1. Characters

Alara Croft

Student at the Arcane Academy
NPC, Enchantress

Alara Croft is a highly ambitious and intelligent student at the Arcane Academy in Greenfield. She comes from the noble Croft family from Eryndil and has always been taught to believe in her superiority over others. Her family's wealth and status have given her a sense of entitlement and an expectation of success in all her endeavors.

Despite her arrogance, Alara is an extremely talented student, particularly in the study of magic. She excels in her classes, impressing her professors with her vast knowledge and quick wit. She is always seeking to improve her skills and gain new knowledge, often spending long hours in the library researching ancient tomes and rare texts.

Alara's greatest rival at the Academy is Varis Brightheart, an artificer who has made a name for himself as an adventurer. The two have a long-standing rivalry, with Alara always trying to outdo Varis in class and on exams. However, she secretly envies his adventurous lifestyle and the recognition he receives from his exploits. Recently, Alara discovered that one of her most prized and valuable books had gone missing. She searched everywhere for it but was unable to locate it. Little did she know that Varis and his friends found it and kept it for themselves.

Alara's frustration grew as the days passed without any progress in finding her book. She even suspected some of her classmates of stealing it. However, she eventually learned the truth through magical means. Alara was livid at Varis for taking her book without her permission, but also secretly impressed by his daring and resourcefulness. She begrudgingly admitted to herself that Varis had earned her respect, though she would never admit it to him. Despite her setback with the missing book, Alara remains determined to succeed and prove her worth at the Academy. She knows that she has much to learn, but she is confident that she has the talent and intelligence to rise above her peers and achieve greatness.

Alara Croft's admiration for Head Master Ixon Mond runs deep, and his teachings on Abjuration have greatly influenced her magical pursuits. However, she does not wish to limit herself to just one school of magic. Instead, she has set herself the lofty goal of mastering all schools of magic, despite the limitations of mortality. To achieve this, Alara has developed a rigorous study schedule, dedicating herself to learning as much as she can about each school of magic. She spends countless hours poring over ancient tomes, practicing complex spells, and seeking out new sources of knowledge.

Alara also seeks out the advice and guidance of other masters of magic, often approaching them with deference and respect. She understands that she has much to learn, and she is not afraid to ask for help when she needs it. although she tries to acquire what she needs on her own first. In addition to her studies, Alara also puts her magical skills to use in practical ways. She volunteers to assist other masters with their magical experiments and projects, gaining valuable experience and expanding her knowledge base.

Despite her efforts, Alara knows that mastering all schools of magic is a near-impossible task for a mortal human. However, she believes that the pursuit of knowledge is its own reward, and that each new spell and incantation she learns brings her one step closer to achieving her goal.

As a highly intelligent and ambitious student of magic, Alara Croft has not gone unnoticed by otherworldly entities. Some of these beings may be attracted to her potential for learning and seek to lure her with promises of unknown knowledge or power. However, Alara is not easily swayed by such temptations. She understands the dangers of dealing with otherworldly entities and has taken measures to protect herself against their advances. One of the most important things Alara has done is to shield her mind against the influence of these entities. She has learned powerful protective spells and incantations that prevent them from gaining access to her thoughts and emotions. This makes it much more difficult for them to manipulate her or influence her decisions.

Alara also maintains a healthy skepticism when dealing with otherworldly entities. She understands that their motivations may not align with her own and that their promises of knowledge or power may come with dangerous strings attached. She is cautious when interacting with these entities and always considers the potential risks and consequences. Despite her precautions, Alara is not immune to the allure of forbidden knowledge. She understands the thrill of exploring new magical avenues, and there may be times when she is tempted to take risks in pursuit of that knowledge. However, she always keeps her wits about her and is quick to recognize when she is being manipulated or deceived.

Overall, Alara's intelligence, caution, and protective measures make her a formidable opponent for any otherworldly entity seeking to exploit her potential. She remains focused on her studies and goals, and will not let anything stand in the way of achieving mastery over all schools of magic.

Personal Spell Creations

Alara's Magical Gate

4th-level conjuration (ritual)

Casting Time: 30 Minutes
Range: Touch
Components: V, S, M (the frame of a door or a painting)
Duration: 1 minute

Classes: Wizard

You create a magical doorway using a frame of a door or a painting. This doorway allows you to teleport to a known location within 500 feet.

Effect: When you cast Alara's Magical Gate, you must be touching the frame of a door or a painting. A magical doorway appears within the frame, leading to a destination of your choice that you can visualize or describe by stating the distance and direction. The destination must be within 500 feet of your current location.

For the duration of the spell, the magical doorway remains open, allowing creatures to pass through it freely. The doorway is one-way; creatures can only travel from the frame to the destination, not back.

Special Conditions:

  • The destination must be a place you have seen or can visualize clearly.
  • The frame used as a material component must be intact and able to support the magical doorway.
  • The spell ends if the frame is destroyed or if the doorway is dispelled.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the distance you can teleport increases by 100 feet for each slot level above 4th.


Alara's Memory Snatch

2nd-level divination

Casting Time: 1 Minute
Range: Touch
Components: V, S
Duration: Instantaneous

Classes: Wizard


You reach into the mind of a creature you touch and extract a specific memory or piece of personal knowledge. The target must make a Wisdom saving throw. On a failed save, you successfully retrieve the memory or knowledge you sought. The target is unharmed but experiences a brief, sharp pain in their mind.

Effect: When you cast Alara's Memory Snatch, choose a creature you can touch. The creature must make a Wisdom saving throw. If the creature is willing, it can choose to fail the saving throw automatically.

  • On a failed save: You can probe into the creature's mind and snatch a specific memory or piece of personal knowledge. The memory or knowledge retrieved must be something the creature consciously knows or remembers.
  • On a successful save: The creature resists your attempt, and you are unable to retrieve the memory or knowledge.

Special Conditions:

  • The target feels a stinging sensation in their mind whether they succeed or fail the saving throw.
  • The spell cannot retrieve memories or knowledge that the target does not consciously possess (e.g., deeply buried subconscious memories or information the creature has forgotten or repressed).
  • The spell does not cause any lasting harm or leave any evidence of the intrusion.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you gain advantage on the ability check made to retrieve the memory or knowledge for each slot level above 2nd.