Welcome to the Lands of Arda
Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.
The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.
From that change and onwards no shifts have been reported. The groups are as following:
Gold (Good) | Silver (Evil) | Emerald (Neutral) |
Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.
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Overview/Backstory
Cydric Shroudwalker came forth from an unimportant collection of shamanistic Dragonborn who were lead to a grove, said to be lead by visions granted to the founders of the Grove by a Dragon. From that founding the community began to acquire a greater attunement to the natural world and suffused the very earth with the brilliance of life in reverence to the great Guardians of Nature, the Dragons themselves. Perhaps it was due to the short lifespans of those gemstone dragonborn that the shamans and druids of this Grove seemed to be better at communing with the spiritual and natural- as well as specializing in their own types of shamanism. Specifically related to dreams and divining their meanings.
It was this connection to dreams which started Cydric's journey into the Dungeon itself, seemingly called to it by the beckoning related to the very Guardians of Nature themselves. Saying goodbye to his friends and family, he made this a pilgrimage of sorts! Amongst the Grove he was a shaman's apprentice, hoping to grow in his connection as his Father and Mother had- to become a Shroudseer. So this mission he took upon himself to go learn the wisdoms of the natural world found in a dangerous, but exciting place.
Much was unknown to the younger Dragonborn as he began this journey, holding an intellect that fell short when it came to the aspects of the cities and more civilized worlds- he would soon meet some new friends that would teach him much of this world. He only could hope he can help others grow and flourish as they did him.
Events
- Assisted in slaying the Gatekeeper of Frost!
- Became friends with this new party of adventurers!
- Assisted the Shamans within the city of Highgate.
- With the help of his new friends, stopped a plan set in motion by someone from the future?
- Assisted Monday Redblade in becoming slightly more kind, but this is a work in progress.
- Helped find the 'public' name of him and his group of friends, the Wayfinders!
- Honored the spirits and showed his mettle as a proper Dragonborn with his friends by besting the Chosen Ones!
- Honored Fovim Duskmaul's wish to not be brought back to life, even after his death against the Snake Hydra of the Colosseum.
- Beat the Colosseum of the Floor 2!
- Assisted in the slaying of the Gatekeeper of Flame, Jahav!
- Communed with the All-Hearing Pine of Destiny in Duskbog, within Floor.
- Assisted Jensin in becoming more attuned to the natural world, through his tutelage!
Status
Currently he is trying to keep the Wayfinders alive and happy as they move through the third floor!
Entry Date
6/3/2023
Backstory
Where did your character grow up? What place do they call "home" now? (could
be the same or different.) [75 words max]
River didn't grow up in one place in particular but, all over, her family owned a travelling theater troupe. She doesn't have any one place she calls home currently
Who raised your character and how? What are these people doing now? [75 words max]
Her parents (Dawn and Cliff) and her grandparents on her mom's side (Hazel and Flint). They are still running the theater troupe and travelling with it.
How did your attribute scores affect your character? [175 words max]
She has weak noodle arms because she would refuse to help lug around the heavy chests with the troupe's costumes. Being serious, she's always found it naturally easy to charm others and can often make fast friends out of people. She's always loved entertaining and has a bit of fair towards dramatics.
What made your character obtain the class they have now? [75 words max]
She was born in the theater troupe and was practically raised on the stage, and she grew up entertaining audiences.
What your character doing in recent years before the campaign's start? [75 words max]
She was still with the theater troupe. She only recently left in the past few months (8-10).
What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]
The theater troupe fell on hard times and was not doing well phonically. River got a bit desperate to fix things and decided that some of their more wealthy patrons could stand to "donate" a bit extra. It worked for a while, with nobody seemingly catching on, but then she stole the wrong thing from an influential and powerful man and even worse, got caught. She left the troupe and went on the run to both save herself and the rest of her family/the troupe from his wrath.
Which people are important for your character? [75 words max]
Her immediate family, her parents and grandparent's and her two younger sisters (Bay and Lily)
What connections does your character have to the other player characters? [175 words max]
She has crossed paths with both Marion and Uriel. She remembers Marion as she volunteered to assist him with communicating after he asked since she didn't have any essential role in that night's performance besides the music, which Lily or Bay could have handled. Uriel she remembers as the friendly guy who came up to her after the performance to shake her hand and tell her that he liked the show.
