1. Characters

Rhonavan

One of the knights of Dermod's company.

Character Basics

Character’s name: Rhonavan, Karaki

Role in story: Main Character

Age: 27

Appearance

Physical Description: 

Eye color: 

Skin color: Darker complexion (Darker than the Turonians, but lighter than those of Darmeri)

Hair color: Black

Height:

Build:

Fitness level:

Distinguishing Features:

Other:

Personality Notes:

Enneagram: 7w6

Strengths:

Optimistic, Spontaneity, Reading people

Weaknesses:

Discipline

Internal Conflict:

Rhonavan wants to be free and happy, to enjoy the pleasures and stimulation of life, and to outrun the fear of being trapped in emotional pain.

Fear:

Being trapped in pain, limitations, or suffering

Desire:

To remain free, happy, and unburdened

Misbelief:

I need to escape negative emotions - If I keep things light and avoid taking life too seriously, I won’t be consumed by it

Need

He needs to understand the consequences of sin and repent 

Hobby's/Interests:

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Skills:

Can play the harp, sing, and entertain

Arc:

Stage 1

He tries to escape his shame by being humorous, gambling, and chasing world pleasures. He has a history of abandoning people when things got tough. He rationalizes this as "survival," but deep down, he carries a massive burden of shame for his cowardice or past negligence. He uses pleasure to numb this specific pain.

Stage 2

Balmor and Alahad's deaths make him more sober and realize the consequences of sin

Stage 3

Conn's sacrifice makes him realise the grave reality of the sinful nature of man and the consequences, and his need to repent. Rhonavan expects to be condemned (which would prove his cynical view of the world right). Instead, he encounters true forgiveness or grace—either from another character or a higher power in your world. This shatters his cynicism.

Backstory:

Rhonavan was born to a family of traveling bards and illusionists, of the people known as Enowan-da, or Wonani, (A people group from Kana-do region). Then he was known by his Wonani name Karaki His mother, Lidara, was the star of the troupe. She was radiant, brilliant, and possessed a rare form of magic that turned spoken stories into physical, glittering light. Rhonavan inherited her spark, her sharp wit, and her relentless optimism. To young Rhonavan, the world was an endless playground of music, laughter, and applause.

When Rhonavan was fifteen, her mother contracted a terrible sleeping sickness. Rhonavan’s father, broken by the impending loss, completely withdrew. He became a ghost in his own home, drowning his grief in drink and leaving Rhonavan entirely alone to care for his dying mother. To keep his mother smiling and to keep himself from crying, Rhonavan became a manic entertainer. He would sit by her bedside and perform outrageous comedies, juggle, sing, and use his amateur magic to paint the ceiling with illusions of the cities they had visited. He forced himself to be loud, playful, and utterly unserious. If he could keep her laughing, he could pretend she wasn't dying.

When his mother was dying, the Rhonavan needed to get an antidote. He began using his charm and quick fingers to gamble, swindle, and steal from wealthy patrons in the taverns. He discovered he was incredibly good at it. His playfulness became a mask that allowed him to slip into dangerous rooms, learn secrets, and take what he wanted. However, one day in the town of Arawg, he was caught and taken to jail. He had let down his mother by enjoying worldy pleasures instead of finding her treatment. He managed to escape and came upon the town of Clisspau by the time he met Dermod.

Character Voice:

Tone:

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Common Phrases:

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