Welcome to the Lands of Arda
Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.
The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.
From that change and onwards no shifts have been reported. The groups are as following:
Gold (Good) | Silver (Evil) | Emerald (Neutral) |
Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.
Navigate to each category from the sidebar to the left
Backstory
Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max]
I grew up in a city of Wood Elves carved out of a forest near a medical monastery.
Who raised your character and how? What are these people doing now? [75 words max]
Raised initially by my parents, then by the monks at the monastery. At the monastery I had some student friends, but was closer to my teachers.
How did your attribute scores affect your character? [175 words max]
As a child, I had trouble making friends and relating to kids my own age, but was close with my parents. When I went to the monastery I continued to have trouble relating to my peers but found it easier to talk to the teachers and master monks. In my medical training, I had difficulty with my bedside manner, but I began to excel at my martial arts training as I spent more time with my masters.
What made your character obtain the class they have now? [75 words max]
As a child, I greatly admired my father and the work he did as a doctor, and I chose to follow in his footsteps. I was admitted to the monastery where I was trained in the martial arts as all monks do, but chose medicine as the vocation to follow.
What your character doing in recent years before the campaign's start? [75 words max]
I completed my medical and monastic training, and was commissioned to go out into the world healing the sick and defending the weak. I traveled mostly in the elven forest area. Furthermore, I was not old enough or skilled enough to set up my own practice, but I was not looking to be an "adventurer," so I stayed in what would be considered the safe area.
What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]
During my time in the monastery, our town became the target of a goblin horde. I was called to fight, but also to use my skills as a doctor to heal people. I saw so much pain and death, and caused much of it in battle, that I began to start acting as an angel of death, relieving the suffering of those that might have been healed. When the elders found out, they banished me from our woods. I have since been traveling on my own and occasionally with other groups using my skills.
Which people are important for your character? [75 words max]
My people are important, though I cannot be with them anymore. My comrades in arms and travel are also important, as well as anyone I can heal or relieve of suffering in the form of a merciful death.
Who does your character consider important at the start of the campaign? Name at least 2 other people.
My parents, especially my father the doctor, and the master of my monestary.
What connections does your character have to the other player characters? [175 words max]
None, at the start, I am a stranger to them.
Communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust.
Name a promise you have made to another player character that you would never break. [75 words max]
Again communicate and agree on a promise your character has made to one of the two other characters (you have connections to), that you wouldn't break. The other character doesn't have to promise back the same.
If nothing happened, what short/long term goals does your character have? [75 words max]
If the world continued in its peaceful state, what would you'd be working for?
I would probably go to work with my father in his medical practice, then struck out on my own.
What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]
To ensure that the group doesn't have problematic characters everyone else will hate, tell us why would others trust and like your character as a fellow adventurer.
What has your character done in the past, that they now deeply regret?[75 words, max]
I have little regret over killing goblins as they were attacking my people and our home, but I also killed elves that possibly could have been saved.
Are there any people that would wish harm to your character and why?[100 words max]
My people would never want to see me again and if they did, if I tried to return home, they may offer a more severe punishment than banishment.
Optional plot hook.
More optional plot hooks: [Choose one]
- I know information about an expensive, famous item, that others want.
- I have done something in my past that others might not forget.
- My character's lineage might not be what I think it is. -This one will be unknown to you as player as well. Do not add details-
- I had something I shouldn't have and lost it. Some people still think I have it.
- I have accidentally revealed a secret that endangers me or important people.
- Choose one, then delete the others along with this part.
After you answer those questions, fill the fields below and do the same for the tab TRAITS. Remember to delete every text in orange when you're done. Your backstory is now awesome!
Backstory
Growing up in a tribe outside of Razorleaf, Erinn was orphaned, after her mother was exiled for conspiring with criminals and welding unnatural powers. Erinn was then taken in by Rikka, a house maiden who was deemed unworthy to bear children. Erinn was naturally athletic, and eventually used that skill to hunt the wounded game, the hunters hunted. Knowing she was bound for more, Erinn snuck out one night. Traveling through Razorleaf, she was accused of stealing and imprisoned. For several years Erinn stayed in her cell. Eventually being freed by some questionable characters. Erinn, not being aware of criminals and the like, accepted their help. Finally returning to her tribe, she was cast out, word had spread that she was a thief.
Exiled like her mother, Erinn returned to those individuals who had freedom her. Learning by them, and being naturally dexterous, being a criminal was easy. Until one night, a heist to end all heists fell through. needing a scape goat, they turned on Erinn. Erinn once again felt the cold iron shackles on her wrists. Traveling back to the mining camps, she was able to escape. And she needed to get back at the assholes who she viewed as family. Giving word by paper, she detailed the exact location of the so called family of hers.
Erinn turned her back on the town, her tribe who exiled her, and the criminals who she thought was her family. Now free, but on the run, Erinn is searching for a place to call her own. And a family to have her back
Where did your character grow up? What place do they call "home" now? (could
be the same or different.)
