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Hit Points
Hit Die
1d12
Hit Points at 1st Level
12 + Constitution modifier
Hit Points at Higher Levels
1d12 (or 7) + Constitution modifier per Empowered level after 1st
Proficiencies
Saving Throws
Strength
Constitution
Skills
Choose 2:
Acrobatics
Athletics
Insight
Intimidation
Investigation
Perception
Stealth
Armor
Light Armor
Medium Armor
Weapons
Simple Weapons
Starting Equipment
Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) quarterstaff or (b) spear
  • (a) two daggers or (b) any simple weapon
  • (a)a dungeoneer's pack or (b) an explorer's pack
  • a mask and cape with a design of your choosing
Multiclassing
Ability Score Minimum
Strength 13
Constitution 13
Proficiencies Gained
Weapons
Simple Weapons