1. Quests

U3 Final Enemy

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U3 Final Enemy - Session 3 "The Liar is Breached"

At night, Seraphiel, Theros Bronzewood, Barrister Alemen, Beldroth, and Atherton Flameborn kept watch outside the upper entrance of the former Lizardmen lair, now held by the SahuaginTheir lizardmen and Saltmarsh allies stayed back while the party looked for a way to reconnoiter the stronghold without committing to a full assault.

When the bronze-blocked doorway opened from within and two sahuagin stepped out to stand guard, the party took its chance. Barrister coordinated a silent breach, Beldroth dropped from above and killed one sentry cleanly, and Atherton finished the second before it could cry out.

With the entrance secured, Seraphiel led the vanguard inside with Beldroth and Oceanus while the rest followed behind.

Just inside, they found a guard chamber with three sahuagin, an inner gate, and a gong set ready for an alarm. The party struck fast and nearly cleared the room in a single burst. Two guards died before they could properly react, but one wounded sahuagin reached the gong and hammered out the warning. That changed the mission at once. Beldroth and Oceanus killed the last guard, Oceanus found the inner gate unlocked, and Seraphiel called the rear troops forward because stealth was no longer possible.

Barrister pushed into the next hall and found sahuagin reinforcements already rushing in from multiple directions, including crossbow bearers.

The fight turned into a contested stand in the halls beyond the entrance.

Barrister and Theros cut down one close defender while Seraphiel and Lizard Man Squad A pressed the eastern and southern approaches. Theros held the center as more sahuagin poured in from deeper passages and took wounds in the process. Then the defenders triggered a hidden trap.

A sahuagin pulled a concealed wall lever, and a heavy barbed net dropped across the gate approach, pinning Atherton Flameorn and Lizard Man Squad B while Beldroth slipped clear.

Rather than stopping to cut the net immediately, Beldroth went after the trap-setter to keep the pressure off the trapped allies. Around them, the melee stayed tight and dangerous. One lizard warrior from Squad A fell in the counterattack, and Theros took more minor wounds while the line struggled to hold.

The turning point came when the allies finally regained momentum. The Saltmarsh squad abandoned corpse cleanup and hacked Atherton free, and Atherton rejoined the fight on foot. For the first time since the gong sounded, no new sahuagin reinforcements appeared. Theros directed Lizard Man Squad B onto one target while Atherton sent the Saltmarsh squad to Seraphiel’s flank. That charge broke the remaining defense. The Saltmarsh squad killed two sahuagin outright, Oceanus helped cut down another as it tried to flee, and the last holdouts failed to break Barrister or Theros.

The final defenders in earshot of the alarm were then swarmed and killed, leaving the upper section quiet again and giving the party control of the immediate area inside the fortress.

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Once the battle ended, Atherton matched their position to the old lizard man map and confirmed they were in a polished section that had been heavily rebuilt by the sahuagin. The party chose a cautious room by room sweep, with the lizardmen screening ahead.

They cleared a western chamber that held tools and an empty planting bed, then advanced into a large sterile area lined with rows of empty coffers and identical side rooms, likely new quarters or barracks under construction.

When they tested a southern passage the old map had marked as a dead end, they discovered an uncharted corridor descending deeper into the stronghold, proof that the map was incomplete. They also found an armory stocked with javelins, spears, tridents, hooked nets, and daggers, and Theros and Barrister each took six daggers.

Before moving on, Seraphiel examined the polished floor and found many varied humanoid footprints mixed with the sahuagin tracks. That suggested the fortress expansion had involved numerous non-sahuagin laborers, slaves, or captives, and it gave the party a new question waiting deeper in the stronghold.

 

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U3 Final Enemy: Session 2 "Journey to the Sahuagin Liar"

16 Fireseek, 575

The party set out for the Sahuagin stronghold in The Hool Marshes under orders from  the Saltmarsh Town Council to conduct reconnaissance, not a direct assault. Their goals were clear from the start. They needed to estimate enemy numbers and organization, identify key areas inside the lair, and strike at leaders only if a safe chance appeared. Barrister Alemen, Theros Bronzewood, and Atherton Flameborn each took command of one allied detachment, while Oceanus remained with the party’s boat. The group also received rough maps of the former lizard lair, but they were warned that the drawings were old and possibly unreliable. Following Oceanus’s advice, they traveled by daylight to avoid giving the nocturnal sahuagin every advantage.


Before they ever reached the causeway, the marsh crossing turned violent. Giant octopuses attacked the boat, smashing tentacles across the deck and threatening to drag people overboard or sink the vessel outright. Barrister, Theros, and Beldroth fought at the rails to keep the creatures from overrunning the deck, while Atherton changed the battle with a lightning bolt through the water. The blast destroyed one tentacle and forced a hidden octopus to surface badly hurt, exposing how serious the attack had been. Oceanus was then seized and dragged toward an octopus’s beak, but Seraphiel shot and Atherton’s follow-up blast broke the tentacle’s grip and dropped him free into the water before he could be devoured.


The fight reached its worst point when Theros was snatched from the boat in heavy armor. The octopus pinned both his arms and reeled him toward its beak, leaving him helpless in the water and close to death. Barrister struck back at the grasping tentacle, and Seraphiel finished it off from range. That cut Theros free long enough for him to struggle back and be hauled aboard by the crew. With several tentacles severed and at least one octopus badly wounded, the attackers finally broke off and withdrew. In the lull afterward, Theros used the party’s healing supplies to restore Beldroth and Atherton Flameorn and to patch up Oceanus before the mission moved on.


