1. Locations

Temple of Herum

The Temple of Herum stands as a primal, imposing structure. It is built from massive, rough-hewn stones, covered in vines and moss, giving it an ancient and wild appearance. The entrance is flanked by towering statues of Herum, depicted as a squatting ape with many arms, each holding a drum or a shattered bone. The temple's interior is dimly lit, with the flickering light of torches casting long shadows on the stone walls, where ancient, blood-red murals depict scenes of jungle hunts, battles, and savage rituals under the moonlight.

At the center of the temple is a large, circular chamber where The Furyclad gather, worshippers of Herum. The floor is lined with animal pelts, and the air is thick with the scent of burning incense and the rhythmic pounding of drums. A group of barbarians, clad in animal skins and adorned with bone necklaces and war paint, are deep in worship. They sit in a circle, each holding a drum, their eyes closed as they lose themselves in the hypnotic rhythm they create together. The drumming starts slow and steady, but as their fervor grows, it becomes faster, more intense, and chaotic, echoing through the temple and beyond.

These worshippers are devoted to Herum, seeking his blessing in battle and embracing the rage he bestows upon them. The leader of this group, a towering barbarian named Grimnoth, is particularly devoted. His body is covered in scars, each a testament to battles fought in Herum’s name. As the drums reach a fever pitch, Grimnoth rises and leads the group in a chant, calling upon Herum to fill them with his primal fury. The barbarian worshippers are often seen here, playing their drums in a trance-like state, preparing themselves for the battles ahead, believing that Herum’s rage will guide their hands and protect them in the jungles they so revere.

Outside of cities, Herum’s crude altars stand in the wild places of the world in jungle clearings or on windswept hilltops, stained with the blood of the sacrifices the ape-god demands from his worshipers. His worshipers include the most savage warriors, murderers, and lycanthropes.

Notable Group: The Furyclad

Reasons to Visit

Backgrounds Linked to the Temple of Herum

  1. Outlander (PHB)

    • Connection: As someone who grew up in the wilderness, an Outlander may have been raised in a community that reveres Herum as a god of survival and primal fury. They could have participated in savage rituals, honed their skills in Herum’s name, or been a drummer in one of the temple's worship ceremonies.
    • Why It Fits:
      • Their Wanderer feature ties to their ability to navigate the wilds and gather food, aligning with Herum’s primal themes.
      • Their experience in untamed environments could reflect the feral teachings of Herum and their upbringing in a community that venerates raw strength and savagery.
  2. Barbarian (Outlander Variant)

    • Connection: While not an official background, the Outlander variant for Barbarians fits perfectly for a character raised in Herum’s faith. Their feral instincts and primal rage could be directly linked to the god’s influence, making them a living vessel for Herum’s fury.
    • Why It Fits:
      • Their connection to Herum explains their rage abilities, as they channel the ape-god’s savage strength in combat.
      • They may have scars or war paint as symbols of devotion, and their primal worldview aligns with Herum’s teachings.

Reasons Characters Might Visit the Temple of Herum

  1. To Seek Herum’s Blessing in Battle
    Characters preparing for a great conflict may visit the temple to gain Herum’s favor, seeking to channel the god’s rage for strength and resilience in combat. This blessing might involve participating in the Furyclad’s drumming ritual or offering a sacrifice.

  2. To Learn the Secrets of Primal Fury
    Adventurers drawn to primal power—such as barbarians or lycanthropes—might visit the temple to study Herum’s ways, learning to harness their rage more effectively or understanding the connection between fury and survival.

  3. To Recruit the Furyclad
    Characters needing strong allies for a dangerous expedition might come to enlist the Furyclad. While their methods are savage, their ferocity in combat is unmatched, making them valuable companions in perilous situations.

  4. To Investigate or Sabotage Savage Worship
    The temple’s brutal practices may draw the ire of those who oppose Herum’s violent ideology. Characters might visit to gather intelligence, disrupt the rituals, or confront Grimnoth and his followers about their blood sacrifices.

  5. To Break a Curse or Lycanthropy
    Herum’s worshipers are often associated with lycanthropes. Characters afflicted by such a curse—or seeking to understand or control it—may visit the temple for guidance, risking exposure to the god’s raw and dangerous power in search of answers.