This ceramic flask explodes in an icy haze when it hits, crippling its target with numbing cold.

Time: 30 minutes

Key Skill: Arcana or Thievery 


Power (Cold) Consumable (Standard Action)

Make an attack: Ranged 5/10; +4 vs. Reflex; on a hit, the target takes 1d10 cold damage and is slowed until the end of your next turn; on miss, the target takes half damage and is not slowed.

Level 6: +9 vs. Reflex; 1d10 cold damage.

Level 11: +14 vs. Reflex; 2d10 cold damage.

Level 16: +19 vs. Reflex; 2d10 cold damage.

Level 21: +24 vs. Reflex; 3d10 cold damage.

Level 26: +29 vs. Reflex; 3d10 cold damage.


Modification: Ammunition (level + 1). You create this item for use with a ranged weapon such as a bow, a crossbow, or a sling. Item’s range becomes the range of the weapon but continues to use the indicated attack modifier. You do not include a weapon’s proficiency bonus or enhancement bonus in the attack. The item’s component cost corresponds to the table below.


Level Component & Cost (gp)

Lvl 1: 20 gp

Lvl 6: 75 gp 

Lvl 11: 350 gp 

Lvl 16: 1,800 gp

Lvl 21: 9,000 gp

Lvl 26: 45,000 gp