Alara's Magical Gate
4th-level conjuration (ritual)
Casting Time: 30 Minutes
Range: Touch
Components: V, S, M (the frame of a door or a painting)
Duration: 1 minute
Classes: Wizard
You create a magical doorway using a frame of a door or a painting. This doorway allows you to teleport to a known location within 500 feet.
Effect: When you cast Alara's Magical Gate, you must be touching the frame of a door or a painting. A magical doorway appears within the frame, leading to a destination of your choice that you can visualize or describe by stating the distance and direction. The destination must be within 500 feet of your current location.
For the duration of the spell, the magical doorway remains open, allowing creatures to pass through it freely. The doorway is one-way; creatures can only travel from the frame to the destination, not back.
Special Conditions:
- The destination must be a place you have seen or can visualize clearly.
- The frame used as a material component must be intact and able to support the magical doorway.
- The spell ends if the frame is destroyed or if the doorway is dispelled.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the distance you can teleport increases by 100 feet for each slot level above 4th.
Alara's Memory Snatch
2nd-level divination
Casting Time: 1 Minute
Range: Touch
Components: V, S
Duration: Instantaneous
Classes: Wizard
You reach into the mind of a creature you touch and extract a specific memory or piece of personal knowledge. The target must make a Wisdom saving throw. On a failed save, you successfully retrieve the memory or knowledge you sought. The target is unharmed but experiences a brief, sharp pain in their mind.
Effect: When you cast Alara's Memory Snatch, choose a creature you can touch. The creature must make a Wisdom saving throw. If the creature is willing, it can choose to fail the saving throw automatically.
- On a failed save: You can probe into the creature's mind and snatch a specific memory or piece of personal knowledge. The memory or knowledge retrieved must be something the creature consciously knows or remembers.
- On a successful save: The creature resists your attempt, and you are unable to retrieve the memory or knowledge.
Special Conditions:
- The target feels a stinging sensation in their mind whether they succeed or fail the saving throw.
- The spell cannot retrieve memories or knowledge that the target does not consciously possess (e.g., deeply buried subconscious memories or information the creature has forgotten or repressed).
- The spell does not cause any lasting harm or leave any evidence of the intrusion.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you gain advantage on the ability check made to retrieve the memory or knowledge for each slot level above 2nd.