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  1. Notes

Random Desert Days

DM Resource

Roll d20 every day of 1-5 creates an incident. Rolling on a road adds +1.


Roll d100 on incident table. 


INCIDENT TABLE


Weather Event 0-20
Merchant Caravan 20-30
Other Caravan 30-32

Entertainers 33-34

Other Encounter 35-40
Animal 40-50
Plant 50-55
Bandits 55-60
Elven Tribe 60-65
Other Traveller 65-70
Thri-Kreen Clutch 70-75
Monster 75-80
Bounty Hunter 80-84
Templar 84-88
Body 88-90
Cleric 90-93
Cult 93-95
Dray 95-96

Treasure 97-98
Water 99-00


WEATHER EVENT TABLE


Heat Wave 0-20
Sandstorm 20-30
Tornado 30-40
High Winds 40-45
Hot Vent Eruption 45-50
Quick Sand 50-55
Cool Day 55-60
Rain 60-62
Heat Wave +1 Incident Table Roll 62-66
Sandstorm +1 Incident Table Roll 66-70
Tornado +1 Incident Table Roll 70-74
High Winds +1 Incident Table Roll 74-78
Hot Vent Eruption +1 Incident Table Roll 78-82
Quick Sand +1 Incident Table Roll 82-86
Cool Day +1 Incident Table Roll 86-98
Rain +1 Incident Table Roll 98-100


MERCHANT CARAVAN 


1. House Inika
2. House M'ke
3. House of Shom
4. House Tsalaxa
5. House Rees
6. House Wavir


CARAVAN SIZE


1. Extra Large Caravan (20) Crodlu Outriders (40) Infantry Guards (10) Kanks (12) Inix (48) Archers (4) Mekillots
2. Large Caravan (15) Crodlu Outriders (30) Infantry Guards (8) Kanks (10) Inix (34) Archers (1d2+1) Mekillots
3. Medium Caravan (10) Crodlu Outriders (20) Infantry Guards (4) Kanks (6) Inix (24) Archers (1) Mekillot
4. Small Caravan (4) Scouts (5) Crodlu Outriders (10) Infantry Guards (1d2+1) Kanks (1d3+2) Inix (10) Archers 


OTHER CARAVAN 


1.Templar Caravan
2. Slave Caravan 
3. Freelance Trader Caravan 
4. Entertainers Caravan
5. Miners Caravan 
6. Bandit Caravan


ENTERTAINERS

1. Jugglers

2. Fight Acrobats

3. Actors

4. Dancers

5. Erotic Dancers/Performers

6. Comedy Troupe 

7. Musicians

8. Fortune Tellers  


BANDITS


1. Thri-Kreen Clutch 
2. Elven Bandits
3. Aarakocra Flock
4. Human Bandits
5. Dwarf Bandits 
6. Halfling Bandits


ELVEN TRIBES


1. Swiftwing Tribe
2. Clearwater Tribe


OTHER TRAVELLER


1. Lone Mul Bandit
2. Veiled Alliance Member Undercover
3. Templar Undercover
4. Family Moving City
5. Noble Party
6. Hunting Party
7. Bounty Hunter
8. Cloud Ray Rider
9. Adventuring Party
10. Party of Thieves Fleeing a city after a heist 


ANIMAL TABLE


1. Agony Beetle
2. Giant Ant
3. Ant Lion
4. Aprig
5. Baazrag
6. Bonesnapper
7. Brain Mole
8. Bulette
9. Carru
10. Conashellae
11. Dagorran
12. Death Watch Beetle
13. Drik
14. Erdlu
15. Feylaar
16. Flailer
17. Giant Warthog
18. Hatori
19. Kestrekel
20. Tigones


MONSTER TABLE


1. Air Drake
2. Anakore
3. Aviarag
4. B’rohg
5. Behir
6. Braxat
7. Carrion Crawler
8. Cha’thrang
9. Desert Centaur
10. Djinn
11. Dragonne
12. Dune Runner
13. Fael
14. Kaisharga
15. Silt Drake
16. Klar
17. Lirr
18. Megapede
19. Jhakar
20. Sand Shark


PLANTS TABLE


1. Blood Grass
2. Blood Seed
3. Brambleweed
4. Burnflower
5. Dune Trapper
6. Hunting Cactus
7. Rock Cactus
8. Sand Cactus
9. Spider Cactus
10. Vampire Cactus


BOUNTY HUNTER

1. Cromulus

2. Rana

3. Wak and Findel

4. Urgon

5. Yemac Yek

6. Eron Tey


TEMPLARS TABLE

1. Templars of Tyr

2. Templars of Draj - The Moon Priests

3. Templars of Gulg

4. Templars of Nibenay


BODY TABLE

1. A body ravaged by a Dune Reaper

2. A dead templar from the nearest city murdered by the Dead Snakes

3. Body a Basilisk

4. Body of a woman shallow grave disturbed and half eaten by creature.

5. Dead merchant - roll merchant table

6. Ancient body uncovered by the sand


CLERIC 

1. Rola Gee

2. Gon Flak

3. Wonhen


OTHER ENCOUNTER


1. A beautiful oasis, with people and green palms surrounding a huge pool of cool water. The water is poisoned CON check DC 15. Bandits wait to collect money from the dead. 


2. The party comes up to a small garden of cacti and succulents being cared for by a dessert Druid. She doesn’t get company often and will have conversations with the plants. She’ll offer the party some cactus juice. Anyone who drinks it and fails a saving throw will trip out for a couple hours and have a prophetic dream.


3. Rain begins to fall, tendrils reach up all around you and flower within seconds, releasing a beautiful scent. Constitution save to remain conscious and start to remove yourself from the flowering field.


4. The party comes across a couple rocks, arranged in a circle. In the center, there is a precious gem. If they take it, the rocks start to rise up, and slightly curve inwards as they do, threatening to trap and suffocate whoever doesn’t escape. It takes a very difficult Strength check to break the sandstone.


5. There is an area with several small cracks on the floor. The party must go through it to get to their destination, but every turn they spend in there, 2d6 hostile scorpions emerge from the ground.


6. The party crests a dune to see a field of bones stretching for hundreds of yards. A perception check reveals thousands of red ants swarming the skeletons.


7. A mad gnome is farming peppers and cactus out in the desert. She sells pepper bombs that do 2 base damage and have a 50/50 chance to blind. The pickled pepper jam is also delicious.


8. You come across a series of large tents with a bonfire in the middle. Large, cages and guards adorn the area. You’ve come across a slave auction.


9. A scorpion that communicates telepathically. You learn that it was once a halfling warlock who betrayed his patron for a gallon of water and was transformed. He asks you to help him break the curse.


10. There is a magical bar run by an alcohol elemental in the middle of the desert at first they think it a mirage.



TREASURE TABLE


1. An abandoned saddle of an ancient rider of some large beast, it has been preserved by the sands and revealed by the gale force winds of a storm. 


2. The party sees a lone tree in the desert. Approaching it they can see a body sitting up against it. It's a corpse. An adventurer who needed shade and never made it up. Inside his jacket is a Legendary Puzzle Box.


3. Comes across an animate dead scroll - get them to roll to work out what it is dc 19 reveals its incorrectly written and will bring someone back to life who will be shocked that they are dead.


4. Unknown