Welcome to the Lands of Arda

Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.

The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.

From that change and onwards no shifts have been reported. The groups are as following:


Gold (Good)Silver (Evil)Emerald (Neutral)

Maldos

Zeriax

Vermillion

Andralte

Dominaria

Refelia

Iskar

Krevor

Laia

Luthien

Izalith

Oromne

Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.

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Creatures

Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter

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Backstory


Where did your character grow up? What place do they call "home" now? (could be the same or different.) 

Belethor grew up as a citizen of the Eratus Empire. He came of age on his parent's grain farm constantly being told of the glory and righteousness of the empire.

Who raised your character and how? What are these people doing now? 

Father- Inconnu Mother- Gertrude "Gerdie" Endoxos. Both are still at home working the family farm. 

How did your attribute scores affect your character? 

Belethor is a physical specimen if there ever was one, with exceptional strength and constitution. From the age of 8 he worked the fields from sun up to sundown, and as he he grew older he found that much of the work others needed oxen to do, he could do on his own. The long times spent working in the fields did not dampen his spirits, as he regularly conversed with his parents and any hired help that was working at the farm.

What made your character obtain the class they have now? 

Belethor always felt he was called to do something greater than farm work. He began to notice a burning in his chest, a certain warmth that filled him whenever he would offer his evening prayers to Arzen. That warmth was similar to the heat generated in his muscles during hard work, so he soon put the two together and knew he must dedicate his efforts to whatever Arzen would have him do.

What your character doing in recent years before the campaign's start? 

He has been volunteering for any missions available, to help him achieve his dreams of rising in the legionnaire ranks.

What motivated your character to leave their previous lifestyle and become adventurers? 

Belethor could no longer ignore the call of adventure and duty. Every swing of the sickle he imagined he was felling enemies. He would imagine the sweat pouring off his brow and down his back was a trickle of blood from some minor injury sustained in a glorious battle. 

Which people are important for your character? 

Any of his superior officers and his family. His former sweetheart Sarilana, whom he left behind when he joined the legion.

What connections does your character have to the other player characters? 

Under construction

Name a promise you have made to another player character that you would never break. 

Under construction

If nothing happened, what short/long term goals does your character have? 

To rise as high as possible in the ranks of the empire and achieve glory for Arzen.

What makes your character a likeable adventurer that others would be willing to have to risk their lives for? 

Belethor is a fountain of positivity, always trying to encourage others to achieve greatness.

What has your character done in the past, that they now deeply regret?

He knows his parents expected him to take over the farm, but the call to become something greater was too strong to resist.

Are there any people that would wish harm to your character and why?

No

More optional plot hooks: 

  • My character's lineage might not be what I think it is. -This one will be unknown to you as player as well. Do not add details-


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Overview

[Type below:] Write a short (around 100 words) overview of who your character is. Content, written in orange letters like this, will not be visible when you are done. It's simply there to provide guidance]

While Growing up in Aldion, Vailtutar felt a strong desire for freedom in all forms. He seeks both fame and wealth untethered to social norms he prefers a small group of people to venture with. A few groups, went out but never connected with them. So still looking for his sense of Glory.

Early Life

[Type below:] Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max] The locations don't have to be named. It can be described. Growing up locations play a role on what your character knows about the area. Some races might have specific locations they came from. If uncertain, ask the DM.

When forced to find a guild he took up Smithing. Failed due to the desire to travel. Always looked for ways to gain wealth in high risk means.

[Type below:] Who raised your character and how? What are these people doing now? [75 words max] name at least 2 characters, preferably 3-4, that played an important role in your upbringing. 

Tainru the dwarven Black Smith Alive, Vinra: Mother Dead, Galrinn: Father Dead, Myried: Sister Dead or Alive?.

[Type below:] How did your attribute scores affect your character? [175 words max] How did your strengths and weaknesses formed your life? For instance, did a 20 STR push you into manual labor, as you could handle it easily? Did a low CON make you often sick and had to travel to the capital for medicine? Did a high CHA make it easy to make friends?

While speaking to a few street ruffians he found a few people to swindle, while attempting to do a simple card game he had tricked the passerby but a guard was near by and caught him. During a chase he had knew the streets well and jumped and dodged boxes but didnt realize during one of his jumps was on another guard and took a serious injury in his ankle which caused to keep a small limp. After limping off he had opened the purse and saw how little it was. it had made him realize theft wasn't for him. So buckled down at the Smith still yearning for adventure. During one morning of helping forge with the smith he had failed everything all day. Small burns and scars are all up his arms. Then If it was pure luck the smiths knowledge came to him and they both came together to produce a Fine Rapier for a wealthy family. Once it was given the Smith gave a small embroidered emblem for him to place as a name placer for his family as a smith.

Defining Events

[Type below:] What made your character obtain the class they have now? [75 words max] Why did you become a Fighter and not a Barbarian? What incident pushed you to your class choice?

During a sleepless night he had called to the heavens for another lifestyle. Pleaded for a life of adventure and freedom. He had no response and went to bed; During his sleep he was spoken to by a Echoing voice. As he looked all around their were no figures. This Voice promised him freedom from the chains of simplicity if he gave his loyalty. He woke drenched in sweat. He had mulled over this choice for days. Speaking to no one about it. Then on the day he made the Rapier he decided to accept the offer and go on his own. That night he pleaded for the same thing and the same dream came. He had accepted this Gift the following morning he felt more powerful then before.

[Type below:] What your character doing in recent years before the campaign's start? [75 words max] In the last 2–3 years, what had your character been doing?

