Wondrous Item, Artifact, Requires Attunement
The Crown of Horns contains the essence and intelligence of Arawn. This ghastly crown is a circlet made of twisted and curved deer or elk antlers. On the crown's brow is set a black diamond whose depths swirl with weird, malignant energy.
Arawn created the Crown of Horns in the ancient past, long before the other Daedra sealed him away. Since his release, his crown has come to life with power again and seeks to extend his will and power to those deemed worthy of it.
Cursed. The crown is cursed. Attuning to the crown extends the curse to you. Only a Wish spell or the will of Arawn can remove this curse. As long as you remain cursed, the following properties apply to you.
Bound. You are unwilling to part with the crown, wearing it at all times, and you can't voluntarily end your Attunement to the crown, even if removed.
Cruel. Your alignment becomes Neutral Evil and you gain the Cruelty feat.
Doomed. You slowly transform into a monstrous servant of Arawn over the course of 365 days. During that time, the transformation is purely cosmetic. These cosmetic changes slowly fade if you end Attunement to the crown before completing the transformaiton. When the transformation is complete, you become a Lich under the DM's control. Each time you use this Artifact's Call of the Hunt or Arawn's Hand abilities, there is a 10 percent cumulative chance that you instantly complete this transformation.
Call of the Hunt. You can take a Magic action to unleash a wave of unholy light in a 60 ft. cone. Each creature in the cone makes a DC 18 Constitution saving throw, taking 4d8 Necrotic damage on a failed save, or half as much on a successful one. A humanoid killed by this ability rises at the start of your next turn as a Specter that follows your verbal orders.
Damage Immunity. You have immunity to Necrotic damage.
Fear Aura. While wearing the crown, you emit an aura of terrifying energy in a 60 ft. radius around you. Any creature that enters this area for the first time on a turn, or starts its turn there, must succeed on a DC 16 Wisdom saving throw, or have the Frightened condition. A frightened creature must use its movement on its turns to move as far away from you as possible, only taking the safest route.
If you damage a frightened creature, or if the frightened target ends its turn more than 120 ft. away from you, the target can repeat the Wisdom save, ending the condition on itself on a success. A creature that succeeds on the save against this effect is immune to it for 1 minute, after which it can be affected again.
The aura is inactive while you have the Incapacitated condition. You can activate or deactivate the aura, freely, as a bonus action.
Arawn's Hand. While wearing the crown, you can cast the Power Word: Kill spell (save DC 18) from it. A humanoid killed by this spell, in this way, rises at the start of your next turn as a Wraith that follows your verbal orders. Once you use the crown to cast this spell, you can't cast it againf rom the crown until the next dawn.
Teleportation. While wearing the crown, you can cast the Teleport spell. The crown can also cast this spell of its own free will. Once the spell has been cast using the crown, it can't be cast again until 7 days have passed.
Random Properties. The Artifact has the following random properties (see tables to roll for your properties):
- 1 Minor Beneficial Property Table
- 1 Minor Detrimental Property Table
- 1 Major Detrimental Property Table
Sentience. The Crown of Horns is a sentient Neutral Evil Artifact with an Intelligence of 10, a Wisdom of 16, and a Charisma of 19. It has hearing and Darkvision out to 120 ft.
The crown communicates telepathically with its wearer and knows Atmoran, Tamrielic, Akaviri, Aldmeri, and Yokudan
Personality. The crown contains the essence of Arawn and exists to spread his will, which is to amass the Wild Hunt by slaying criminals, raising the dead, and sowing fear on the Material Plane. The crown urges its wearer to spread dread and destruction wherever possible.
Destroying the Crown. The crown is destroyed if it is worn by the son of Arawn; Hircine, while he sits on the throne of Arawn's realm, Lupanar.