Level: 1

Category: Volatile

Time: 30 minutes

Component Cost: See below

Market Price: 70 gp

Key Skill: Arcana or Thievery (no check)


This explosive substance is sealed in a specially treated clay flask. A thrown flask shatters when it hits a solid object, igniting the liquid within.


Alchemist’s Fire - Level 1+

When shattered, this flask fills an area with alchemical flame.

Lvl 1 20 gp 

Lvl 6 75 gp 

Lvl 11 350 gp

Lvl 16 1,800 gp

Lvl 21 9,000 gp

Lvl 26 45,000 gp


Alchemical Item

Power (Consumable ✦ Fire): Standard Action. Make an attack: Area burst 1 within 10; +4 vs. Reflex; on a hit, deal 1d6 fire damage; on miss, deal half damage.

Level 6: +9 vs. Reflex; 2d6 fire damage.

Level 11: +14 vs. Reflex; 3d6 fire damage.

Level 16: +19 vs. Reflex; 3d6 fire damage.

Level 21: +24 vs. Reflex; 4d6 fire damage.

Level 26: +29 vs. Reflex; 4d6 fire damage.


Modification: Ammunition (level + 1).

You create this item for use with a ranged weapon such as a bow, a crossbow, or a sling. Item’s range becomes the range of the weapon but continues to use the indicated attack modifier. The burst area remains unchanged.

You do not include a weapon’s proficiency bonus or enhancement bonus in the attack. The item’s component cost corresponds to the table below.


Level Component Cost (gp)

lvl 2: 25gp

lvl 7: 100gp

lvl 12: 500gp

lvl 17: 2,600gp

lvl 22: 13,000gp

lvl 27: 65,000gp