1. Locations

Van den Zeil’s Arcane Emporium

Tucked beneath a vibrant canopy of emerald and violet, Matthijs van den Zeil operates one of the most reputable, if eccentric, magic item stalls in the Grand Bazaar. A tall, gaunt man with a mop of graying hair, Matthijs is known for his peculiar habit of wearing an ever-changing collection of enchanted monocles, each granting him a different form of sight—be it detecting illusions, seeing through walls, or even glimpsing into alternate realities. His Arcane Emporium is a treasure trove of magical curiosities, from enchanted rings and spell scrolls to mysterious wands with questionable origins. The stall is cluttered with items suspended on strings, magical lights flickering in jars, and enchanted feathers that float in place, showcasing his latest acquisitions.

Matthijs has a reputation for bargaining shrewdly, with a sharp tongue and a sharper sense of humor. Despite his quirky appearance, he’s a keen businessman with connections to arcane traders from distant lands, often dealing in rare and powerful magic items.

🪙 Magic Items: Common (100–600 gp)

NameDescriptionStandard Price (gp)
Lantern of RevealingReveals invisible creatures or objects within 30 ft.250 gp
Potion of ClimbingClimbing speed = walking speed for 1 hour.100 gp
Spell Scroll (1st Level)1st-level spell of DM’s choice.125 gp
Hat of VerminSummons harmless vermin for distraction.150 gp
Cloak of BillowingDramatically billows on command.300 gp
Rope of MendingRepairs itself when cut.200 gp
Gloves of Missile SnaringReaction to reduce ranged damage.500 gp
Wand of SmilesForces a creature to smile (DC 10 Cha).125 gp
Potion of HealingHeals 2d4+2 HP.75 gp
DriftglobeFloating light source with Daylight.500 gp

🪙 Magic Items: Uncommon (600–3,000 gp)

Name

Description

Standard Price (gp)

Bag of Holding

Holds 500 lbs. in extra-dimensional space.

2,000 gp

Cloak of Protection

+1 to AC and saving throws.

2,500 gp

Wand of Magic Detection

Casts Detect Magic 3/day.

1,200 gp

Boots of Elvenkind

Advantage on Stealth (Dex).

1,500 gp

Bracers of Archery

+2 damage with bows.

2,200 gp

Eversmoking Bottle

Heavy smoke fills an area.

1,800 gp

Goggles of Night

60 ft. darkvision.

1,200 gp

Ring of Water Walking

Walk across liquids.

1,500 gp

+1 Weapon (any)

+1 to attack/damage rolls.

2,000 gp

Gauntlets of Ogre Power

Sets Strength to 19.

2,750 gp


🪙 Magic Items: Rare (3,000–12,000 gp)

Name

Description

Standard Price (gp)

Belt of Dwarvenkind

Con +2, poison resist, dwarf traits.

7,500 gp

Cloak of Displacement

Mirror illusion, grants attack disadvantage.

9,500 gp

+2 Shield

+2 bonus to AC.

8,000 gp

Staff of the Python

Transforms into a constrictor snake.

6,500 gp

Ring of Mind Shielding

Immune to detection & possession.

5,500 gp

Amulet of Health

Sets Constitution to 19.

7,000 gp

Helm of Teleportation

Cast Teleport (3 charges if attuned, 1 charge otherwise).

12,000 gp

Wand of Fireballs

Casts Fireball, holds 7 charges.

10,500 gp

Boots of Speed

Doubles speed for 10 min.

9,000 gp

Sword of Wounding

1d4 necrotic damage + prevents healing.

8,000 gp


🪙 Magic Items: Very Rare (12,000–30,000 gp)

Name

Description

Standard Price (gp)

Cloak of Invisibility

2 hours of invisibility/day.

20,000 gp

Holy Avenger

+3 weapon, radiant vs fiends/undead.

30,000 gp

Rod of Absorption

Absorbs spell energy up to 50 levels.

22,000 gp

+3 Plate Armor

+3 AC, exceptional defense.

26,000 gp

Staff of Power

Casts powerful spells, +2 to spell attacks.

25,000 gp

Vorpal Sword

Decapitates on crit (unless immune).

30,000 gp