PATH OF LIGHTNING
Air I: You gain Bang and Electrical Resistance equal to 3 times your Lightning Step.
Air II: You may cast Zot! (0) at will, and Shocking Grasp (1) once per scene.
Air III: You may convert damage inflicted by your melee and unarmed attacks to electrical damage. You may also cast Call Lightning I (3) once per scene.
Air IV: You may cast Call Lightning II (5) and Ride the Lightning (3) once per scene.
Air V: You gain the Elemental Blast I (Lightning) class ability (see Adventure Companion page 112).
Shocking Grasp
Level: 1 Weather (Lightning)
Casting Time: 1 half action
Distance: Touch
Duration: Instant
Effect: With a hit, the target suffers 1d6 electrical damage per 2 Casting Levels (maximum 4d6). If the target wears metal armor or carries more than 10 lbs. of metal objects, his Defense drops by 4 against this attack.
Zot!
Level: 0 Weather (Lightning)
Casting Time: 1 half action
Distance: Touch
Duration: Instant
Saving Throw: Fortitude negates
Effect: One character feels a brief, sharp jolt and must make a Fortitude save or drop all held items. Targets possessing 5 or more points of Electrical Resistance are immune to this effect.