Interpersonal Reactions
When a country is as diverse as Inis Mona, and you are somehow still the majority of its population, it stops becoming a question of how others interact with you and more about how you interact with others. Daoine started the end of the Age of Summer, during the Wounding of the Good Son, as aggressors. Their world ending, they lashed out at the Fwoarians, they embattled the Digir and had they known of them they may very well have attacked the Huldufolk at that time. But more than anyone else, the Daoine attacked each other.
Since the end of the War of Spears, they have tried to bring some manner of peace to the lands of Inis Mona, and barring some exceptions they have mostly accomplished this with the founding of Dòchas Ùr and the Council. Their attitude towards the other inhabitants of the Grim Countries, possibly of all those in Trynnalta, is a jingoistic one. They often attribute struggles, civic and military, to other tribes with little evidence of their factuality. Such as Fwoarians, which many Daoine consider to be in a near state of social collapse.
Origin Archetypes
Unlike many of the other tribes, Daoine commit themselves fully to their chosen career. Called to it as if by fate or something in the blood, but each Daoine excels at their chosen career with an almost natural talent. A spark of divinity granted to them by the Ardruids. Daoine can fulfill almost any Origin Archetype, barring culturally specific one such as Remnant Tribes, and their society wants for little when it comes to capable artisans and workers.
Paradoxically, Daoine do not typically become career soldiers. Most of their army is drafted for purpose and is comprised of conscripts. Some are veterans, but most are farmers, traders and other lower social strata. What "career soldiers" do exist are relegated to desperate mercenary bands and Lughlinn:
- Apprentice, Artisan, Cavalry Lord, Enlisted Soldiers, Entertainer, Fell Hunter, Forager, Gambler, Menial, Nobilite, Sailor, Survivalist, Yeoman.
Character Archetypes
Taskmasters and hiring guilds often give undue praise to specimens such as Fwoarians for general labor and mercenary work, or the Huldufolk for thieves and spies. But, the truly wise look for Daoine hirelings. Capable of rounding out or becoming the cornerstone of entire expedition parties while still remaining fairly specialized, they are elites in the realm of skill and capable at whatever task they bend their talents towards:
- Aristocrat, Artificer, Bard, Cleric, Druid, Nobleman, Paladin, Witch.
Common Names
Feminine Names
Beasag, Brìde, Cacht, Étaín, Gaynor, Marsail
Masculine Names
Ailig, Cuimín, Caledfwlch, Declán, Meirion, Seòras
Family Names
Peasants don't take much care in their lineage names and its often a secondary consideration to them. Lughlinn however make great efforts to trace their family's lineage. Keeping great records and even inscribing it on their heirloom helmets. These names start with who in the family bears the honorific of lughlinn or Íseal Righ, lending their name to the lineage going forward.
Bliven, Caddick, Canonach, Nic Colla, Ní Lorcáin, MacSual, Ó Madáin, Ó Scolaidhe