Name a promise you have made to another player character that you would never break. [75 words max]
To never reveal the contents of a personal letter of Marion's that she accidentally saw.
If nothing happened, what short/long term goals does your character have? [75 words max]
Short term would be making sure that the man doesn't track her down. Long term would be tracking down and returning the necklace with (hopefully) minimum bloodshed, so she could rejoin her family's theater troupe.
What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]
She wants to make up for the stealing, even if she doesn't know how to do so, and she's deeply loyal to those who she cares about.
What has your character done in the past, that they now deeply regret?[75 words max]
Stealing from people just because they were wealthy.
Are there any people that would wish harm to your character and why?[100 words max]
The man she stole the necklace from
More optional plot hooks: [Choose one]
- I had something I shouldn't have and lost it. Some people still think I have it.
- She sold the necklace shortly after she stole it, and the man she stole it from is under the impression it's still in her possession.
After you answer those questions, fill the fields below and do the same for the tab TRAITS. Remember to delete every text in orange when you're done. Your backstory is now awesome!
Backstory
Where did your character grow up? What place do they call "home" now? (could
be the same or different.) [75 words max]
I grew up in a nice part of the City of Hope with my parents who were well known tailors. I traveled to nearby villagers to gather materials and eventually decided to settle for a time in Hazelhide after I fell in love with its Forest of Many Colors. I continued to visit other nearby villages and stop by the City of Hope to give my parents interesting materials I found.
Who raised your character and how? What are these people doing now? [75 words max]
The two most important people in my life are my parents Rowan and Hazel, and I was friends with a dwarf my age named Domen who lived in the City of Hope and we would catch up on our lives whenever I visited. My parents would have been in the city still as far as I am aware, although Domen said he planned to leave to the East and start his own place in Greenview.
How did your attribute scores affect your character? [175 words max]
My high CHA helped me charm customers into buying things when I was a child in my parents shop, and continued to serve me well when I started making trips to villages to buy materials. I had many people that I was friendly with, although few I would actually call friends. I would need to look at my character sheet again for more.
What made your character obtain the class they have now? [75 words max]
I was immediately attacked after leaving the mansion and decided to lead the monsters into the forest to the west. I was able to escape most of them and killed the last one that was chasing me but I was mortally wounded in the process. As I was about to die a voice called to me to drink its blood if I wanted to see my family or friends again and I agreed.
What your character doing in recent years before the campaign's start? [75 words max]
I would spend my time exploring the Forest of Many Colors, and would make make a trip up to the City of Hope every half year, stopping by Greenview along the way. I would often sleep under the stars, although I could earn enough selling herbs and pelts to stay in the Inn in Hazelhide if I wished.
What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]
I decided to explore The Forest of Many Colors as I had grown tired of the petty politics in The City of Hope, and wanted to be away from “civilization” for a while. For an elf who will live hundreds of years, spending 2-3 years away from the city isn’t that much in the grand scheme. My more recent misadventures have just been for survival in this new cruel world.
Which people are important for your character? [75 words max]
I may know Krystuahps, although I will have to confirm with him.
What connections does your character have to the other player characters? [175 words max]
Name a promise you have made to another player character that you would never break. [75 words max]
If nothing happened, what short/long term goals does your character have? [75 words max]
If the world were peaceful right now I would be searching for my parents. I always intended to take up the family business after I had found peace in the forest, and I’m deeply worried about what may have happened to them. I’ve always loved our family’s history of weaving magic into clothes and I hope to build on our legacy one day.
What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]
I’m always quick to bounce back from hardships, and I put myself between my allies and the enemy. Even at my coldest in Winter, I still am unfailingly polite to those near me, although I may be less warm to those who insult them. I do not tolerate mistreatment of those near me.
What has your character done in the past, that they now deeply regret?[75 words max]
I regret not learning my families magic when I had the chance. If I can't find my parents, then I fear our legacy will die forever.
Are there any people that would wish harm to your character and why?[100 words max]
None that I know of. The only enemies my family had were business rivals, and those remained civil.
More optional plot hooks: [Choose one]
I think I may have found traces of a treasure in the Forest of Many Colors, although I've never gone searching for it.