A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice).
The spell ends early if you cast it again or if you let go of the weapon.
Cantrip Upgrade. The weapon's damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).

Properties

Unorganized
Level
0 - Cantrip
Casting Time
Bonus Action
Range/Area
Self
Components
V, S, M
Material Components
Mistletoe
Duration
1 minute
School
Transmutation
Attack/Save
-
Damage/Effect
Force (optional)