Welcome to the Lands of Arda

Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.

The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.

From that change and onwards no shifts have been reported. The groups are as following:


Gold (Good)Silver (Evil)Emerald (Neutral)

Maldos

Zeriax

Vermillion

Andralte

Dominaria

Refelia

Iskar

Krevor

Laia

Luthien

Izalith

Oromne

Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.

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Overview

[Type below:] Write a short (around 100 words) overview of who your character is. Content, written in orange letters like this, will not be visible when you are done. It's simply there to provide guidance]

Surel, a 20-year-old, comes off as mature for her age, maintaining a timid and polite demeanor, though she's not without a resilient and stubborn side, occasionally bordering on self-righteousness.

At 16, Surel left home due to conflicts with her parents after discovering a year earlier that her parents were involved in unsavory affairs, adultery, local government misconduct, and other shady dealings, she felt compelled to distance herself. Confronting her parents and being dismissed, she decided to run away from home, opting for the life of a street urchin in the City of Hope.

Early Life

[Type below:] Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max] The locations don't have to be named. It can be described. Growing up locations play a role in what your character knows about the area. Some races might have specific locations they came from. If uncertain, ask the DM.
Surel grew up in a well-to-do family in Longford, the daughter of a wealthy city councilwoman and a minor noble. She was raised studying the classical arts, as well as tutored by a genuine bard in all the skills of the trade, and for most of her adolescence she was a young blissfully ignorant debutante.

[Type below:] Who raised your character and how? What are these people doing now? [75 words max] name at least 2 characters, preferably 3-4, that played an important role in your upbringing. 
People of Note:
Mother, Elbeth Rothren: A wealthy merchant and previously a city councilwoman, 40-something years old.
Father, Ryes Rothren:  Younger than his wife, Ryes was a minor noble from a declining house who mostly married Elbeth for her family's wealth.
Turor, Apheareses (a bard): The man Surel attributes most of her beliefs, skills, and character. An elderly gentleman, beyond his prime, kind, soft-hearted, and a follower of Luthien. 
Brother, Tovin: 2 years younger, large strapping lad, Surel has been sending him letters as often as she could, but never received a response.
Gulimer, friend: From her time as a street urchin in the city of home, Surel made one significant friend, a small young boy 2 years younger, who helped her settle into her new life as a street urchin.
Sufeena, priestess of Luthien: She took Surel under her wing. A woman of about 60, a devoted follower of Luthien who administers a small temple in Greenview.
Currently, Surel knows nothing about the whereabouts and condition of either of these people.
(Elaboration if required)

[Type below:] How did your attribute scores affect your character? [175 words max] How did your strengths and weaknesses formed your life? For instance, did a 20 STR push you into manual labor, as you could handle it easily? Did a low CON make you often sick and had to travel to the capital for medicine? Did a high CHA make it easy to make friends?

STR 8 - Surel is small and lithe and rarely engaged in physical labor or rough play. She spent her youth practicing her instruments, her studies, and rarely some sword and bow play which focused on agility and swiftness.
DEX 16 - Surel was always naturally graceful, long of limbs and fingers, an attribute that only improved with her various training in musical instruments and swordplay over the years.
CON 12 - While her body is not made of stern material or girth, Surel is a healthy young woman, rarely sick and in good physical condition.
INT 15 - From her youth Surel was an eager student, easily gulping down books and new information. Her mind is quick and able to make quick deductions and construct whole narratives from just a few bits of information.
WIS 9 - While Surel did lose some of her naivete when she left her home, she is still a very trusting person who expects only the best from people, as a general rule. She can be somewhat detached and distracted, lost in thought at times, and not a keen observer of the world around her, as she seems to mostly experience it as it comes, moment by moment.
CHA 20 - Surel is a radiant beauty with a warm soft smile that often makes even the sourest of individuals warm up to her. Her voice is soft and melodic, hence the nickname she was given, wind-chimes, by the street youth she was hanging with at the City of Hope.


Defining Events

[Type below:] What made your character obtain the class they have now? [75 words max] Why did you become a Fighter and not a Barbarian? What incident pushed you to your class choice?

