
Tower of the Turning Page
A reskinned Cursed Tower of the Astromancer
Defensive State:
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Guards and Wards is active after hours or when Vaseth is absent and apprentices remain inside
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The tower is well known to the Veiled Hand. Theft here carries consequences
1. Portal of Turning Leaves
(Portal of Stars)
Twin iron-banded oak doors set with shallow carvings of overlapping pages, some erased, some rewritten. These are the only easy access to the tower.
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Doors are Wizard Locked while Guards and Wards is active
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Under the wards, mist spills just inside, limiting visibility to 10’
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Anyone forcing entry triggers a Magic Mouth:
“You are already being noticed.”
2. The Threshold Hall
(Entry Chamber)
A circular chamber with a stone bench, a lectern, and a bell that does not ring.
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The bell alerts apprentices silently if touched by an unknown visitor
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One exit is disguised as a blank wall when Guards and Wards is active
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All directions feel subtly wrong due to the confusion effect
3. Hall of Incomplete Arguments
(Astrological Gallery)
Tall lecterns display rotating diagrams, suspended pages, and half-finished treatises.
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Marginal notes contradict the main text
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Reading for more than one turn causes mild disorientation
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This is where visitors are often made to wait
Defense:
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Dancing lights appear and drift ahead of intruders, never behind them
4. Apprentice Commons
(Servants’ Hall)
A long worktable, chalkboards, and mismatched chairs.
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Six apprentices use this space
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Notes are deliberately left unfinished
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Nothing here is valuable
If disturbed after hours:
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Apprentices retreat upward and seal stairways
5. Apprentice Cells, Upper
(Lesser Chambers)
Three small rooms belonging to the 3rd-level apprentices.
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Spellbooks are chained
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Personal items are mundane
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Doors are Wizard Locked under Guards and Wards
6. Apprentice Cells, Lower
(Student Quarters)
Cramped rooms for the 2nd- and 1st-level apprentices.
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Messier, more personal
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More likely to contain experimental notes
Defense:
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Stairs above and below are filled with regenerating webs
7. The Library of Margins
(Main Library)
Shelves of annotated books, duplicated volumes, and conflicting scholarship.
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Marginalia outweighs original text
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Removing a book triggers no magic
Consequence:
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Theft here is noticed socially, not magically
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The Veiled Hand will learn within days
8. Vaseth’s Study
(Astromancer’s Study)
Spare, quiet, almost monastic.
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Desk, chair, lamps
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No spellbook
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No obvious valuables
Illusion:
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One wall is a false door while wards are active
9. Vault of Distillations
(Astromancer’s Vault)
Small, heavily warded chamber containing:
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Foreign magical curios
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Partial artifacts
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Items bought from Velashni that “didn’t fit”
Defense:
-
Stinking Cloud fills the room if entered without permission
10. Tome Vault
(Grimoire Vault)
Wizard Locked. A small, heavily warded stone chamber, climate-stable and unnaturally quiet. Shelves are set into the walls, each holding a single book, chained but not locked. There are no labels.
These are true grimoires, not spellbooks. Each is a magical object in its own right.
Total Value: approximately 50,000 gp, though this valuation assumes buyers who understand what they are looking at. Most do not.
Contents
Vaseth possesses all of the following grimoires. He does not lend them.
Book of the Hideous Frog
Author: Neem, Frogmancer
Language: Deepcommon
Spells:
Darkness, infravision, locate object, ray of enfeeblement, stinking cloud, tongues, web
A wide, frog-faced grimoire bound in damp frog flesh that subtly wriggles when handled.
Grimoire Effect:
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Each night, 1d6 live frogs spawn in the owner’s clothing or belongings
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Vaseth tolerates this. Others rarely do.
Conjuration of Smoke and Flame
Author: Felecita Wyrm-Slayer
Language: Dragon
Spells:
Burning hands, fireball, fly, magic missile, pyrotechnics, stinking cloud, wall of fire
A charred cedar-bound tome, perpetually licked by flame yet never consumed.
Grimoire Effect:
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Can ignite flammable objects by pressing the book against them
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The soot stains everything it touches permanently
The Song of the Hound and Panther
Author: Granston, Monster Zoologist
Language: Common
Spells:
Blink, charm monster, dimension door, haste, mirror image, slow
Bound in swirls of black and tan fur.
Grimoire Effect:
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+2 to reaction rolls with warp beasts and blink dogs
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These creatures will not fight each other while the book is present
Tome of the Careful Crawler
Author: Harfv, Adventuring Wizard
Language: Common
Spells:
Detect invisible, feather fall, light, protection from evil, shield, tongues, water breathing
Hardwood and brass binding, heavily annotated.
Grimoire Effect:
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Light spells cast on the book have double duration
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Can be used as a bludgeon (1d4 damage)
Tome of the Puppeteer
Author: Bren, Marionetteer
Language: Elvish
Spells:
Charm person, hold person, invisibility, levitate, phantasmal force, pyrotechnics, shocking grasp, unseen servant, ventriloquism
A ragged tome wrapped in wire. When opened, it hovers as if suspended by strings.
Grimoire Effect:
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Targets of charm person cast by the owner suffer –1 to their save
Defenses
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Wizard Lock on the vault door
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Stinking Cloud triggers if entered without Vaseth’s permission
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Removal of any grimoire triggers social consequences, not alarms
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Within days, the Veiled Hand knows
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Within weeks, no reputable wizard in Kalorand will deal with the thief
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Vaseth does not hunt book thieves.
Others do.
11. Treasure Vault
(Material Holdings)
A reinforced chamber containing Vaseth’s liquid assets, carefully limited. He does not hoard wealth here.
Total Value: approximately 50,000 gp
Contents
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Gold: 18,000 gp (mixed coinage, various mints)
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Silver: 22,000 sp
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Platinum: 400 pp
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Art Objects (10 total):
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Religious icons
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Abstract sculptures
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Foreign tapestries
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Scrimshaw and etched crystal
(Individual values range from 1,000–4,000 gp)
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Minor Magic Items (2–3):
Items Vaseth does not routinely carry. Choose or roll:-
Potion of Gaseous Form
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Potion of Invisibility
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Scroll of Teleport
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Scroll of Legend Lore
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Ring of Warmth (unremarkable, but useful)
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Defenses
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Wizard Lock
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Illusory wall conceals the vault entrance while Guards and Wards is active
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Suggestion triggers on forced entry:
“You already have enough.”
Vaseth keeps most of his true wealth in institutions, favors, and obligations, not here.
12. Observatory of Patterns
(Upper Observatory)
A large, circular chamber beneath the tower’s capstone. This room is far larger than expected, taking up the entire upper level.
The walls are completely covered in cork.
Into them are driven hundreds of pins. Between the pins run strings of different colors, forming a dense, overlapping web that spans the entire room.
What Is Visible
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Names, dates, symbols, and locations
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Trade routes crossing cult sigils
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Foreign petals linked to local events
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Lines cut deliberately, ends left dangling
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No labels indicating truth or falsehood
Some connections are years old. Others were added recently.
Vaseth refers to this room as “a working draft.”
Effect
Anyone who studies the room for more than 1 turn must save vs. Spells or suffer mental fixation:
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–1 to initiative and surprise for the next hour
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Referee should describe a lingering sense of almost understanding
This effect is not magical in the usual sense. Dispel Magic has no effect.
Defenses
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Guards and Wards mist limits visibility
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Web-filled stair below isolates the room
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Gust of Wind triggers if intruders attempt to linger too long without permission
Vaseth does not stop people from seeing this room.
He assumes those who do will misunderstand it at first.