Government
Eachna the River Queen, is given the title of Lughlinn Mór, but surrounds herself with a shadow council presumably drawn from the wives of the mercantile elite of the city. A secretive and conspicuous individual, many never see her face, her edicts and commands given to the Lughlinn and Íseal Righ under her rule and disseminated from there. Curiously, there has always been an Eachna on the seat of Six-Bridges since its founding. Many believe this to mean a steady and unbroken familial line of rulers since the caern-rath's founding. Other, though, speak of darker rumors.
Demographics
The city of Six-Bridges covers an area of approximately 165 acres, with a total population of 10,000 people. The city has 24 Lughlinn houses and 4 Lughlinn Mór houses. The peace is kept by 70 guardsmen, another 280 awaiting the call to war.
Most of the tribes come to Six-Bridges for trade at some point. Daoine dominate the static population, but Huldufolk and Boggarts seeking fine silks and furs come down from the northeast while Fwoarians looking to trade pelts, lumber and certain kinds of herbs come up the rivers from the south. There are even a few Digir agents and exiles clinging to the shadows of the inns and taverns, their goals as inscrutable as their motivations.
Industry & Trade
As it sits on and near a series of river nexuses Six-Bridges is allowed to control a large portion of the river commerce.
Six-Bridges is arguably the second greatest trade power on the Inis with Unknown that range from the Great Rime river, down the Washer's Shoal and out into the Crescent Bay. Roads across the Sombergold carry their wares and even the nation's capital of Dòchas Ùr must contend with them on the Edgewold road.
- Carachlinn tend to end up here on their routes in great number.
- The Blackspittle Gang running their operations out of the slums are something of a default thieves' guild. Taking it upon themselves to coordinate smuggling within the city. Almost anything is game; up to and including people wishing to flee the slums, albeit at a steep price.
- Aside from the general garrison of lughlinn there is also the Unknown, a gathering of lughlinn, physicians and high druids who have the sole duty of making sure all those that enter the city are clean of disease and those that aren't are relegated to the slums.
