Culture
Digir have, and as far as they are concerned, always will live far from the world and its problems in their mountain hold. From the first days they were ripped free from the heavens and formed as dustlings on the precipice of the Ardenroots they have hated and feared all other tribes. Deciding it was best to hide away in their nascent holds at the peaks of the mountains they while away their days in philosophical and religious pursuits. Over the years they've created vast wonders of art, pondered the higher meaning of the cosmos and perfected their celestial rhetoric.
Digir society is broken down into a series of cities, each city having its own High-Ordinator who is functionally a dictator and high priest for the temple of chief diety of the city. Each High-Ordinator then chooses of his council of Unknown a senator to represent him at the senate in the capital of the Digir people; The Crown of MUL-ANU. While Digir cities are not republics, the Digir ruling class is. Each High-Ordinator has total authority in his city, but large or sweeping changes in Digir society can only be done by the voting that takes place in the senatorial chambers. Likewise, reactions to crises and societal planning are done via vote as well. While the Unknown, the High-Ordinator of the High-Ordinators and head of the senate, is technically the leader of the Digir people he cannot make change or declaration without consent from his co-dictators in other cities.
While this keeps each city more or less independent and from any one Digir fully controlling the Digir people for long, it does mean that many of the Digir place a truly large amount of faith in their ruling theocratic leaders. It also binds the people of the cities in a large amount of bureaucracies that keep them from moving forward on many topics at any speed other than a crawl. In point of fact, most crises are over before deliberation on them has ended. This seems to be the preferred method of handling such situations; the Ordinators placing gag orders on their citizens and then ignoring the issue in senate.
The Digir peoples, traditionally insular and wary of outsiders, found themselves compelled to open up during the Year of Invasions, largely due to the influence of the Warrior-Orator Eighdruh. While they did not embrace this change with enthusiasm, they recognized the necessity of unity in the face of a common threat. Under Eighdruh's leadership, the Digir served with honor and distinction within the United Inisan Coalition, earning respect for their valor and integrity. Though they remain more reserved compared to other cultures, this period marked a significant shift in their willingness to engage with the outside world, proving their resilience and adaptability in times of crisis.
Native Language
Digir speak Akkadi mainly and those with greater access to learning may learn Moni. Very rarely, those Digir that venture further a field or spend prolonged time out on the Inis may learn New Moni for ease of communication with the Inis's inhabitants. This has, however, become more common as Digir migrate into acceptable settlements among the larger populace.

Akkadi in written form.
Customs & Values
Digir value, above all things, organization and compartmentalization in their society. Everything from the food that is grown to the lay out of furniture is preordained by the clerical caste and laid forth weeks, if not years, in advance. No decisions can be made without consulting the theologians and priests of the Digir peoples. Deliberation on social, economic and political topics can carry on for years at a time before a decision is finally made and yet that decision cannot be enacted without the religious auspices of ceremony. Literal, divine intervention is sometimes sought for breaking a stall in the constructive or planning processes of Digir cities. Even the commonfolk of the Digir nations refuse to undertake any departure from the norm without greatly deliberating on it as a family and then seeking the spiritual consultation of that family's favored priest.
Digir very strictly monitor the birth of new offspring in the cities beneath the mountains. Typically Digir will take excruciating pains to make certain their children are born on very specific dates in correspondence to specific star signs. This is because the entirety of Digir careers and professions are locked behind an astrological caste system. A Digir born beneath the zenith of a scrivener's star-sign, for instance, could never become a blacksmith. What star-signs are chosen are generally up to the family in question as some Digir families and cities have different evaluations for professional importance. Other times, it may be that a particular city is lacking one specific trade and families in that city are enticed away from their usual choices by promises of more prestige provided by a thankful government.
Regardless of a families reasons or decisions, the bearing of new life into Digir cities is highly regulated. Limited space and the monumental task of agriculture beneath a literal mountain demands that their society be exacting in many ways, the size of the population included. This being the case, many Digir families typically do not have more than one child every fifty years.
Digir are a pious and very spiritual people. Most of their cities incorporate sprawling temple complexes near the surface or cliffs. Here priests and priestesses fill the air with clouds of incense and large meditation groups gather to pontificate the greater mysteries and teachings of the stars. This priest caste, the Unknown, also form the ruling bodies of the Digir cities, becoming the spiritual and political core of the people.
The Digir have only two festivals of major observance, although one is observed only by the valley colonies in any strong way. Although, each god does have its own festival its up to their adherents to observe them and these are the only culture-wide festivals.
Akitum - The planting festival of Spring. This is a 12 day affair that celebrates the sowing of seeds in the valley colonies and is often only celebrated strongly there. In the city proper its treated as a minor festival at best. It revolves around simple, but large, feasts that the community comes together to share. Ceremonies lead by the local Bāru exalt the MUL and offer prayers for a fertile season.
The Feast of Marduk - Held at the end of the years just before winter. It is both a festival to remember Marduk Muranu Mul-Anu, the founder of the Digir senate and first Grand High Ordinator, and to give thanks for the myriad blessings received by the people through out the day. Vast feasts and sumptuous banquets are held through out the Digir cities where even the Unknown are offered to partake of the gods' bounty (albeit at a separate table or building).
Taboos
No Digir willingly brings an outsider through the gates of a Digir city without some express permission, often deliberated on democratically by the city's majority of the ruling body. Often such debates can go on for years and there's been more than one case where a possible outsider has expired by natural means while waiting for approval.
Digir do not pursue careers outside of their given professional caste. Those that do are treated as aberrant, shamed and often mocked openly in public for going against the will of the MUL deities. This is often a grueling and cruel affair. However, the public opinion will almost immediately revert if the individual falls back to their destined career path as if no transgression had ever happened.