1. Organizations

Verdant Wind

A large and active mercantile company headquartered in the Jeweled Crozier of Ishgard. Having risen to popularity after the 7th Umbral Calamity through hard labor and assistance to Ishgard through the sudden freeze, they specialize in overseas trading, specialty goods freight, airship commerce, spices, and leves.

Origins

The story of the Verdant Wind Company begins with a man, adds another and then becomes hard to track as its heads seem to grow as those of a mythical Hydra.

When Sharlyan colony was still neighboring the southern reaches of Ishgard, not only had the warring nation the detached scholars to trade and study from, but their long standing allies in neutrality — an island nation of Thavnair. Exotic silks, foreign spices and miraculous medicines found their ways under the Fury's gaze and into the hands of those whose coin purses could allow goods that traversed both water, land and air to simply reach the stoic nation. Such a far flung trading endeavor is a pureview of those lucky enough to have the mettle for it, be it given or forged in sweat and blood.

For the long years that stretch between the departure of Sharlyans and the first forays of the Garlean Empire to establish foothold in Coerthas, this Hannish merchant that stood liason to the House Lords and the Holy See was a hyuran man from the Sahjattra Concern of Radz-At-Han. A man pleasant to the nobility for his understanding of their status and needs.

Alack and alas, the tides change and so do fortunes. The palatable man departed in light of rising tensions across the Gyr Abanian border. Though Thavnair is not an enemy of Garlemald, war does not become the safe transfer of precious cargo across the realm.

In his place, filling the void shortly prior to a new rousing of Ishgard's ancient enemy, Nidhogg, comes one C'laude Rahna, who comes bearing the foreign ruler's seal and a message that he is to be the envoy to the city-state. So that the trade may ever flow. Ishgard soon found their new guest to be less palatable than the one prior, possessed of a furred tail and long ear. Qualities for some enticing and exotic, bordering on heresy or simply foreign — yet undeniable was the miqo'te's ability to procure the goods nobility sought. Oft before the wish for it could even be breathed, due to the man's immediate penchant to mingle, listen well and talk even better. His standing suffered only for his acts to thwart purchases that his predecessor was more than willing to allow — as in Ishgard he remained not as a man of commerce but a diplomat that facilitated the presence of many others.

But this is a whisper only heard after far too many goblets of wine taken upon one's chest in high places and mostly amongst the reckless youth that doesn't know to keep their ambitious and denied forays quiet.

The short span of time that the 7th Umbral Era reigned the calendar saw the decline of trade with ailing Ishgard — the frigid skies and frozen land and shore thwarting many a route that once was more accessible. This period saw C'laude succeeding in negotiating a work of caravan to Mor Dhona as a change from the direct deliveries to the reigning capital.

With the stirring of the Horde and dwindling of resources of Ishgard and her people, the interest in trade of exotics with it lessened still. Yet, even as the small embassy of Thavnair saw its end in Ishgard, it seemed that C'laude Riegan chose to stay. Not just as a solitary diplomat and murchant, but as a proprietor of his own trading company. With sizable investments, it has seen quick growth and spread across the continent of Aldenard with frightening speed  — boasting a deal of collaboration with the Skysteel Manufactory in provisions and its first freight airships no later than half a dozen moons after being established.

After House Gaspard has been reinstated, its office suspiciously swiftly opens on an old property now allegedly leased to the company. 

Verdant Wind Mercantile Company seems to trade in almost every good that needs to be fetched and has, in recent times, began its own mining and botanical acquisitions, procurement of provisions and establishment of artisanal circles and even manufacturing processes.

Conspicuously, despite the rumors of many employees of note being known beyond the borders of Ishgard, C'laude and his masked secretary (who isn't keen on sharing his name) remain the most known merchants of this company in Ishgard, aggregating infamy that shields their colleagues from Ishgard's ruthless rumor-mill.

Known Information

(Please add rumors about your character(s) here at leisure.)
  1. The company is said to have had multiple falling-outs with The House Of Splendors. They have overlapping market interests.
  2. There are various branches of the company across Erozea. The one in Ul'Dah is The Green Breeze Café and is notorious as a neutral ground for business negotiations. Kaia Honshonin leads it with subtle, but steel hand.
  3. C'laude Rahna maintains his position as a hannish diplomat and relies on it to maintain many of his business connections in Ishgard and beyond it.
  4. It is easy to find out that the mysterious masqued secretary is A'leigh Duran, if one has connections to House of Lords or Inquisition. 
  5. Verdant Wind Mercantile Company is rumored to have been allowed to exist, alongside the embassy, due to their substantial donations to food storages of Ishgard. Some say, the Church's coffers as well. A word amongst nobles maintains that it was not bribery, but blackmail and threats from the blackened Lord of Gaspard.

Layout and Rooms of the VWMC

Exterior of the Building



Lobby

Filled with color and light, Thavnairian cloth drapes down from the ceiling. Smells of spices and worn leather. Inside of the store is far less Ishgardian, gone are the familiar cobbled walls and beaten down stone floors, replaced with warm walls and deep wooden floors that do not creek under foot. Plants are nestled against the doorframe. with benches and a round tea table, and to the left is a fireplace that sits flush to the wall, logs inside cracking faintly as they sing their last, ember-filled hurrah.


Room Before the Hallway


C'laude's Office


Archives

Calling the records of the Verdant Wind Merchantile Company an archive does it a disservice, really. It feels like breathing history, a library to every scrap and sheet of paper ever written upon. It's main draw is the twinkling chandelier, crystals shaped into stars that dangle from on high, casting flecks of light onto new and old covered books alike.

The second, less grandious feature, is the large spanning map table that rests in the center of the room. Chess pieces and wooden carvings are placed neatly to the side as the familiar map of the star is covered by a smaller, but still impressive sheet of paper that is covered in markings and sticks of graphite.

An empty desk, themed like emerald and topaz carbuncles, sits to the right. A slew of books rests atop it. There is a staircase off to the right that leads up to a loft that wraps around the upper half of the room, where even more books, desks, and little alcoves for children to hide in await.


Sitting Room



Sauna



Kitchens

The kitchen for company craftsmen is, admittedly, large. Stone hearths sit along the wall, and there is tons of table space for people to knead dough or chop vegetables without getting into each other's way. The stone floors are swept clean, but there's a faint hint of flour that remains no matter how much one takes to the grout with water.