Doing simple tasks from town to town. Hunting small game or large game with a group. Delving smaller mines to find simple treasures. Did take up reading due to his Patreon telling him weakness comes from not using your mind. So he sometimes picks up books along the way. When he finishes them he signs his name and places it either in the same library or in a place someone else would find it; to read it. He has attempted to get hired in adventures guilds but he was never chosen by the more skilled parties. So he only did simple adventures such as finding missing herd animals and Gathering specific materials. Once he faced a small brown bear with a small party of 4. He had barely survived and the other three members were mauled by the bear. He now keeps each one of their weapons as a reminder of who they were. He had placed engravements of their names on each weapon. He made the pelt into a bedroll and even during the heat will endure the heat to remind himself the toils of his life.

[Type below:] What motivated your character to leave their previous lifestyle and become adventurers? [120 words max] Nobody decides to endanger themselves without good reason. Were you forced to leave your previous lifestyle? What happened that changed you from a safe job, like a farmer, to an adventurer?

Desire to be a Hero, to be more then just a day to day worker. He wanted to be known world wide.

[Type below:] What short/long term goals does your character have? [75 words max] If the world continued in its peaceful state, what would you'd be working towards for?

Long term: Become a renowned Hero
Short term: Find a group to party with.

Relationships

[Type below:] Which people are important for your character? [75 words max] Who does your character consider important at the start of the campaign? Name at least 2 other people


Tainru, Hoping his role model is now working for wealthy families and a famous smith;
Myried, his sister. Hoping to see her again. Unsure of her wellbeing now since she became a handmaiden


[Type below:] What connections do your character have to the other player characters? [175 words max] communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust

[Type below:] Name an agreement you have made to another player character that you would honor. [75 words max] Communicate and agree on what agreement your character has made to one of the two other characters (you have connections to), that you wouldn't break.


[Type below:] What are some good personality qualities that your character has as an adventurer? [75 words max] To ensure that the group doesn't have problematic characters everyone else will hate, tell us why would others trust and like your character as a fellow adventurer

Smart enough to know when to back down. Elusive enough to talk his way out of the fight.


Flaws

[Type below:] What has your character done in the past, that they now deeply regret?[75 words max] This is more for plot hooks. It could be a missed opportunity or something they feel bad about.

Knows he could be a great thief but doesn't want to go back down that road. (Resents what he did to gain so little money. His limp is his shame.)


Below and above the text box, there are few more basic information fields to fill out, such as Ancenstry, Age, Gender, Pronouns etc. To have a better and full character profile please fill out the Traits and Attributes tabs (top of the page) and Organization (if applicable).
If you would like to add more elements to your character's story, you can do after you save the entry and scroll down to the last post and edit it. If you're unsure where that is, ask the DM. 


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Backstory

Anders grew up in northern Aldion, near the border of Razorleaf. Now, home is wherever the coin leads him. Preferably a place with a clean bed, but you can't always be choosy

Anders' mother was a cobbler and raised him until her death when he was 15. His uncle worked as a local guard captain and trained Anders to defend himself from an early age. Following the death of his mother, Anders took found work on a merchant ship but found the money lacking. After mooring briefly in Blackden, he took work on a pirate ship and learned to defend himself further.

Anders was always nimble, and thus took to life on the sea naturally. His keen eye also proved itself useful on the open water, both to spy for land or hostile vessels. He's hearty and could sail any sea before him, but he's hopeless trying to navigate a social interaction

Sailors can't succumb to rage. You can't scare the sea, so you need your wits about you when she starts fighting you. The day a sailor loses his wits, is the day he becomes crabfeed.

Anders has been working as an information broker and hired muscle in Unified Caldor following his last expedition. His respect as a smuggler may be gone, but he won't crack under pressure, and he's good with a blade.

Anders' last voyage saw him break the cardinal rule of a smuggler: The cargo is not your business. Just get it to its destination in one piece. His last voyage found him smuggling a powerful item for a private party out of the Eratus Empire. Upon learning its power, however, Anders thought it best that no one possess it, and he buried it at sea. But his conscience cost him all credibility as a smuggler and made fresh enemies out of his buyer, as well as the individual he stole the item from.

Anders has found himself alone in recent years, having little more than general acquaintances and pleasantries with the shopkeeps and merchants of Owlreach. He's particularly fond of a local smith, Bennet Nevda, and his wife, a local tavern keeper named Mary. They took him in when he was forced to abandon his last ship and settle inland.

Anders has crossed paths with Night Kantly a handful of times in the past, though always in a professional capacity. He's never been able to get a read on the fellow, but they've never quarreled. Similarly, Aurgan Nalakina has helped Anders on a number of occasions that required more brawn than Anders could muster. Ava Shassi assisted Anders on his final voyage and ultimately helped Anders realize what it was he had in his possession and its power.

Anders spent a lot of time chatting with Aurgan during their various interactions on the docks, and after Anders lost his ship. He swore to Aurgan that if he ever managed to get himself another ship, he'd bring Aurgan along to show him more of the world that he had yet to see.

In a perfect world, Anders would return to the Eratus Empire, and travel the seas with Leina as he had intended.

Anders is a man you can trust. You may roll your eyes at him more than you actually speak to him, but his word is his bond.

Anders had a paramour in the Eratus Empire, Leina, who nearly saved him from himself and his last voyage. It was supposed to be a job that could fund the rest of their lives. But when Anders squandered the cargo, he squandered any chance of being able to keep Leina safe with him, and hasn't had the heart to see her since.

The wizard from the Eratus Empire who was in possession of the artifact Anders stole is likely still willing to pay a handsome sum for Anders' head, as is the buyer who never received their cargo.

More optional plot hooks: [I know information about an expensive famous item, that others want.]


Anders met a tragic death when he ventured away from his friends and got surrounded by horrible multi-legged creatures.

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