One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

Properties

Disorganizzato
Level
1
Casting Time
Action
Range/Area
60 ft
Components
V
Material Components
-
Duration
Instantaneous
School
Enchantment
Attack/Save
Wisdom Saving Throw
Damage/Effect
Psychic damage, on fail the creature must immediately use it's reaction to move as far away from me as possible. On save, 1/2 damage only.