The glass vial containing alchemist’s acid can withstand the corrosive liquid but easily shatters upon impact. The volatile acid explodes when the flask is broken, corroding anything in its way.
Alchemist’s Acid (Level 1+)
When shattered, this glass vial releases a spray of acid.
| Lvl 1 | 20 gp | Lvl 16 | 1,800 gp |
| Lvl 6 | 75 gp | Lvl 21 | 9,000 gp |
| Lvl 11 | 350 gp | Lvl 26 | 45,000 gp |
Alchemical Item
Power (Consumable ✦ Acid): Standard Action. Make an attack: Ranged 5/10; +4 vs. Reflex; on a hit, the attack deals 1d10 acid damage and ongoing 5 acid damage (save ends); on miss, half damage and no ongoing acid damage.
Level 6: +9 vs. Reflex; 1d10 acid damage and ongoing 5 acid damage (save ends).
Level 11: +14 vs. Reflex; 2d10 acid damage and ongoing 5 acid damage (save ends).
Level 16: +19 vs. Reflex; 2d10 acid damage and ongoing 10 acid damage (save ends).
Level 21: +24 vs. Reflex; 3d10 acid damage and ongoing 10 acid damage (save ends).
Level 26: +29 vs. Reflex; 3d10 acid damage and ongoing 15 acid damage (save ends).
Modification: Ammunition (level + 1). You create this item for use with a ranged weapon such as a bow, a crossbow, or a sling. Item’s range becomes the range of the weapon but continues to use the indicated attack modifier. You do not include a weapon’s proficiency bonus or enhancement bonus in the attack. The item’s component cost corresponds to the table below.
| Level | Component Cost (GP) |
| 2 | 25 |
| 7 | 100 |
| 12 | 500 |
| 17 | 2,600 |
| 22 | 13,000 |
| 27 | 65,000 |