Radiant Arms is a small yet resolute weapon shop nestled in the heart of Seregon, run by Oltamara, a striking female Aasimar from the Nosgar Tribe. Oltamara is a vision of celestial heritage, with dark skin adorned by metallic freckles that shimmer like stars, luminous eyes that hold the light of the heavens, and a faint, almost ethereal halo that crowns her head. Her appearance is otherworldly, but it is her unwavering resolve and purity of purpose that truly set her apart.

Born into a tribe that didn't fully understand her celestial nature, Oltamara left her people to seek answers in the temples of Seregon. It was during this spiritual quest, when she was on the brink of despair, that she encountered a Diva named Tagwan in the Temple of Mitra. Tagwan recognized Oltamara's celestial lineage and took her under his wing, teaching her about her divine heritage and the responsibilities that came with it. Through these teachings, Oltamara learned of a coming war between good and evil, a conflict that would require the strength and valor of humanity's greatest heroes. Inspired by this vision, she took it upon herself to ensure that these heroes would be armed and ready.

Radiant Arms is more than just a weapon shop—it's a sanctuary for those with pure hearts and noble intentions. Oltamara is meticulous about whom she sells to, turning away customers who do not meet her exacting standards of virtue. For those she deems worthy, she goes to great lengths to source or craft the perfect weapon, often spending sleepless nights working on custom orders. Her inventory includes a range of weapons, some of which are imbued with magical properties, but business has been tough. Despite her struggles and the looming threat of losing her shop, Oltamara remains steadfast in her mission, lighting a candle and singing a hymn to Mitra whenever she feels the weight of her burdens. She trusts that the light will guide her and that heroes will find their way to her door.

Summary Table

WeaponRarityMarket PricePreferred Price
Venomfang DaggerUncommon750 gp500 gp
Blazing CrossbowUncommon800 gp535 gp
Moonlit RapierUncommon1,000 gp670 gp
Frostbite AxeRare6,000 gp4,020 gp
Thundercrash MaulRare7,000 gp4,690 gp
Vampiric LongswordRare8,000 gp5,360 gp
Stormcaller BowRare9,000 gp6,030 gp
Shadowpiercer SpearRare5,500 gp3,685 gp
Flametongue ShortswordRare7,500 gp5,025 gp
Dagger of WoundingRare6,500 gp4,355 gp
Dragon’s Claw ScimitarRare8,500 gp5,695 gp
Lightdrinker GreatswordRare10,000 gp6,700 gp
Basilisk Fang BladeRare8,000 gp5,360 gp
Eclipse BladeLegendary250,000167,500

Reasons to Visit

Top 2 Character Backgrounds Likely to Have Connections to Radiant Arms

  1. Acolyte

    • Reason: Acolytes who share Oltamara’s devotion to Mitra or a similar cause of righteousness would naturally connect with Radiant Arms. They might seek weapons to aid in their holy quests or find common purpose in preparing for the coming conflict between good and evil.
  2. Soldier

    • Reason: Soldiers, especially those with noble intentions or in service of a righteous cause, would be drawn to Oltamara’s shop for its reputation of providing finely crafted and sometimes enchanted weapons to worthy heroes.

Reasons Characters May Visit Radiant Arms

  1. Seeking Enchanted or Custom Weapons for a Noble Quest
    Characters on a righteous mission or who have proven their worth might visit Radiant Arms to acquire high-quality or magical weapons. Oltamara’s discerning nature ensures that only those she deems virtuous will gain access to these exceptional tools of war.

  2. Joining Oltamara in Her Fight Against the Cult of Dagon
    Characters investigating the Cult of Dagon or aligned with efforts to thwart their dark plans might find Oltamara an invaluable ally. Her knowledge of the cult and her collaboration with Yonkers provide crucial resources for unraveling the cult’s schemes.

  3. Proving Their Worth for Retorter or Earning Oltamara’s Trust
    Heroes who dream of wielding legendary artifacts might attempt to prove themselves worthy of Retorter, the Sword of Answering. They may also aim to earn Oltamara’s trust by aiding her in her mission to arm Seregon’s defenders and push back the darkness looming over the city.

For Sale

Radiant Arms

She won't sell anything magical to anyone she determines has ill intent or is evil. She will only sell magical weapons to those she considers heroes. She will offer a discount to good aligned heroes.

She carries Retorter, a legendary Sword of Answering she received from her Diva teacher. She is not trying to sell this sword, but will sell it to the right hero. She plans to use it herself in the end of days. 

