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The most widely accepted origin of the Beo-Marbh traces back to the death of
an Antecedence known as An Dearg Due, the Scarlet Woman. Legend has it that
she is not only the forebear of the Beo-Marbh but also of all vampiric undead.
When she was re-manifested by the Cult of the Broken Geas and then summarily
executed by the heroes known as the Fianna Mór, the archfey known as the Queen
of Night and Hunger swept in and consumed her ashes. However, in doing so, it
is said that the night's wind swept some of the remaining ashes down into the
nearby Sombergold. There, the ashes settled into the bones of the region's
people, which is why Beo-Marbh are sometimes born.
Despite this widely accepted origin, there are notable inconsistencies, as
Beo-Marbh can also be shaped by powerful necromantic rituals or arcane
experiments conducted by hags. Whether born from the ashes of An Dearg Due,
the dark rites of necromancers, or the twisted magic of hags, the Beo-Marbh's
origins remain shrouded in mystery. Regardless of their true genesis, they are
a relatively recent and often unwanted addition to Inis Mona. Their presence
stirs unease among the inhabitants, who struggle to understand and accept
these beings that embody the disquieting threshold between life and death.
Appearances
Daoine
Beo-Marbh appear much as any of the classic descriptions of a vampire ranging
in severity from a pale, drawn and cold looking person to what can only be
described as a walking corpse. Beo-Marbh who draw their ancestry from
Elfin Children retain their lithe grace, but their natural affiliations looks dead,
dry and desiccated.
Fwoarian Beo-Marbh are rare, but technically possible. These hulking monsters
appear much like Daoine Beo-Marbh, save for their implacable frame. While they
retain their height and general dimensions, Fwoarian Beo-Marbh are desiccated
and so do not have the same mass as a normal Fwoarian. Many refer to this
species of Beo-Marbh as Grave Giants, although this is sometimes
confusing as there's a species of Giantkin with a similar name.
While
Huldufolk
exemplify the night as a facet of the natural world, they are not immune to
bearing Beo-Marbh offspring or having it foisted on them. When this is case,
it affects them much like Elfin Children. Their features that allude to the
natural world warp and change, but in a specific way. Beo-Marbhism seems to
exacerbate the bat-like traits in Huldufolk, even if their family is not
predisposed to them. This results in monstrous bat-faced Huldufolk that drive
the legends of vampires more so than any other form of Beo-Marbh.
Beo-Marbh in the Scorched Realms
In the lands of the Scorched Realms, the Kitajal who have gone through the
Empyrean Rite and are Uplifted need not fear the effects of becoming a
Graveborn, or what is known to them as Adze. Adze are said to be created
when a person is possessed by an evil firefly spirit during a full moon on
an odd-numbered day of the Interdiction of Sorrow. It is worth noting
that the word for Beo-Marbh and Vampire is used interchangeably, both are
Adze, and the typical response to either is similar; discomfort to abject
terror.
This may or may not be true, but some scholars are quick to point out that
Adze activity increases during a period of the year where storm clouds
obscure the sun for many days at a time. Perhaps, its the lack of sun that
makes Adze more active, and not an eclectic creation myth. It is also
particularly easy to discern if a Unknown is Adze, since they appear elongated, overly thin and cannot blend
into their environments as their skin turns parchment-dry and will no longer
change shades.
A place called the Scorched Realms is, obviously, not ideal for those
near-living-dead who have difficulty tolerating the sun. As such, these
creatures tend to congregate in places like Misahat Jamila or Chkrakarbieng
Dot where forests are more available to hide within. Many even venture into
the jungles of Samara Strima or disappear into the mountains surrounding
Alsahra Alkubraa. Many whisper about strange, ancient structures in these
areas populated by Adze and seemingly mirroring the practice of Night Courts
on Inis Mona. Many claim that, not only do the Adze pray to the bat-god and
the jackal-god, but those gods listen.
Beo-Marbh in the Riven
Lands
In the lands of the Unknown, Syppria Iuna, the Beo-Marbh is given a very strange role in their society.
Unlike Changelings which have literally no rights in Symeran society, the
Beo-Marbh is granted a slight reprieve. Here they are referred to as
Moon-Touched, and while the people of Syppria Iuna find them no less
unsettling nor off-putting, they are at least tolerated. Many Unknown find uses for Moon-Touched Unknown as shock troops and elite personal guard. Though, kept out of
eye-sight.
Symerans believe that the Moon-Touched are born from family lines that were
once graced by an Artimpasan. However, the weight of divinity forever makes
the bloodline bear Moon-Touched, a sort of culmination of that divine essence
expressed poorly in the lineage. They are, essentially, considered
lower-ranked Artimpasan with birth defects by Symeran culture. The mortal
frame balks under the weight of this divinity causing their bestial features
to appear rotten or fragile, their fur patchy and haggard, and their human
features pale and drawn. Why they are hidden away until needed is obvious, and
dehumanizing, even if their ruler gilds the cage.
Such a cage is gilded, however. Moon-Touched have specific requirements. There
dislike of the sun means that they are often kept in communal cairns, chambers
in mounds, that are lofty in decoration and soft of comforts. When they are
needed their Shra or Hashra has them drawn from the Cairn in a
window-less Unknown from which they are deployed as a merciless horde of
elite shocktroops.