Welcome to the Lands of Arda

Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.

The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.

From that change and onwards no shifts have been reported. The groups are as following:


Gold (Good)Silver (Evil)Emerald (Neutral)

Maldos

Zeriax

Vermillion

Andralte

Dominaria

Refelia

Iskar

Krevor

Laia

Luthien

Izalith

Oromne

Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.

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Creatures

Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter

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Backstory

Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max]

Ivaldi (short for Ivaldiraniceretesti) was an orphan, abandon as a babe within the borders of the Eratus Empire proper. He was brought to one of Arzen's many churches that eventually became his home, where the Father Raithwill provided a wet-nurse, and ensured an education for the child at an orphanage. As an adult, Ivaldi spends most of his time assisting Father Raithwill at the church, when he is not working with the Fire Legion.

Who raised your character and how? What are these people doing now? [75 words max]

Father Raithwill Heavensworn, a priest & cleric of Arzen's faith, provided the bare minimum of care to Ivaldi as a child, but even that was more than his previous family - whoever they were - ever offered him. It was through his tutelage that Ivaldi became who is today, and he continues to look up to him, as he also looks up to his martial trainer - Barnacletheosis Severendarius - who instilled within him the core principles, tenets and tactics that Ivaldi continues to withhold to this day. 

How did your attribute scores affect your character? [175 words max]

There was never a shortage of physical work that needed doing in Eratus. Adding the constant legionnaire training, as well as his own personal work routine, Ivaldi was a hulk of hewn muscle, hidden behind his armor. He was a bit above average when it came to more delicate movements, but his athleticism made up the slack. And as much as he trained his body, he trained his mind equally, if not more so, taking in the teachings of faith and the logistics of strategies and economics, you wouldn't know it at first glance to believe him to be as much of an intellectual as he is. Unfortunately, all his time spent devoted to himself left his social life wanting, or it would if he knew what it was to be sociable. Outside of a chosen few, Arzen is the only entity that Ivaldi speaks to - even if only in prayer - wholeheartedly.

What made your character obtain the class they have now? [75 words max]

Ivaldi  believes himself capable of channeling Arzen's divinity through himself, yet he chose to become a Fighter to be as versatile as possible. He may not be as impressive as those fully dedicated to martial or clerical prowess, but he has dabbled in a bit of everything to ensure his future is paved to allow pursuit in any field without fear of failure. Although he would never openly admit it, he feels at home with a blade in his hands.

What your character doing in recent years before the campaign's start? [75 words max]

Training his skills with the blade and applying his natural, radiant soul gifts to his battle tactics while working within Eratus' training camps, as well as applying those same gifts to his prayers and faith at the church, to heal and soothe those seeking solace & sanctuary. This process would be repeated over many years, slowly increasing his proficiency and efficacy in both fields, all the while going on local missions within Eratus' borders.

What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]

As an orphan, Ivaldi only knew life within the church as a page, as well as within the legions as a warrior-in-training. He was groomed to be a faithful soldier of his own choosing. He never became an adventurer, as he was satisfied with life as a soldier & priest within the Eratus Empire. It is only recently, when their stronghold in Unified Caldar made the request for more reinforcements, that Ivaldi decided he was ready to leave the homeland and apply his skills in more dangerous territory, in the hopes of obtaining & advancing his rank with the Legions more quickly.

Which people are important for your character? [75 words max]

Does Arzen count? He may be a god, but He's still a person... right? Otherwise, the priest/father that managed the church that he was raised in as an impromptu home, Father Raithwill. While they didn't raise Ivaldi, they provided for him, gave him a home, guided his teachings and fostered the faith within Arzen that he now cherishes above all else.

What connections does your character have to the other player characters? [175 words max]

Two other warriors among a litany of Eratus' faithful - Austen & Belethor - were on the same ship as Ivaldi that left to join the ranks of the Fire Legion in Unified Caldar in search of the criminal that murdered Arzen's most faithful. While they didn't converse much prior, they fought well together during the long voyage, surviving wave after wave of battles aboard the vessel. Over time, they synchronized their movements with each others, effectively improving their chances of survival. Eventually, they ended up becoming fast friends, sharing battle tactics and stories to pass the time, when not being harried by harpies, sirens, or some other monstruous sea creature.

Name a promise you have made to another player character that you would never break. [75 words max]

WIP (until Sagar reveals his character).

If nothing happened, what short/long term goals does your character have? [75 words max]

Further demonstrating his faith and striving to pursue ever greater heights and ranks within the Fire Legion, to prove that the time spent grooming them was not wasted, that there is great potential for growth yet to reveal itself. Ivaldi wishes to one day become a prominent, faithful leader within Eratus.

What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]

Ivaldi is a skilled combatant; applying his faith to his fighting style in a variety of ways. Even without arcane or clerical gifts, he is able to provide small bursts of healing both to himself & others, all while also debilitating enemy forces. His companion also provides support in tandem, providing the same benefits. Outside of battle, he is quite proficient in a multitude of fields to ensure better survivability. He is also honest to a fault.

What has your character done in the past, that they now deeply regret?[75 words max]

There was a time when Ivaldi was presented an offer to learn more of his origins, when some travelers visiting Eratus paid a visit to his temple during their journey, with tales of lands and peoples bearing resemblance to himself - both as an Aasimar, as well as in features. But Ivaldi felt he had no need to learn of such things, as they had no bearing on his life until now. He regrets not taking time away from his daily duties to potentially learn more of his origin.

Are there any people that would wish harm to your character and why?[100 words max]

Ivaldi is wholeheartedly devoted to Arzen and upon delivering his words to those he encounters. It is possible that those that worship other fragments, or refute Arzen's will & testament, may see him as a zealot, or even a fanatic, spreading fear in those of opposing faiths. Such people(s) may see a need to rid the world of one such an entity.

