Level: 1
Category: Volatile
Time: 30 minutes
Component Cost: See below
Market Price: 70 gp
Key Skill: Arcana or Thievery (no check)
This explosive substance is sealed in a specially treated clay flask. A thrown flask shatters when it hits a solid object, igniting the liquid within.
Alchemist’s Fire - Level 1+
When shattered, this flask fills an area with alchemical flame.
Lvl 1 20 gp
Lvl 6 75 gp
Lvl 11 350 gp
Lvl 16 1,800 gp
Lvl 21 9,000 gp
Lvl 26 45,000 gp
Alchemical Item
Power (Consumable ✦ Fire): Standard Action. Make an attack: Area burst 1 within 10; +4 vs. Reflex; on a hit, deal 1d6 fire damage; on miss, deal half damage.
Level 6: +9 vs. Reflex; 2d6 fire damage.
Level 11: +14 vs. Reflex; 3d6 fire damage.
Level 16: +19 vs. Reflex; 3d6 fire damage.
Level 21: +24 vs. Reflex; 4d6 fire damage.
Level 26: +29 vs. Reflex; 4d6 fire damage.
Modification: Ammunition (level + 1).
You create this item for use with a ranged weapon such as a bow, a crossbow, or a sling. Item’s range becomes the range of the weapon but continues to use the indicated attack modifier. The burst area remains unchanged.
You do not include a weapon’s proficiency bonus or enhancement bonus in the attack. The item’s component cost corresponds to the table below.
Level Component Cost (gp)
lvl 2: 25gp
lvl 7: 100gp
lvl 12: 500gp
lvl 17: 2,600gp
lvl 22: 13,000gp
lvl 27: 65,000gp