‘They hide a darkness in their souls far more repulsive than any warping of flesh or disfigurement of limb. Would that they weren’t quite so useful then we could burn the lot of them.’

–Inquisitor Saffena Sengir, Ordo Hereticus

As sure as a star will dwindle and die, a Navigator will be warped by her heritage over time. “The sins of blood” as the old Imperial proverb goes, “will out.” As stable a mutation as the Navigator gene is, it still gives rise to countless other deformities of body and soul within its host. This, combined with long term exposure to the warp, almost always ensures that Navigators will be afflicted with some kind of physical aberration. Simply being born into a Navigator family means that an individual will be mutated in some way.

Gaining Navigator Powers

When a Navigator character is created, she will start play with a number of mutations determined by her lineage. She does not get to test to avoid these mutations, reflecting the fact that these have been with her since birth. Thereafter whenever the character gains a new Navigator power, or increases her level of mastery over a power she already has, she must test for mutation as her body begins to change as her mysterious power waxes.

Testing for Resisting Mutation

A Navigator’s resistance or susceptibility to mutation is almost purely down to the psychical purity of her gene-stock. When a Navigator learns a new power or increases mastery of a power, she must make an Ordinary (+10) Toughness Test. If she fails this test, then a flaw in her genes has revealed itself, and she must generate a mutation on the table below.

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