Scouting Report
From the North: Talos (Storm God)
Leader: Fheralai Stormsworn
- War Priests (6-10)
- Cult Priests (dozens)
- Anchorites of Talos (250-300)
- Elite Knights of Talos (50-100)
- Half-dragon (Blue/Lightning) Warriors (1-2 dozen)
- Elemental Storms (Wind, Rain, Lightning, Thunder)
From the South: Myrkul (Death God)
Leader : Ularan Mortus & Ebondeath (in body of Claugiyliamatar)
- Undead Army (Unknowns, Unknowns, Unknowns, Unknowns) - nearly 1000
- Exotic Undead: Unknown, Unknown, Giant Zombie, Zombie Swamp Hydra, etc.
- Undead Commanders: Unknowns, Sword Wraiths, Boneclaws, Unknowns, etc.
Leilon Town Defense
(Led by the Town Council) - about 200 in total able to fight (mostly commoners / about 80 guards)
- Sergeant Hazz Yorrum: Town Garrison and Guards
- Grizzelda ("The Growler") Copperwraught: Walls, gates, repairs, tricks and traps.
- Merrygold Brightshine: Hospital, healers, and care for the wounded.
- Valdi Estapaar: Quayside defense (wharf and docks, saltmarsh barges and ships).
- Vangol Kuskolt: Protecting commoners, children, pets, livestock and food supply.
(Allies and Reinforcements) - about 400
- Tribes of Lizardfolk: hard to estimate - perhaps 100?
- Neverwinter Troops (in addition to garrison, sent by Dagult Neverember)
- 50 cavalry (two platoons)
- 150 infantry (one company of five platoons plus support)
- Drow crew members from Icingdeath and Twinkle ships (night/twilight only): about 30
(Elite Forces with Special Weapons And Tactics/SWAT)
- Our Party: Belcoria the Paladin, Mon-Kei the Monk, Tallon the Barbarian, Ujio the Psi Warrior, Willow the Ranger, Yeet the Rogue
- Askelon (Githzerai Sorceror) to defend Tower of Thalivar with Alorrik the Warlock.
- The Swords of Leilon: ghost-heroes to join Askelon and Alorrik defending the tower.
- Turmish Warrior Augusta Krul
- Redbeard Dwarvish Warrior Ogri Ninebeards
- Aubrey Silverspun (of the Peculiarities Shoppe, a Bard)
- Members of the Favored Few arrive with Halia Thornton, wearing an amulet allowing her to (emergency) return to Phandalin.
- The Gnomengarde Grenade (weapon from the gnomes, under Tallon's direction)
- The Chest of Shadow Weapons from the Shadar-kai (when opened, lasts 1 hour before vanishing)
- Reaching into the chest, can grab a weapon of any type, composed of shadow-materials.
- Or can take a nonmagical weapon and dip it into the murky shadow within the chest.
- These weapons are treated as +1 magic weapons (and can hit foes resistant or immune to non-magical weapons).
- Quivers of arrows or crossbow bolts may be taken as well (20 ammunition).
- All weapons lose these properties (or disappear if shadow) on the 2nd dawn.