Dex is a promising Necromancy apprentice to Idroxius Black of the Arcane Brotherhood. He is also of the lineage called "Hexblood" and the nature of his birth unclear - clearly not the natural child of human parents from a long line of menial servants at the Host Tower, he is some sort of fairy "Changeling."

He has been part of the Host Tower of the Arcane since he was old enough to sweep a floor for the Arcane Brotherhood's servants. He quickly worked his way up to being trained in the dark arts, showing himself (perhaps literally) born with talents and a fascination with the forces that can bring creatures to act beyond their deaths.

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Dex grew up with and is very close to fellow students / wizard apprentices Alyks AskariaMaccath, and Nass Lantomir. The group often assisted each other in studies and practice when the instructors were less than helpful or at times even hostile. Three of them were seen as prodigies: Dex being so capable and precocious with necromancy, Maccath a rising authority on Dragons and Alyks pulling together lore on the ancient and mysterious Netheril. In contrast, Nass has struggled to find her place or distinguish herself.

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Dex Shadow is the chosen of an Ancestral Weapon bearing the spirit of Mormesk, called the Sickle-Staff of Darkness. With this, he is able to call upon three of his fallen brethren as undead minions: Nass Lantomir, Sarith Kzekarit, and Dzaan.

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(See also: Arcane Brotherhood)

Personality

Perspective
Through his experiences, Dex has become unsympathetic to fear and death - it is all a cycle: life, death, back to life, undeath - just as water may become ice or steam - these are simply transitions. Stop all your whining!

Ideals
We are all freaks, we all live and die. Nobody should be judged unfairly or looked down upon for being different.

Temptation
Something in Dex's Fey blood makes him easily lured and distracted by (even gain his friendship through) spring water, honey, fresh cream, and candy. Dex has a tendency to be distracted by attractive men that he meets along his journey.

Bad Habit
He... speaks... very... slowly... to... idiots. (Being an idiot is different than being odd - per ideals).

Bonds
Driven by a thirst for knowledge around the "grey area" between living and unliving.

Fears
While Dex does not fear inevitable death, he is paranoid of paladins and their ‘light’ which he believes will contaminate his darkness. He refuses to be in a close proximity to them, though his pride prevents him from saying why. He often plays it off as not wanting to be around ‘those holier than thou do gooders’.

TO DO

  1. Get your login to Kanka set up and learn to edit.
  2. Read the Dex page - including Personality section.
    References have links to learn even more.
    Think of anything you would like to add.
  3. Choose an Alignment.
  4. Remind yourself about level 9 Dex (sheet+ know your spells (spellbook)
  5. Level-up (4th) -  Ability Score Increase (+2 INT)
  6. Level-up (5th) - Level 3 spells
  7. Level-up (6th) - Undead Thralls (Animate Dead = +1 body, Max HP=+Level, damage=+Proficiency)
  8. Level-up (7th) - Level 4 spells
  9. Level-up (8th) - Eldritch Adept (gain Devil's Sight - can see even in magical darkness)
  10. Level-up (9th) - Level 5 spells
    Proficiency +4
  11. Choose your default "prepared" spells (13) (Dex always has Disguise Self + Hex, and can cast spells marked Ritual without being prepared - but taking longer)
  12. Read all journals for the early-Dex up to the escape listed in Out of the Abyss. References have links to learn even more.Answer the questions below.
  13. Read the journals to remember the story at 9th level. References have links to learn even more.Answer the questions below.



#2: Anything?

#3 Alignment for Dex:

#6: What does Vampiric Touch do?

#8: How would you use Sickening Radiance to kill something with 300 HP?

#10: What is Negative Energy Flood good for other than damage?

#11: Choose Dex's default prepared spells (see spellbook)
(Rituals: Comprehend Languages, Detect Magic, Find Familiar, Gentle Repose)
Ritual casting is +10 minutes casting time, but takes no spell slots and cannot be "upcast" to higher level.
Disguise Self
(Hexblood - always have prepared)
Hex (Hexblood - always have prepared)

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#12: Out of the Abyss

  • (A) Where is Vaxz originally from? What happened to Runi's father?
  • (B) What are the Drow patrols busy doing that keeps the party from being sent away?
  • (C) What is Menzoberranzan? Who is Lolth?
  • (D) What is the Faerzress? What is happening to it?
  • (E) What's wrong with Sarith? How did it happen?
  • (F) Who were the Netheril? How did one of their tombs end up an island in the Darklake?
  • (G) What happened with Nanny Plunk and Sloobludoop in Sloobludop?
  • (H) What happened in Sloobludop as the party left?
  • (I) What saved the party from having to fight the hag in the silken path?
  • (J) Who joined the party out of a corpse?
  • (K) How did you escape the Underdark? What happened to Sarith?

#13 Rime of the Frostmaiden

  • (L) Why is the Draakhorn important?
  • (M) What is Xardorok Sunblight's plan? Who has been manipulating him? 
  • (N) Who are the Knights of the Black Sword? Who do they serve? Who do they oppose? Who is their leader?
  • (O) Who is Apricity Dawnseeker?
  • (P) What are The Ravenous? Who/what is Tekeli-li?
  • (Q) What is the name of one of the hags of the coven?
  • (R) How did Dex and Vellynne get caught? What happened to Vellynne?
  • (S) Who is Asmodeus? What is he trying to do with Auril?
  • (T) How did the heroes win the siege at Caer Konig?
  • (U) Who asked the party then go to the Sea of Frozen Ice? Why?
  • (V) What magic item did Dex get in the dragon's treasure?
  • (W) What happened at the very end bringing time to current?