Grew up in a tribe of wood elfs, some specialized in adventuring, some stayed and built houses in trees. Orphan who's mother was a criminal and exiled from the tribe.
Who raised your character and how? What are these people doing now? [75 words max]
Raised by Rikka, a house maiden who was unable to have kids, close friends with my mother before she was exiled. currently still a house maiden for the tribe. Friend Annabel, currently unaware of her whereabouts
How did your attribute scores affect your character? [175 words max]
Being highly gifted as a more dexterous elf, I was tasked with chasing down wounded game the tribe was hunting, through the thick forest.
What made your character obtain the class they have now? [75 words max]
Upon being kidnapped and taken from the tribe, I was saved by a group of criminals, who at the time I had no knowledge. Being taught to use my dexterous natural to take up with them.
What your character doing in recent years before the campaign's start? [75 words max]
After having taken up with the group of criminals, I, like my mother, was exiled to never return. And have been living an interesting life among other criminals
What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]
Tricked and turned in by who I thought were my family, I escaped the mining camp, and have been on the run ever since. honing my skills, taking up adventuring so as to have a living
Which people are important for your character? [75 words max]
Rikka, Annabel
What connections does your character have to the other player characters? [175 words max]
Communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust.
Name a promise you have made to another player character that you would never break. [75 words max]
Again communicate and agree on a promise your character has made to one of the two other characters (you have connections to), that you wouldn't break. The other character doesn't have to promise back the same.
If nothing happened, what short/long term goals does your character have? [75 words max]
short term goals, making a decent amount of coins, Long term goals, being well known and gaining recognition so Rikka hopefully can hear about my success
What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]
Shes looking for actual family, she has been kicked out of the tribe, and turned in so that they could escape. She is looking for a place where she belongs
What has your character done in the past, that they now deeply regret?[75 words max]
Gave the whereabouts of the criminals who turned me in. Now possibly being hunted by them
Are there any people that would wish harm to your character and why?[100 words max]
the guide of Unvera, criminals who at first took me in, then turned me in
More optional plot hooks: [Choose one]
- I have done something in my past that others might not forget.
After you answer those questions, fill the fields below and do the same for the tab TRAITS. Remember to delete every text in orange when you're done. Your backstory is now awesome!
Backstory
Where did your character grow up? What place do they call "home" now? (could
be the same or different.) [75 words max]
Before Friday became "Friday" he was known as Theodore Zindo. He grew up in Lynev in an orphanage. He was the only human in the orphanage full of gnomes and halflings, but he and the other children were treated well. The orphanage has sadly burnt down because of him (giving him permanent damage to his vocal cords).
Who raised your character and how? What are these people doing now? [75 words max]
Conorin and Noopnub Brambleman - the couple who manages the orphanage
Odima Brushdew - the halfling priestess who Friday was following when he thought he was going to become a man of the cloth
Multiple halfling and gnome brothers and sisters at the orphanage;
How did your attribute scores affect your character? [175 words max]
Friday learned how to deal with people growing up in an orphanage full of people. Being the oldest out of the orphans, he took care of many of them as they all grew up. Second, as he trained at the church, he created a way to study that allowed him to read and retain information better.
What made your character obtain the class they have now? [75 words max]
Friday was training to become a cleric of Oromne, and as he was practicing magic, he had a surge of wild magic, starting a large fire that burned down the orphanage. Luckily, everyone survived, but all their belongings were destroyed. Since that day, he has not been able to fully control the magic within him.
What your character doing in recent years before the campaign's start? [75 words max]
In the last 2 - 3 years, Friday has been looking to earn money to build a new orphanage for his family. In this time, he met Monday and joined her menagerie because of the promise of gold. Friday and Monday argued more than the other members of the menagerie, but they were allies.
What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]
Guilt motivated Friday to leave his previous lifestyle. His family is without a home and staying at the church and he is trying to earn as much money as he can to help them.
Which people are important for your character? [75 words max]
Currently, the people important to Friday are the other people of the menagerie (Sunday, Monday, Tuesday, Wednesday, Thursday, and Saturday) as well as the rest of his family at the orphanage.
What connections does your character have to the other player characters? [175 words max]
Communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust.
Name a promise you have made to another player character that you would never break. [75 words max]
Again communicate and agree on a promise your character has made to one of the two other characters (you have connections to), that you wouldn't break. The other character doesn't have to promise back the same.
If nothing happened, what short/long term goals does your character have? [75 words max]
Short term goals: wants to build a new orphanage for his family
Long-term goals: wants to complete his training and become a priest
What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]
Friday is a nice person. He doesn't have a lot of control over his magic, but is willing to do whatever it takes to correct any issues he causes. Growing up in Lynev, he also knows a lot about magic and magic items
What has your character done in the past, that they now deeply regret?[75 words max]
The fire he started spread quickly and destroyed other homes and businesses.
Are there any people that would wish harm to your character and why?[100 words max]
- Multiple people who had their homes and businesses destroyed by Friday
More optional plot hooks: [Choose one]
- I have done something in my past that others might not forget.