Surel's formative years were shaped by the guidance of a mentor in the bardic arts, acquiring the essential skills and tools of the trade. However, her life took a stark turn after she ran away from home, arriving in the unforgiving streets of the City of Hope with nothing but a few belongings. Struggling with unimaginable living conditions, she survived those initial harsh days thanks to the kindness of a young boy named Gulimer.

United with other street urchins in the City of Hope, they scraped by hand-to-mouth for several years. It was only when Surel's path intersected with Priestess Sufeena that her fortunes began to change. Eventually, she left the gritty streets of the city with Sufeena, embarking on a journey that led them to Greenview.

[Type below:] What your character doing in recent years before the campaign's start? [75 words max] In the last 2–3 years, what had your character been doing?

She is currently apprenticing under Priestess Sufeena at Greenview, living with her, and aiding her with anything she requires. She recently traveled to Owlreach to meet up with an old childhood friend, Bridgid.

[Type below:] What motivated your character to leave their previous lifestyle and become adventurers? [120 words max] Nobody decides to endanger themselves without good reason. Were you forced to leave your previous lifestyle? What happened that changed you from a safe job, like a farmer, to an adventurer?
Surel's sheltered life might have continued if not for what she interpreted as a betrayal by her parents. During her 15th year, she stumbled upon unsettling revelations about her parents, initially by accident and later through deliberate investigation. The discovery shattered her illusion of their loving relationship, revealing deeply flawed and possibly criminal aspects of their characters. Fueled by this knowledge, Surel made the life-altering decision to run away from home.

Since that pivotal moment, Surel has been guided by a strong sense of what she perceives as right and good. Easily motivated to take risks in pursuit of these ideals, her path has been marked by a determination to forge her own way in a world that proved to be far more complex and challenging than she once believed.

[Type below:] What short/long term goals does your character have? [75 words max] If the world continued in its peaceful state, what would you'd be working towards for?

Surel finds a profound sense of purpose in her connection with Luthien. With a heart set on aiding lost children, she envisions establishing charities dedicated to supporting and caring for those who, like her, have faced adversity and found themselves alone. Driven by empathy and a firsthand understanding of hardship, Surel seeks to be a guiding light for those in need.

Motivated by disdain for corruption within governing bodies, Surel harbors a long-term vision to change that reality. While recognizing how unlikely it is in her current predicament, she is determined to influence or, perhaps one day, be elected to such bodies, and bring about positive transformations in the name of Luthien, championing justice, fairness, and compassion.

Relationships

[Type below:] Which people are important for your character? [75 words max] Who does your character consider important at the start of the campaign? Name at least 2 other people

Mentioned above: Apheareses, Sufeena, Tovin, Gulimer.

[Type below:] What connections do your character have to the other player characters? [175 words max] communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust
Bridgid Blackthorn: a long-standing pen pal and the niece of Apheareses, Surel's mentor. They've met her once before, only for a day or so, but she considers her a dear friend.

[Type below:] Name an agreement you have made to another player character that you would honor. [75 words max] Communicate and agree on what agreement your character has made to one of the two other characters (you have connections to), that you wouldn't break.

[Type below:] What are some good personality qualities that your character has as an adventurer? [75 words max] To ensure that the group doesn't have problematic characters everyone else will hate, tell us why would others trust and like your character as a fellow adventurer
Surel is helpful, doesn't require glory or fame, and mostly wishes to do the right thing. 

Flaws

[Type below:] What has your character done in the past, that they now deeply regret?[75 words max] This is more for plot hooks. It could be a missed opportunity or something they feel bad about.

Surel deeply regrets leaving her brother behind when she ran away from home, and constantly writes him letters that are never answered.
Surel somewhat regrets running away from home and that she wasn't braver in comforting her parents.

Character Flaws: Vain, Trusting.

Below and above the text box, there are few more basic information fields to fill out, such as Ancenstry, Age, Gender, Pronouns etc. To have a better and full character profile please fill out the Traits and Attributes tabs (top of the page) and Organization (if applicable).
If you would like to add more elements to your character's story, you can do after you save the entry and scroll down to the last post and edit it. If you're unsure where that is, ask the DM. 


