Level: 1

Category: Volatile

Time: 30 minutes

Component Cost: See below

Market Price: 70 gp

Key Skill: Arcana or Thievery (no check)


Alchemist’s frost is sealed in an insulated ceramic vial. When it shatters, the sudden exposure to air causes the alchemist’s frost to expand and freeze.


Alchemist’s Frost,  Level 1+

This ceramic flask explodes in an icy haze when it hits, crippling its target with numbing cold.


Lvl 1 20 gp

Lvl 6 75 gp 

Lvl 11 350 gp 

Lvl 16 1,800 gp

Lvl 21 9,000 gp

Lvl 26 45,000 gp


Alchemical Item

Power (Consumable ✦ Cold): Standard Action. Make an attack: Ranged 5/10; +4 vs. Reflex; on a hit, the target takes 1d10 cold damage and is slowed until the end of your next turn; on miss, the target takes half damage and is not slowed.

Level 6: +9 vs. Reflex; 1d10 cold damage.

Level 11: +14 vs. Reflex; 2d10 cold damage.

Level 16: +19 vs. Reflex; 2d10 cold damage.

Level 21: +24 vs. Reflex; 3d10 cold damage.

Level 26: +29 vs. Reflex; 3d10 cold damage.


Modification: Ammunition (level + 1). You create this item for use with a ranged weapon such as a bow, a crossbow, or a sling. Item’s range becomes the range of the weapon but continues to use the indicated attack modifier. You do not include a weapon’s proficiency bonus or enhancement bonus in the attack. The item’s component cost corresponds to the table below.

Level Component & Cost (gp)

lvl 2: 25 gp

lvl 7: 100 gp

lvl 12: 500 gp

lvl 17: 2,600 gp

lvl 22: 13,000 gp

lvl 27: 65,000 gp