optional plot hooks: [Choose one]

  • I have done something in my past that others might not forget.


After you answer those questions, fill the fields below and do the same for the tab TRAITS. Remember to delete every text in orange when you're done. Your backstory is now awesome!

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Overview/Backstory

When I was young, I lived in the mountains with my family and tribe. We were attacked by a much larger force, who sold into into slavery working for a circus. I learned juggling and acrobatics, but a few years ago I became strong enough to fight back and break out. I ran away, and make my living as an adventurer. My people were proud warriors, and I strive for glory in battle for myself and my clan, or now my party. I am not impressed by wealth and prestige. Show me your skills in battle or other areas if you want to impress me.

Events

My group made it past the first floor, defeating the frost giant and earning the special skills he imbues. I have also come across a magical axe called Deathly Lucky, and a magical beer keg that can be used as a weapon. I also killed a ballywog while riding a horse.

Status

Axe Hammer's Deathly Luck finally ran out when he missed a target so bad that he died of embaressment.


Entry Date

2023-06-27

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Backstory

Where did your character grow up? What place do they call "home" now? (could be the same or different.) 

Sho grew up in the Longchamp home, but after beginning his journey as a wandering merchant, he considers the road and his pack his home. He is currently doing business in Greenview, but plans to head out soon.

Who raised your character and how? What are these people doing now? 

Sho was taught how to be a merchant by his father, Merc, and was shown the basics of potion making by his mother, Rota. They are currently still handling business affairs for the Longchamp family.

How did your attribute scores affect your character? 

Sho was always naturally gifted with his words and conversational skills, being able to beat most of his cousins in arguments or debates, and focused his ability into his mercantile foundation with help from his father. As well, he was taught that any good merchant either hired bodyguards, or knew how to defend themselves. Sho chose to learn how to defend himself with bow and dagger, which helped when he started to learn about throwable concoctions from his mother. He was quite oblivious to things, however, always getting fooled by lies, overlooking obvious details, or reaching for the wrong ingredients. Coin, however, never escapes his eyes.

What made your character obtain the class they have now? 

He combined the training from his parents, both practices of which he quite enjoyed.

What your character doing in recent years before the campaign's start? 

He has been trying to establish himself as a travelling potion salesman, but he has a severe lack of potions, so its not going to well. And, of the revenue he does make from selling potions, it never seems to add up to what he is supposed to have. 

What motivated your character to leave their previous lifestyle and become adventurers? 

Sho's mother encouraged him to go around the world and collect various ingredients for making his potions and poisons, and his father helped train him for the danger he might run into. While he was hesitant to leave at first, the main family had need of a family member who could set out and expand the business, and was practically forced to take the opportunity by his parents.

Which people are important for your character? 

Important people to him are his parents, the Longchamp family in general, and Nin, his girlfriend back home.

What connections does your character have to the other player characters? 

Sho met Hiyamano and Whisper when he got to Greenview as customers for his potions. Little did he know, with some help from a friendly paladin named Drath, Whisper was stealing some of his money back after his purchases. Drath has started helping Sho deter thieves, and Whisper is in his employ to pay off his debt from stealing from him.

Name a promise you have made to another player character that you would never break. 

Whisper is to work for me until he has repaid all of the money he has stolen from him, not a copper over. Paid employment can be offered afterward.

If nothing happened, what short/long term goals does your character have? 

To expand the Longchamp business, make a name for himself as a travelling potion and poison salesman, marry his girlfriend, and try to make the most potent potion or poison possible.

What makes your character a likeable adventurer that others would be willing to have to risk their lives for? 

Sho is a friendly face who sells potions during the day, and a cloaked figure who deals poisons after dark.

What has your character done in the past, that they now deeply regret?

He once passed up the opportunity to study under an experienced apothecary, but declined due to his current mission for himself and from his family.

Are there any people that would wish harm to your character and why?

Probably anyone connected to someone who was killed with a poison he made, assuming they could track it back to him.

More optional plot hooks:

  • I know information about an expensive famous item, that others want.
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