The Illiadian Enavi'the of Sancstoryl lost a lot of their original Ena-powers after The Great Wasting. And while the art of Ena would never be truly lost, most higher powers that could be achieved through it were lost to time. However, for some of these people of Illiadian descent, a new path opened up... the possibility of merging Ena with Magic. Over the centuries after the Wasting, Wizards from all over Liwilai would experiment with merging Ena and Magic, even using humanoid test subjects, both of Illiadian and Sancstorylian descent. And while these unethical experiments often ended in unforeseen negative consequences for the wizards conducting them, it nonetheless gave birth to a completely new type of sorcerer; one that could combine the benefits of Ena and Magic within themselves.
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Illiadian Soul

Starting at 1st Level, If you are a member of a race that usually doesn't get access to the feature "Heart of Illiad", you gain access to a Heart of Illiad of your choice, but can't be Heart of Iron or Heart of Blinding White. You also gain the Illiadian trait "Ena Mastery", (as per the "Mikaru" race) overriding any other Ena-Proficiencies. This makes you able to use Ena-Techniques.

Energy-Magic

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Energy-Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Sorcerer LevelSpells
1stShield, Magic Missile
3rdAid, Shatter
5thFireball, Protection from Energy
7thOtiluke's Resilient Sphere, Freedom of Movement
9thDispel Evil and Good, Wall of Light


Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or an evocation spell from the cleric, sorcerer, or wizard spell list. Also, whenever a spell from this list, with a duration of "Instantaneous", deals damage, you may chose to replace the damage-type with one of your available Ena damage-types.

Intertwined Energies

Starting at 6th level, you can use your Sorcery-Points to cast your Ena-Techniques. This can be done whenever you want to use an Ena-Technique.
Also, you can convert a number of Ena-Points equal to your Charisma Modifer into Sorcery Points (1 Ena-Point per Sorcery Point) as a bonus action, though you're not able to exceed your maximum sorcery points for your level. Once you've done so, you have to wait until you finish a long rest until you can do so again.

Bursts of Ena

Starting at 14th Level, you are now able to change one damage type of any of your damage-dealing spells with one of your available Ena damage-types, even if they're not your Energy-Magic spells or have the duration listed as "Instantaneous". Additionally, if it's an Area of Effect, you can now chose which targets get damaged by your Ena-Type and which by the spells' usual damage type. If the effect does damage over time, you can now also chose the damage type whenever it deals damage.

Unleashed Soul

At 18th level, as an action, you are able to unleash the full potential of your soul, mixing the Ena and Arcane Energy within it. For the next minute, the cost of your Ena-techniques drop by 2 points (1- and 2-Point techniques become free to use), your AC increases by +3 and spells and Ena-Techniques do additional Ena-Damage equal to your Charisma Modifier. Additionally, you can make either a ranged spell attack (Range 60 ft) or melee spell attack (5ft) as an action, using your charisma modifier, dealing 4d8 damage of your chosen Ena-Type on a hit.
Once you use this feature, you can't use it again until you finish a long rest.