Insalubria: The Isle of Venomous Vegetation
Indeed, further southward an expanse of mists ahead stretched as far as could be seen in each direction and slowly thickened to the point of requiring use of the Water Breathing spell for the air-breathing crew (everyone but Oogway, Djennie, and a Sea Elf named Falstaff Foamborne). Cast by ritual by Willow and a crew member named Alice Oakenbough, the ship sailed into the increasingly warm waters of the fog-choked sea.
As would entering a storm front, a range of rumbling blasts and churning waves rocked the ship as jets of steam pierced the surface – geysers from below, until one propelled the ship recklessly forward, lurching onto a sandbar and throwing crew members into the shallow heated waters. Shapes and sounds of gentle waves ahead implied an island of some sort, and an away party waded on while the remainder of the crew began the task of freeing the ship from the grip of the sand.
Belcora, Tallon, Willow, Oogway, Djennie and a dwarf crew member eager for land named Bartleby Redshirt found themselves on a beach eerily clear of the drowning mists. At their backs now loomed a great dome-wall of mist, stretching down each shoreline left and right, like a bubble within the fog. The island welcomed the shipwrecked with cleared air – even sweet and fragrant with rich scents of fruits and flowers. Indeed, a lush jungle extended beyond the beach inland – eerily absent of birdsong and sounds of forest creatures and gloomy within a twilight cast by the cloudy dome.
Willow noted curious eyes upon the party, peering from cautious hiding places. She approached what became revealed to be a wild herd of all manner of livestock – yet behaving strangely. With Speak with Animals, she began to converse with a group emerging from the edge of the forest: boar, goats, ponies, large geese, sheep, and miniature oxen. The ranger-druid reported their manner and speech peculiar – knowingly evasive in answers and ready to flee at the slightest trigger of panic. With Animal Friendship, she then gained the needed trust to be led to others.
As all these creatures were of roughly the same size, all shaken with timidity, Willlow patiently, carefully questioned and eventually learned each had once all been otherwise: humans, elves, dwarves, halflings and gnomes and half-breeds shipwrecked upon this island but gradually changed over time into these forms. In fact, horrifically, several shared stories as having been freshly-stranded sailors hunting the others as food before themselves becoming changed. This is their greatest concern with the arrival of the crew of the Scaly Eye. Willow assured this would not happen, sharing this tale – and Belcoria delivered the message back to the ship's crew as well. Djennie noted her own powers had been muted, including being unable to take on her dragon form - now stuck in that of the young human.
The animals warned against entering the savage forest, claiming it to be overrun with carnivorous vines, trees, and other forms of plant predators – with all sorts of deadly poisons, drugs, and disguises. These creatures were forced to forage at the forest’s edge and carefully drink from its streams and pools, ever aware of a line of safety marked by a circle of standing stones – enchanted stelae carved with unknown runes and placed there in times unknown. By night, the stelae glow a soft blue in the darkness, but are often overgrown or obscured by natural plant life. The once-humanoid animals conduct occasional raids into the interior to feed on enormous fruits and root vegetables – while mainly subsisting on bland-but-safe growth along the border.
Then by chance a strange mention in passing caught Willow’s attention: of one resident who was not changed. A creature already part-animal had built himself a place halfway around the island. Following the shoreline, with only quick ventures beyond the stelae for nourishment beyond the meals supplied by Belcoria’s spellcraft, the group eventually found the primitive-but-sturdy tower and workshop of the Unknown named Koron-Tor, all too eager to meet the group in what he openly feared was a very short time with which they would be useful (before joining the animalkind).
Eagerly accepting the food offered through Belcoria’s magic, a sort of feast was held and stories and lore exchanged. Koron-Tor had been shipwrecked almost a decade previously, and while his social skills had eroded over time, he eagerly shared what he knew and asked about happenings in the outside world. He had once been to Waterdeep, but had been more a traveler in the Greenfields between Baldur's Gate and Cormyr. Koron-Tor was an inventor – an artificer – yet unable to work out a means to escape the island, and so had adapted to his adopted home, which seemed to entertain him as a survival challenge.
With hope this native might assist in the perilous quest to find the magical pool at the island’s center, the party shared the story of their Geas. This pool being the first of three needed to restore the enchantment to the navigation book, and then two other isles to be found – perhaps nearby. Unaware of anything beyond the wall of mists, Koron-Tor had no such advice – but on this island, he was all-in on a dangerous adventure.
The party had experience with some of the plant threats the centaur described – Gulthias Trees, Blights, and assassin vines, but others were new to them, cat-like tangles, monstrously large flowers, spores and pollen inducing sleep and hallucinations, great walkers as the ents of the High Forest, but wicked. Interestingly, the centaur noted a very rare sight within the jungle – apparently able to survive on its own – was a creature conventionally believed to be a myth, and seemed to be the sole inhabitant of the plant’s domain: the blindingly quick one-horned rabbits called the Almiraj.
Koron-Tor was eager for morning to allow him to demonstrate a great invention to assist in the party’s quest to reach the mountain spire at the island’s center – whose summit disappeared into the dome of clouds. As the gloomy dawn chased shadows, a roaring sound awoke the group – not from a creature, but an enormous contraption of varied materials – wood, iron, stone, canvas – with fire and steam around an egg-like center, wheels to its sides, a harness behind in which the centaur was strapped – and at its front three great blades swinging slowly, bound to wheels.
Moving the machine forward with his harness, and engaging levers, Koron-Tor’s “Lon-Moor” (named for the ship on which he had traveled, from whose parts he had built the device), the great axe, scythe, and glaive attached spin with such speed as to become sharp-edged discs. Easily maneuvering these in direction and angle, the vegetation before it had no chance, and he carved a road-wide path through the thicket of trees, bushes, vines and easily slaughtered the occasional encounter with more mobile creatures, who generally fled on hearing even the sound of the Lon-Moor.
A mere half-day’s trip allowed the party to reach the foot of the great spire, where Koron-Tor left the group, indicating they need only signal by fire and he would return to pick them up. He then returned to his tower, as the party looked to scale the spire by their own means. Pursued by vines and the tiger-like creatures, the party confronted the carnivorous plants on a landing of the steep mountainside, forcing them back sufficiently to ascend to the thundering spout of the summit. There - as foretold - before the rim from which the Drowning Mists erupted, stood a stelae from which a trickle of crystal clear water filled a small rocky basin.
As Belcoria submerged the book in the waters, pigments flowed into patterns restoring some of its writing - yet the book remained dry when extracted. The deafening steam-engine roar behind slowly declined into silence as this steam volcano calmed into dormancy. As the party descended the steep incline, at times sliding for hundreds of feet, the edges of the bubble enclosing the island faded away. The Drowning Mists, for a time at least, evaporating in the heat of the sun. Surveying the surrounding waters, a lone feature commanded attention: an enormous ink-black blot to the south which reached shadow into even the clearing afternoon sunlight. Within the restored writing, Oogway found a fresh entry describing this island, mostly with details already discovered, but also lending it a name: “Insalubria”. Only the name of the chapter to follow was revealed - a name surely suiting the curious darkness: "Penumbria".
Lighting the signal fire, Koron-Tor and his Lon-Moor sliced through the jungle to retrieve the party and return them to the beach settlement. On reaching the beach, the group that had reached Insalubria's summit discovered a disorienting inability to focus when looking anywhere but toward Penumbria, all else no better than their peripheral vision. Whether this was a compulsion of the Geas or some other magic was unknown, but surely it made clear what would be the next destination. Unfortunately, Djennie suffered a further dizziness she could not shake - and with the centaur's assistance, returned to the Scaley Eye.