Government
The government of Dòchas Ùr, which also serves as the national government,
is a parliament composed of council-people known as
Toscaire, each representing the various tribes. This parliament, called the Council of Dòchas Ùr, is overseen by the
Ard Banríon & Ard Righ, or High Queen and King, who act as arbitrators with specific veto powers
in certain situations. The structure ensures that all tribes have a voice
in
governance while maintaining a balance of power through the ruler's
oversight, fostering unity and fair representation across the nation.
Demographics
The caern-rath of Dòchas Ùr covers an area of approximately 132 acres, with a total population of 8,000 people. The settlement has 18 lughlinn houses, 2 Lughlinn Mór houses,10 Íseal Righ houses and 9 Toscaire houses. The peace is kept by 71 conscripted chrualinn and another 213 in reserve.
Dòchas Ùr is a vibrant melting pot, bringing together the diverse tribes of Inis Mona and the distant people of Etomesto. The city hosts embassies for each tribe, making it a hub of diplomatic activity and cultural exchange. This cosmopolitan nature attracts a wide array of inhabitants and visitors, creating a dynamic tapestry of traditions, languages, and customs. Walking through the streets of Dòchas Ùr, one encounters a rich blend of faces and voices, from the stoic warriors of the Bulthron to the skilled artisans of the Unknown, as well as the traders and scholars from Etomesto. This diversity not only enhances the city's vibrancy but also fosters a unique sense of unity and collaboration among its varied populace.
Industry & Trade
The city's trade and industry are meticulously overseen by the various embassy districts, each tribe contributing its specialized skills. The Daoine handle defenses and architecture, ensuring the city's structures are robust and well-designed. The Psoglavi bring in arcanists and scholars, enriching the intellectual and magical landscape. The Firbolg are renowned craftsmen and smiths, producing high-quality tools and artifacts. The Huldufolk fill their district with masons, painters, and weavers, showcasing their artistic talents. The Fwoarians supply fur, game, and lumber, essential for daily life and commerce. The Boggarts run a network of inns and taverns, brewing sought-after alcohol. The Digir create various religious crafts, even accommodating other religions' needs. The Elfin Children, competing with the Huldufolk in many crafts, also provide florists and musical instruments. Meanwhile, the Cait-Sidhe thrive as rumor mongers and serve diligently in the city's watch, maintaining order and security.