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Backstory

Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max]

Marina grew up in the nation of Merna, within the inner water part of the land. Her home consisted of her mother (Malachita Sandstone), father (Aqua Brinestorm), grandmother (Saphira Seaspray), two sisters (Onyxia & Opala Brinestorm) and 3 brothers (Verdan, Sky & Cyan Brinestorm), among their tribe that had small, underwater village. She spent her first 18 years there, before she began her adventure of exploration and self-discovery. After which, she had spent 3 years travelling to new nations & islands, before eventually making it to Unified Caldar.

Who raised your character and how? What are these people doing now? [75 words max]

Marina's grandmother Saphira - who she imagines still lives a casual life back home - came to Merna to seek shelter from other nations and would often tell stories of her time spent outside, before eventually finding sanctuary here. These stories, as well as those told by one of Marina's few friends, those of a Lizardfolk named Grizzt Snarlsnap - a refugee from the Blasted Lands living in the southern marshlands near the inner ring of water - , were what stymied the fantasies that Marina would often picture in her mind of grand adventures she'd one day pursue. It might not seem like much of a connection, but to Marina, they fostered and kindled a great, burning passion within her to seek out and fill her life with excitement and wonder.  

How did your attribute scores affect your character? [175 words max]

Marina was an intellectual among peers lacking in such strengths. She had a thirst for knowledge and stories that couldn't be slaked by the waters of Merna's isolation. Her home and people knew nothing outside of their own customs, rituals and personal disputes. She had no interest in such things, opting to keep herself out of conflict with her dexterous and graceful movements. Even her parents had a hard to wrangling their daughter, though if they did manage to outmaneuver her, she would have a hard time resisting. Her lithe figure never did take well to protein. While not the most charismatic, it was not for a lack of effort. Her tribespeople simply weren't interested in the fantasies that riddled Marina's thoughts. In the end, Marina thought it best to seek a lifestyle elsewhere, as she would never experience growth if she remained in the stagnant waters of Merna.

What made your character obtain the class they have now? [75 words max]

Her time spent in Blackden after pirates had raided the vessel she was a passenger on lead her to apply her natural talents as a Water Genasi, along with the lifestyle she had in Merna, to acclimate herself to Blackden's "culture". While she wasn't keen, nor particularly pleased with the work of piracy, that didn't change the fact that she was adept at it. Being a Water Genasi also made work on & in the water much easier. 

What your character doing in recent years before the campaign's start? [75 words max]

After having spent about a month in the Eratus Empire, getting an understanding of the various races, lands, occupations and economics, Marina managed to secure passage through the Wild Waters on a journey towards the continent of Caldar. That voyage was beset by pirates of Blackden, whereupon Marina spent night on 2 years there, using her cunning, wit and boisterous personality to survive their lifestyle (which isn't much different than Merna's) and infect some of the populace with her fantasies, before eventually managing to secure a means of reaching Darna, where she spent a few months acclimating to the change in culture before moving on to Unified Caldar.

What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]

Merna is not as safe of a space as one would think. The Slithis Dynasty pays no mind to their territories outside of receiving tribute. Conflicts between Tribes often occur, and the island is split between territorial areas of ruling. The vast majority of races in Merna consist of Merfolk, Sea Elves, Triton, and a few Lizardfolk. Marina has not experienced anything outside of a sheltered life of monotony. She wanted more for herself, outside of simply fighting for & living off of the bounties of the island. She left her home to have new experiences, to learn, to adapt, to live.  

Which people are important for your character? [75 words max]

While more of a cryptic voice in her dreams, Marina considers Vermillion to be the most important being in her life, regardless of how present they are in it. If not for him having entered her dreamscape, it may have been much longer before she went on her journey, if at all. In the realms of mortals, Her human guide and teacher Barnabus Thatcher instructed Marina on all things racial, cultural, financial & professional during her time spent in Eratus. It was his basis that set the foundation of Marina's understanding of the land of Arda and her people. There is also her close, personal friend Kiwi, a Kenku that she befriended and that taught her all the important lessons in adaptability during her time spent in Blackden. She was an invaluable teacher and got Marina caught up in many a hijinks.

