Geography
The forest is dense and possibly even more so than any other place in the southern Inis; it is dark. Its lack of marked roads and menhirs means that any travelers not well versed in Coillte ag Screadaíl's serpentine trails are highly likely to get lost. While those even moderately trained in woodcraft could forage food in plenty or drink from the myriad creaks that spread from the Great Rime river being lost in Coillte ag Screadaíl is often a death sentence. There is no safe harborage, there are no towns or inns to welcome the road-weary, there is only the hungering fangs of wolves and slavering maws of witches.
History
During the Age of Summer, it is said Coillte ag Screadaíl was a verdant green forest rolling over the hills of the north-east region. Hunting and gathering was easy and so beautiful was it that those elfin creatures of the Seelie court placed many grand palaces and estates therein. Chief among these were the Spring courts lead by an archfey named Oberon. Here it was said was an immense hunting grounds that he would often take people he favored on grand safaris to hunt strange creatures and participate in debauched parties.
After the Age of Summer ended, and whatever caused the forests to twist a darker turn, those beautiful estates and places of power turned to moss eaten stones. Left to rot as their earlier tenants abandoned them to the creeping Age of Autumn.
It has seen a host of military actions near its shoreline as Fwoarians and Huldufolk constantly war along the trails stretching from Coillte ag Screadaíl to the Low Muck. Aside from that, the forest is largely uninhabited by the mortal tribes and only a handful of Skilti brave the region out of Skiltona-Rath, few having the courage to travel more than a few miles from the Caern-Raths's protection.