Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Properties

Unorganized
Level
1
Casting Time
Action
Range/Area
30 Ft
Components
V, S, M
Material Components
a drop of blood
Duration
Concentration, up to 1 minute
School
Enchantment
Attack/Save
Charisma saving throw
Damage/Effect
Target must subtract 1d4 from the attack roll or save