What connections does your character have to the other player characters? [175 words max]

During her time spent in Blackden, Marina encountered many unique individuals and used her natural-born talents to ensure fewer deaths by drowning when a ship left harbor to go on raids. She often would make friends with them afterwards, seeing as she did save their life after all. It's great being owed debts! Such was the case for Kes, a Githyanki "citizen" of Blackden, with whom she would later travel with as she made her way to Caldar, stopping by Shadebough Falls on the way and meeting a young Human physician by the name of Leokas. The three of them got to know one another for a tenday before Marina would depart and continue her journey westward, but not before making a promise to the two young boys.

Name a promise you have made to another player character that you would never break. [75 words max]

While spending time in Shadebough Falls, Marina would learn of the unique characteristics of the island; a strange mist that hangs over the forests, which caused an aging affliction on those who spent too much time there. While intriguing, to stay would mean potentially become afflicted herself and reducing the amount of experiences she could have, so she made a promise to Leokas that should she find answers as to the cause - and potentially a cure - to such an affliction while out on her journey westward, she would make sure to return to the island to inform those infected before moving on with her journey.

If nothing happened, what short/long term goals does your character have? [75 words max]

Marina would continue to explore Unified Caldar to learn more of her peoples' heritage & ancestry of the nation that was once known as Trovius. Afterwards, should any questions remain unanswered, or her goals fulfilled, she would venture into new lands (perhaps the northern territories of Caldar) to form new bonds and have new experiences, increasing her knowledge of races, cultures, etc.. The world is vast and full of adventure.

What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]

Marina is a Water Genasi; everyone loves the Water Genasi. It's just common sense. But even then, she's a bundle of never-ending joy, excitement, merriment, curiosity & wonder. Even if the situation is dire, she'll find a way to express positivity. She's quite capable as a huntress, a gatherer of resources, a survivalist, and as a scout. 

What has your character done in the past, that they now deeply regret?[75 words max]

Marina feels that she left the nation of Darna too soon. She felt pressed by her own excitement at the time of arriving on the continent of Caldar to push herself along in her journey of discovery - both of herself and her ancestral home - being so close to Trovius. If she had spent more time in Darna, maybe she would have a deeper understanding of her connection to Vermillion (if that's what it is that she has), as well as how to properly pay that connection forward. 

Are there any people that would wish harm to your character and why?[100 words max]

Refer to the optional plot hook below. It is possible that the information she has about said item may induce selective parties to want to inflict harm upon Marina, as a means of extracting said information, as she refuses to share it willingly as it may put those she cares about in danger.

More optional plot hooks: [Choose one]

  • I know information about an expensive famous item, that others want.
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Overview/Backstory

Until adolescence Micah presented with all the common features of a gnome. He grew up with a family of gnomes in Lynev. The father, Ramses, was a retired wizard/ adventurer. After 100 years of adventuring, Ramses settled down and opened a bookstore. The entire gnome family worked together in this bookstore including: Rames, Micah, Lorilie (the mother), and Ziggy (the older brother). The family was well off despite the bookstore not seeming particularly profitable. The bookstore was filled with volumes of books collected from Ramses' time adventuring.

 

Micah spent his downtime at the store reading books on all topics and debating history and politics with a few of the regular customers. At age 12, swirling flame tattoos began to form on Micah’s left arm, torso, and neck. Simultaneously Micah began to manifest magical abilities.  Ramses, recognizing the magical abilities, encouraged Micah to produce magic through music and performance. Ramses also paid for Micah to receive formal training in several musical instruments.

 

As a teenager and young adult Micah began to use his formal music training to perform at local taverns. It was during the late nights at these taverns that Micah cultivated his charming personality (along with other social skills). Micah also met a dwarven woman named Korra during this time and the two developed a romantic relationship.

 

Through study of lineages (from books found in the bookstore) Micah was beginning to piece together that his heritage was something other than gnomish, but he never questioned his parents directly about his suspicions. Then the Great Sleep occurred…

 

After awakening from The Great Sleep Micah traveled to the homestead of Korra. When he arrived, he found spiders what he suspected were transformed versions of Korra and her family. He burned down the house and narrowly escaped. Afterwards he traveled from safe zone to safe zone until joining a group of adventurers at the Survivors Nest.

Events

Survived the 300 -year sleep

Participated in the Riverside Tavern Massacre

Participated in the defeat of Tess the Cruel

Status

Joined the Eratus Empire and became a Legionnaire.

Entry Date

7/2/2023

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