"Rig"
Unorganized
Max HP / AC
43 | 18 (+2)
Ability Mod
STR +2 | DEX +5 | CON +3 | INT +2 | WIS +1 | CHA +1
Saves
STR +2 | DEX +7* | CON +3 | INT +4* | WIS +1 | CHA +1
Spell Mod / DC
As if
Identity
Background
Rebel
Class
Fighter 2 / Rogue 2
Subclass
-
Character Level
4
Fate Points
1
Vital Statistics
AC (Mod)
18 (20)
Unarmored AC
15
Max HP
43
Hit Dice
2d10 / 2d8
Resistances and Immunities
Ability Scores
Strength (Mod)
14 (+2)
Dexterity (Mod)
20 (+5)
Constitution (Mod)
17 (+3)
Intelligence (Mod)
14 (+2)
Wisdom (Mod)
12 (+1)
Charisma (Mod)
13 (+1)
Proficiency Bonus and Saving Throws
Proficiency Bonus
+2
Strength Save
+2
Dexterity Save
+7 (Proficient)
Constitution Save
+3
Intelligence Save
+4 (Proficient)
Wisdom Save
+1
Charisma Save
+1
Passive Perception
11
Movement and Senses
Initiative
+7
Speed
35
Senses
none
Skills
Athletics (STR)
+2
Acrobatics (DEX)
+5
Sleight of Hand (DEX)
+5
Stealth (DEX)
+7 (Proficient)
Arcana (INT)
+2
History (INT)
+2
Investigation (INT)
+6 (Expertise)
Nature (INT)
+2
Religion (INT)
+2
Animal Handling (WIS)
+1
Insight (WIS)
+1
Medicine (WIS)
+5 (Expertise)
Perception (WIS)
+3 (Proficient)
Survival (WIS)
+3 (Proficient)
Deception (CHA)
+3 (Proficient)
Intimidation (CHA)
+1
Performance (CHA)
+1
Persuasion (CHA)
+1
Armor
Light
Medium
Heavy
Shields
Light Shield
Medium Shield
Heavy Shield
Weapons (only light/finesse) and Shields
Simple
Martial
Weapon Mastery
Vex - shortbow
With the Vex property, whenever you hit a target with a Vex weapon, you gain advantage on your next attack roll against that same target. Great for setting up your teammates or chaining attacks against a focused target. A necessary pick for characters who specialize in sneak or burst damage.
With the Vex property, whenever you hit a target with a Vex weapon, you gain advantage on your next attack roll against that same target. Great for setting up your teammates or chaining attacks against a focused target. A necessary pick for characters who specialize in sneak or burst damage.
Tools and Languages
Tools
Thieves' Tools, Healers Kit
Languages (Undertand, Speak, Read, Write)
Common (All)
Luskan (All)
Elvish (All)
Dwarvish (Understand, Speak)
Aquan (Somewhat Understand)
Luskan (All)
Elvish (All)
Dwarvish (Understand, Speak)
Aquan (Somewhat Understand)
Spellcasting
Spellcasting Ability
As if
Spell Save DC
As if
Spell Attack Bonus
As if
Conditions
Current Status Conditions
Exhaustion
Wounds
Permanent Injuries
Stress
Afflictions
Survival Conditions
Hunger
Thirst
Fatigue
Temperature