h'Rothgar
  1. Characters

h'Rothgar

Forge Priest of Moradin
PC

h'Rothgar Anvil'bjorn

A dwarven cleric so devoted to the god of the forge and metalwork, he is rarely seen without his hammer and outside his mail armor. h'Rothgar is the son of the prolific (in both forgings and children) Überdvärg Anvil'bjorn. The Anvil'bjorn clan once held a position of prominence in Dorn's Deep under the Wyrm's Tooth glacier of the Spine of the World mountains, but driven out by invaders were forced to scatter and settle where they might be welcome - or at least tolerated. Like many of his siblings, h'Rothgar is born of a dalliance his father had in his travels - but Hildra so loved raising children, she welcomed them all, even the ones with features and skin tones that were clearly other than her own.

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h'Rothgar had been a promising cleric in the temples, in fact - even sent to assist a retiring Hierophant in a project down in Waterdeep. Something seems to have gone amiss in that assignment as he made a hasty retreat from there to the far north and now has turned his interests to Rime of the Frostmaiden.

On his journey north, he is said to have had a transcendent vision from Moradin aboard the vessel Twinkle, of Ship Kurth, as it entered the harbor of Neverwinter. He fell to his knees, eyes wide and mouth open on seeing the floating islands" (earthmotes) called Pirate's Skyhold and Fisher's Float just north and south of the harbor. (See: Storms to the North and Death to the South)

Forge Cleric (Variant)

Bonus spells (always prepared, do not count toward total):

  1. (st) level spells: Identify, Searing Smite
  2. (nd) level spells: Find Traps, Magic Weapon
  3. (rd) level spells: Protection from Energy, Tiny Servant
  4. (th) level spells: Fabricate, Stone Shape
  5. (th) level spells: Creation, Suspension

Divine Abilities:

  • (1st level) Blessing of the Forge (1/long rest) make a non-magical armor, simple or martial weapon +1 until next long rest.
  • (2nd level) Channel Divinity (1/rest - 2 at 6th level, 3 at 18th) Turn Undead or Celestial Armor
  • (6th level) Soul of the Forge: Resistance to Fire damage, +1 to AC when wearing Heavy Armor
  • (8th level) Divine Strike: one attack per turn does +1d8 fire damage
  • (14th level) Improved Divine Strike: one attack per turn does +2d8 fire damage (replaces Divine Strike)
  • (17th level) Saint of Forge and Fire: Immunity to Fire Damage, While in Heavy Armor: Resistant to non-magical Bludgeon, Piercing, and Slashing 

Celestial Armor: (bonus action) Instantly doff (Moradin-consecrated) armor you are currently wearing, vanishing to a celestial plane under the protection of Moradin.  At any point in the future, with a word (and bonus action) the armor so sent away can be instantly donned from that celestial plane (and nicely cleaned and shined!) (Consecration of the armor can be performed using Ceremony).

Personality

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Connections (Bonds): ...

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Title
Forge Priest of Moradin

Type
PC

Race
Dwarf

Age
80

Gender
Male