Primarch's Release
  1. Events

Primarch's Release

Divine Deliverance
9100 AA

The Primarch's Release a pivotal event in the Fifth Age, when the adventuring company known as The Sunsations inadvertently shattered an ancient prison hidden beneath The Sands of Serrakhan, unleashing six forgotten beings of terrible power. Once worshipped as the Primarchs of the Sun, these entities were not divine stewards—but immortal abominations, sculpted from the ribcage of The Great Serpent, after Malekith struck a dark accord to sunder The Sun Realm in exchange for its heart: the Ebony Amulet.

Their release would begin a slow unraveling of truth, faith, and sovereignty in the Serrakhan Sultanate, as the Primarchs began to move unseen across the dunes, seeking vengeance, dominion, and the return of their master.


Origins of the Primarchs

The Primarchs of the Sun were no natural-born paragons. In truth, they were twisted reflections of the Sun God’s lies—flesh-forged from the bones of the serpent Malekith betrayed. Cloaked in light and gilded myth, they were revered as celestial emissaries only because the Holy Order of the Sun—under Malekith’s influence—wrote history as it was told to the Sultanate's people.

But one saw through the veil: High Priest Ishmael.

Unbeknownst to his peers (aside from Malekith himself), Ishmael was a lich, a Solir remnant from the fallen city of Itela, awakened from his tomb by Malekith during the Sundering of the Sun Realm. Pledging loyalty for less than altruistic purposes, he was granted a role of prominence (High Priest)—but his ambition would prove destabilizing as he began plotting to usurp and erase the Primarchs legacy, whom he saw as blasphemous relics of a bygone era and rival tyrants.


Temple of the Seven Suns

To that end, Ishmael constructed a false temple: The Temple of the Seven Suns, buried beneath the western dune sea. One sun for each Primarch. A final sun for Malekith. Rather than venerate, it mocked them—its central mural depicted a fabricated war between the Solir and the Sultanate, never fought, but believable enough to goad their pride into accepting it as a token of worship to their holiness.

Through beguiling charm and illusory magic, Ishmael lured the Primarchs to the sanctum and sealed them within the mural itself, trapping their essence in pigment and stone. He then vanished into the wastes, leaving the tomb to time and sand.

For over a millennium, the Temple remained forgotten.


The Sunsations’ Arrival (9100 AA)

In the Fifth Age, the Sunsations uncovered the Temple while exploring ancient ruins beneath on the path to Torbah in pursuit of a resurgent Snake Cult. Within, Kairus the Brass and Losk the Wanderer were drawn into the mural itself, ensnared in a false memory of the ancient war. As the illusion deepened, Primarch Prometheus attempted to possess Kairus—his soul a vessel ripe for rebirth.

But the enchantment, strained by the passage of time and the presence of foreign souls, shattered.

The Temple began to collapse. The mural crumbled. And the Primarchs vanished into the desert winds.


Legacy

What followed became known as the Schism of the Six Suns. In the months and years that followed:

  • The Sands of Serrakhan grew unstable, wracked by unnatural heatwaves, shifting fault-lines, and solar storms that scarred the landscape.
  • Strange sightings of gilded figures walking the dunes began to spread—radiant, wrathful, and ever seeking.
  • Temples of the Holy Order began to crumble, either abandoned or destroyed from within.
  • The Sunsations, now burdened with their unintended error, became entangled in a larger prophecy surrounding Malekith’s return.

Each Primarch, now free, seeks the Ebony Amulet, and the one who made them—Malekith.

Their return marks not a rebirth of light… but the slow reclamation of a lie given flesh.