Welcome to the Lands of Arda
Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.
The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.
From that change and onwards no shifts have been reported. The groups are as following:
Gold (Good) | Silver (Evil) | Emerald (Neutral) |
Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.
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Overview
I’m Caeda Strifelamedion, a Shadar-Kai who follows Inatia. I don’t fully understand why she chose me, but I know my goal: to restore the cycle of death by any means necessary. My ancestors’ past influences me, and I’m bound to a greater purpose, despite not having all the answers yet.
Early Life
My early memories are unclear, like fragments of dreams. I don’t remember much, but I know I came from Elanor, where I studied and trained. People like Thalor, Liora, and Elara were once important to me, but now they feel distant, like pieces of a forgotten story.
Becoming an Illrigger changed me. I became faster, more charming, and agile. These new strengths have shaped my journey since then.
Defining Events
Losing my memories was a big turning point, but the powers I gained from becoming an Illrigger gave me a sense of direction. I started exploring new places and solving mysteries, hoping to figure out who I am and where I fit in this world.
During my time in Knightveil, I met River, an individual who also lost his memory. While we share similar struggles, he remains just a connection for now, and I’m not sure where our paths will lead. It was comforting to know someone who understands this burden, but I continue to seek my own answers.
At some point, I had a vision that I needed to follow Inatia, but her presence is still a mystery to me. I feel like my past and future are both pulling me forward, even if I don’t fully understand the path.
Short-term, I seek to unearth the hidden fragments of my past, piecing together the mystery of my identity and the force, possibly Inatia, guiding me. Long-term, my burning ambition is to uncover the truth behind the enigmatic voice that calls to me and understand why she chose me as her vessel. This quest for answers propels me forward, step by step, as I seek to decipher the ancient prophecies and unravel the mysteries of the Illriggers, ultimately reclaiming the lost fragments of my own identity. In a world at peace, my heart would yearn to rebuild bridges with the Blight Elf kin, mending ancestral rifts.
Relationships
Caelum and Lyria, pivotal figures from my post-amnesia chapter, are not with me currently. Caelum, a fellow Illrigger I once journeyed with, shared my quest for purpose and clarity, and his insights still resonate with me. Lyria, a mystic from Arda, provided glimpses beyond my fractured memories. Though physically distant, the impact of their guidance and the memories of our shared moments remain, shaping my path forward.Over time, I’ve forged meaningful connections with others, though not without loss. Marina, a close companion, passed away, leaving a gap that still weighs on me. Dunnage, a cunning human I once trusted, has since left us. Despite these setbacks, I’ve formed new bonds that guide me forward.
Leokas, another trusted companion, adds balance to our journey with his calm perspective.
Flaws
Since the onset of my amnesia, in a town within Unified Caldar, I encountered a distressed woman named Lysa, clutching a pendant eerily similar to one I possessed. Mistaking her plea as a deceptive fragment of my scattered memories, I dismissed her. Later, I learned she sought aid for her ailing child, believing our matching pendants signified a shared fate. My oversight, grounded in my struggle to discern reality from forgotten memories, remains a deep-seated regret.
Overview/Backstory
A fervent follower of Zeriax, never afraid of death, and unusually capable with a greatbow. Hailing from the Duskmaul family, he carries with him their signature obsidian-headed maul that he definitely didn't steal. Had a tendency of being quite straightforward, blunt, and not taking any shit when he didn't want it, often throwing money at a problem if it solved it. Often joked at by his comrades for being "over-prepared" and grumpy.
Events
Helped slay the two-headed ogre Hutor and Mutor.
Defeated the Floor Guardian of the first floor.
Helped solve the problem of the plague in Highgate.
Status
Currently serving Zeriax in death.
Entry Date
Feb 27
Backstory
Where did your character grow up? What place do they call "home" now? (could
be the same or different.) [75 words max]
River didn't grow up in one place in particular but, all over, her family owned a travelling theater troupe. She doesn't have any one place she calls home currently
Who raised your character and how? What are these people doing now? [75 words max]
Her parents (Dawn and Cliff) and her grandparents on her mom's side (Hazel and Flint). They are still running the theater troupe and travelling with it.
How did your attribute scores affect your character? [175 words max]
She has weak noodle arms because she would refuse to help lug around the heavy chests with the troupe's costumes. Being serious, she's always found it naturally easy to charm others and can often make fast friends out of people. She's always loved entertaining and has a bit of fair towards dramatics.
What made your character obtain the class they have now? [75 words max]
She was born in the theater troupe and was practically raised on the stage, and she grew up entertaining audiences.
What your character doing in recent years before the campaign's start? [75 words max]
She was still with the theater troupe. She only recently left in the past few months (8-10).
What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]
The theater troupe fell on hard times and was not doing well phonically. River got a bit desperate to fix things and decided that some of their more wealthy patrons could stand to "donate" a bit extra. It worked for a while, with nobody seemingly catching on, but then she stole the wrong thing from an influential and powerful man and even worse, got caught. She left the troupe and went on the run to both save herself and the rest of her family/the troupe from his wrath.
Which people are important for your character? [75 words max]
Her immediate family, her parents and grandparent's and her two younger sisters (Bay and Lily)
What connections does your character have to the other player characters? [175 words max]
She has crossed paths with both Marion and Uriel. She remembers Marion as she volunteered to assist him with communicating after he asked since she didn't have any essential role in that night's performance besides the music, which Lily or Bay could have handled. Uriel she remembers as the friendly guy who came up to her after the performance to shake her hand and tell her that he liked the show.
Name a promise you have made to another player character that you would never break. [75 words max]
To never reveal the contents of a personal letter of Marion's that she accidentally saw.
If nothing happened, what short/long term goals does your character have? [75 words max]
Short term would be making sure that the man doesn't track her down. Long term would be tracking down and returning the necklace with (hopefully) minimum bloodshed, so she could rejoin her family's theater troupe.
What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]
She wants to make up for the stealing, even if she doesn't know how to do so, and she's deeply loyal to those who she cares about.
What has your character done in the past, that they now deeply regret?[75 words max]
Stealing from people just because they were wealthy.
Are there any people that would wish harm to your character and why?[100 words max]
The man she stole the necklace from
More optional plot hooks: [Choose one]
- I had something I shouldn't have and lost it. Some people still think I have it.
- She sold the necklace shortly after she stole it, and the man she stole it from is under the impression it's still in her possession.
After you answer those questions, fill the fields below and do the same for the tab TRAITS. Remember to delete every text in orange when you're done. Your backstory is now awesome!