More optional plot hooks: [Choose one]

  • I have accidentally revealed a secret that endangers me or important people.
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Overview/Backstory

Cydric Shroudwalker came forth from an unimportant collection of shamanistic Dragonborn who were lead to a grove, said to be lead by visions granted to the founders of the Grove by a Dragon. From that founding the community began to acquire a greater attunement to the natural world and suffused the very earth with the brilliance of life in reverence to the great Guardians of Nature, the Dragons themselves. Perhaps it was due to the short lifespans of those gemstone dragonborn that the shamans and druids of this Grove seemed to be better at communing with the spiritual and natural- as well as specializing in their own types of shamanism. Specifically related to dreams and divining their meanings.

It was this connection to dreams which started Cydric's journey into the Dungeon itself, seemingly called to it by the beckoning related to the very Guardians of Nature themselves. Saying goodbye to his friends and family, he made this a pilgrimage of sorts! Amongst the Grove he was a shaman's apprentice, hoping to grow in his connection as his Father and Mother had- to become a Shroudseer. So this mission he took upon himself to go learn the wisdoms of the natural world found in a dangerous, but exciting place.

Much was unknown to the younger Dragonborn as he began this journey, holding an intellect that fell short when it came to the aspects of the cities and more civilized worlds- he would soon meet some new friends that would teach him much of this world. He only could hope he can help others grow and flourish as they did him.

Events

  • Assisted in slaying the Gatekeeper of Frost!
  • Became friends with this new party of adventurers!
  • Assisted the Shamans within the city of Highgate.
  • With the help of his new friends, stopped a plan set in motion by someone from the future?
  • Assisted Monday Redblade in becoming slightly more kind, but this is a work in progress.
  • Helped find the 'public' name of him and his group of friends, the Wayfinders!
  • Honored the spirits and showed his mettle as a proper Dragonborn with his friends by besting the Chosen Ones!
  • Honored Fovim Duskmaul's wish to not be brought back to life, even after his death against the Snake Hydra of the Colosseum.
  • Beat the Colosseum of the Floor 2!
  • Assisted in the slaying of the Gatekeeper of Flame, Jahav!
  • Communed with the All-Hearing Pine of Destiny in Duskbog, within Floor.
  • Assisted Jensin in becoming more attuned to the natural world, through his tutelage!

Status

Currently he is trying to keep the Wayfinders alive and happy as they move through the third floor!

Entry Date

6/3/2023

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Overview


I’m Caeda Strifelamedion, a Shadar-Kai who follows Inatia. I don’t fully understand why she chose me, but I know my goal: to restore the cycle of death by any means necessary. My ancestors’ past influences me, and I’m bound to a greater purpose, despite not having all the answers yet.


Early Life

My early memories are unclear, like fragments of dreams. I don’t remember much, but I know I came from Elanor, where I studied and trained. People like Thalor, Liora, and Elara were once important to me, but now they feel distant, like pieces of a forgotten story.

Becoming an Illrigger  changed me. I became faster, more charming, and agile. These new strengths have shaped my journey since then.


Defining Events

Losing my memories was a big turning point, but the powers I gained from becoming an Illrigger gave me a sense of direction. I started exploring new places and solving mysteries, hoping to figure out who I am and where I fit in this world.

During my time in Knightveil, I met River, an individual who also lost his memory. While we share similar struggles, he remains just a connection for now, and I’m not sure where our paths will lead. It was comforting to know someone who understands this burden, but I continue to seek my own answers.

At some point, I had a vision that I needed to follow Inatia, but her presence is still a mystery to me. I feel like my past and future are both pulling me forward, even if I don’t fully understand the path.


Short-term, I seek to unearth the hidden fragments of my past, piecing together the mystery of my identity and the force, possibly Inatia, guiding me. Long-term, my burning ambition is to uncover the truth behind the enigmatic voice that calls to me and understand why she chose me as her vessel. This quest for answers propels me forward, step by step, as I seek to decipher the ancient prophecies and unravel the mysteries of the Illriggers, ultimately reclaiming the lost fragments of my own identity. In a world at peace, my heart would yearn to rebuild bridges with the Blight Elf kin, mending ancestral rifts.


Relationships

Caelum and Lyria, pivotal figures from my post-amnesia chapter, are not with me currently. Caelum, a fellow Illrigger I once journeyed with, shared my quest for purpose and clarity, and his insights still resonate with me. Lyria, a mystic from Arda, provided glimpses beyond my fractured memories. Though physically distant, the impact of their guidance and the memories of our shared moments remain, shaping my path forward.

Over time, I’ve forged meaningful connections with others, though not without loss. Marina, a close companion, passed away, leaving a gap that still weighs on me. Dunnage, a cunning human I once trusted, has since left us. Despite these setbacks, I’ve formed new bonds that guide me forward.

Leokas, another trusted companion, adds balance to our journey with his calm perspective. 


Flaws

Since the onset of my amnesia, in a town within Unified Caldar, I encountered a distressed woman named Lysa, clutching a pendant eerily similar to one I possessed. Mistaking her plea as a deceptive fragment of my scattered memories, I dismissed her. Later, I learned she sought aid for her ailing child, believing our matching pendants signified a shared fate. My oversight, grounded in my struggle to discern reality from forgotten memories, remains a deep-seated regret.



Below and above the text box, there are few more basic information fields to fill out, such as Ancenstry, Age, Gender, Pronouns etc. To have a better and full character profile please fill out the Traits and Attributes tabs (top of the page) and Organization (if applicable).
If you would like to add more elements to your character's story, you can do after you save the entry and scroll down to the last post and edit it. If you're unsure where that is, ask the DM. 


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