By afternoon turning to dusk, the expedition reached the island causeway outside the old lizard stronghold. Barrister sent lizardfolk scouts forward, and they returned with troubling news. The southern entrance was now sealed behind a bronze-covered door, with no guards visible outside. Vass'k confirmed that this was not lizard-man work and that the old surface entrance had been replaced after the sahuagin took the lair. Seraphiel searched the causeway while Beldroth and Atherton examined the doorway more closely. They found heavy sahuagin traffic, tracks showing humanoids had entered the stronghold, no magical protection on the door, and a solid inward bar that Beldroth could not bypass quietly. Comparing the doorway to the old maps made the truth plain. The sahuagin had rebuilt enough of the fortress that the lizard-men’s intelligence was already compromised at the entrance.


That discovery changed the party’s approach. Rather than forcing the door and risking an alarm at the start of the mission, Theros pushed for patience and the group agreed to watch instead of strike. They set an extraction plan with the boats, ordering them to return in two days near dusk and then once each day for two more days, with smoke chosen as the daytime emergency signal. As night approached, the expedition split into concealed positions around the entrance. Barrister and Beldroth climbed above the doorway with Oceanus nearby, Seraphiel took a middle overwatch position, and Theros and Atherton waited hidden in the marsh with the human and lizard squads to watch for movement and cover the rear. The session ended with the party in place, the lair under observation, and the next step of the sahuagin recon still ahead.


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U3 Final Enemy: Session 1 "The Alliance is formed...prelude to war"

17 Fireseek, 575

Shortly after returning to Saltmarsh with proof against Gellan Primewater, Theros Bronzewood, Seraphiel, Barrister Alemen, Beldroth, and their allies were summoned before the town council.

Inside a tense chamber, guarded against a restless crowd outside, the Lizardmen envoy Tripil warned that the Sahuagin had driven his people from their lair near the Javin River, near The Hool Marshes. He declared that the Sahuagin now posed a threat to the entire coast.

Theros confirmed that the party had already seen signs of this danger. Barrister argued that the Sahuagin represented the greater enemy, while Seraphiel made no secret of his deep distrust of the Lizardmen.

The council began moving toward a vote on whether Saltmarsh should join an alliance, but the debate ended abruptly when Oceanus burst into the chamber. He threw a severed Sahuagin head onto the floor and announced that Sahuagin scouts were already attacking the docks.

The party ran straight from diplomacy into open battle.

Atherton Flameborn, who had newly arrived in Saltmarsh with Oceanus’s company, was caught up in the emergency and joined the group as they reached a dockside already slick with blood and panic.

Oceanus led them onto the piers while fighting still raged in the water below.a14585a4-2ebd-4528-980c-9e2357de7267.png

Beldroth leapt over the cargo on the flank and struck first, badly wounding a Sahuagin near Oceanus. Seraphiel and Theros Bronzewood moved quickly to stabilize the line before the raiders could isolate anyone. Barrister Alemen rushed in as well, though he lost his dagger in the crush and had to continue fighting without it.

The fight turned decisively when Atherton Flameborn unleashed a fireball blast into a cluster of Sahuagin, burning down three of them at once and leaving a fourth barely standing. That single strike broke the momentum of the raid and gave the party control of the pier.

Seraphiel  then slashed apart one of the creatures pressing Barrister, and Barrister finished it off with his bare hands. Atherton followed up by killing the burned survivor. However, the spear-bearing Sahuagin leader still managed to wound Beldroth as the last holdouts fought on.

Beldroth  answered by cutting down the underling between them—never taking his eyes off the leader—turning that corner of the battle into a personal duel.

The sharpest turn came in the final exchanges. A surviving raider broke through and clipped Atherton in close quarters, while the sahuagins tried to hold the line together.

Barrister Alemen  exploited his opponents  overcommitment and dropped the foul creature. Seraphiel rushed the lieutenant threatening Beldroth, leaving it badly wounded. Beldroth then slipped behind it and killed it outright with a decisive backstab.

Theros and Seraphiel helped grind down the last resistance around Atherton while he finished the final raider with magic.

The scouting force on the docks was wiped out before it could carry word back to the larger Sahuagin threat.

With the water settling and Oceanus's aquatic allies surfacing nearby, the party searched the dead and confirmed the raiders had been only a stripped-down scouting force.

They returned to the council chamber, where Theros Bronzewood introduced Oceanus. The group pressed the case that Saltmarsh was already under attack and that allied blood had been shed on its shore.

This time the council voted unanimously to join the alliance against the Sahuagin.

Eliander Fireborn then shifted the town from reaction to strategy. He laid out a reconnaissance mission into the sahuagin-held former lizardfolk lair, and the party accepted.


Their mission:

  • 1)      Recon the Sahuagin and get a sense of their numbers, organization

  • 2)      Attempt to map/document key areas which would be of note during an offensive

  • 3)      If possible assassinate any Leadership or VIPs to help disrupt their command and control


Tripil gave Seraphiel a feather necklace as proof of command over the lizardfolk contingent. Fireborn added that Saltmarsh would send a second ship with backup forces under the party’s broader authority. Seriphiel warned that if the Lizardmen were planning a double cross he would personally come back to slay Trippill.

 

The group was ordered to sail at once, return within a week or be presumed dead, and gather the intelligence Saltmarsh would need for the coming war.


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