List of Magical Weapons


Uncommon Magical Weapons

  1. Venomfang Dagger
    Weapon (Dagger), Uncommon

    • Properties: On a hit, the target takes an additional 1d6 poison damage. The dagger has 3 charges, which can be used to coat the blade in poison (recharges at dawn).
    • Market Price: 750 gp
    • Preferred Price: 500 gp
  2. Blazing Crossbow
    Weapon (Light Crossbow), Uncommon

    • Properties: The bolts fired from this crossbow deal an additional 1d4 fire damage. Its magical flame is harmless to the wielder and ignites only upon firing.
    • Market Price: 800 gp
    • Preferred Price: 535 gp
  3. Moonlit Rapier
    Weapon (Rapier), Uncommon

    • Properties: This elegant rapier glows faintly with silvery light. It deals an additional 1d6 radiant damage to undead creatures.
    • Market Price: 1,000 gp
    • Preferred Price: 670 gp

Rare Magical Weapons

  1. Frostbite Axe
    Weapon (Battleaxe), Rare

    • Properties: This axe deals an additional 1d6 cold damage. On a critical hit, the target must succeed on a DC 15 Constitution saving throw or have their movement halved until the end of their next turn.
    • Market Price: 6,000 gp
    • Preferred Price: 4,020 gp
  2. Thundercrash Maul
    Weapon (Maul), Rare

    • Properties: On a hit, the maul emits a thunderous boom, dealing an additional 1d8 thunder damage. Once per short rest, it can release a Thunderwave (2nd level) centered on the wielder.
    • Market Price: 7,000 gp
    • Preferred Price: 4,690 gp
  3. Vampiric Longsword
    Weapon (Longsword), Rare

    • Properties: On a critical hit, the wielder regains hit points equal to half the damage dealt.
    • Market Price: 8,000 gp
    • Preferred Price: 5,360 gp
  4. Stormcaller Bow
    Weapon (Longbow), Rare

    • Properties: This bow can create its own ammunition (lightning arrows) that deal an additional 1d6 lightning damage. Once per long rest, it can cast Call Lightning (5th level) centered on a target.
    • Market Price: 9,000 gp
    • Preferred Price: 6,030 gp
  5. Shadowpiercer Spear
    Weapon (Spear), Rare

    • Properties: This spear deals an additional 1d8 necrotic damage to creatures in dim light or darkness. It grants the wielder darkvision out to 60 feet.
    • Market Price: 5,500 gp
    • Preferred Price: 3,685 gp
  6. Flametongue Shortsword
    Weapon (Shortsword), Rare

    • Properties: When activated (bonus action), the blade ignites in magical flames, dealing an additional 2d6 fire damage.
    • Market Price: 7,500 gp
    • Preferred Price: 5,025 gp
  7. Dagger of Wounding
    Weapon (Dagger), Rare

  • Properties: On a hit, the target takes 1 point of necrotic damage at the start of each of their turns until they are healed. This effect stacks with additional hits.
  • Market Price: 6,500 gp
  • Preferred Price: 4,355 gp
  1. Dragon’s Claw Scimitar
    Weapon (Scimitar), Rare
  • Properties: This scimitar deals an additional 1d6 damage of the dragon’s associated type (choose acid, cold, fire, lightning, or poison upon crafting).
  • Market Price: 8,500 gp
  • Preferred Price: 5,695 gp
  1. Lightdrinker Greatsword
    Weapon (Greatsword), Rare
  • Properties: This blade deals an additional 1d8 radiant damage to fiends or undead. While attuned, the wielder gains resistance to necrotic damage.
  • Market Price: 10,000 gp
  • Preferred Price: 6,700 gp
  1. Basilisk Fang Blade
    Weapon (Shortsword), Rare
  • Properties: On a critical hit, the target must succeed on a DC 15 Constitution saving throw or be restrained as their skin begins to petrify.
  • Market Price: 8,000 gp
  • Preferred Price: 5,360 gp

Legendary Magical Weapon

  1. Eclipse Blade
    Weapon (Greatsword), Legendary (Requires Attunement)
  • Properties:
    • +3 Weapon: You gain a +3 bonus to attack and damage rolls.
    • Solar and Lunar Powers: The blade shifts between radiant and necrotic energy depending on the wielder's will. Once per turn, the wielder can choose to deal an additional 3d10 radiant or 3d10 necrotic damage on a hit.
    • Eclipse Nova (Recharge 6): As an action, unleash a 30-foot-radius explosion of both radiant and necrotic energy. All creatures within range must make a DC 18 Dexterity saving throw, taking 6d10 radiant and 6d10 necrotic damage on a failed save or half as much on a success.
  • Market Price: 250,000 gp
  • Preferred Price: 167,500 gp

Summary Table

WeaponRarityMarket PricePreferred Price
Venomfang DaggerUncommon750 gp500 gp
Blazing CrossbowUncommon800 gp535 gp
Moonlit RapierUncommon1,000 gp670 gp
Frostbite AxeRare6,000 gp4,020 gp
Thundercrash MaulRare7,000 gp4,690 gp
Vampiric LongswordRare8,000 gp5,360 gp
Stormcaller BowRare9,000 gp6,030 gp
Shadowpiercer SpearRare5,500 gp3,685 gp
Flametongue ShortswordRare7,500 gp5,025 gp
Dagger of WoundingRare6,500 gp4,355 gp
Dragon’s Claw ScimitarRare8,500 gp5,695 gp
Lightdrinker GreatswordRare10,000 gp6,700 gp
Basilisk Fang BladeRare8,000 gp5,360 gp
Eclipse BladeLegendary250,000 gp167,500 gp

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