Level: 1

Category: Curative

Time: 30 minutes

Component Cost: See below

Market Price: 80 gp

Key Skill: Heal or Nature (no check)


This white powder is usually kept in a small vial that can be placed under a subject’s nose. When inhaled, the powder can remove the blinded or deafened conditions.


Clearsense Powder Level 1+

This fine, silvery powder can restore lost senses.

Lvl 1 20 gp 

Lvl 6 75 gp 

Lvl 11 350 gp 

Lvl 16 1,800 gp

Lvl 21 9,000 gp

Lvl 26 45,000 gp

Alchemical Item

Power (Consumable): Minor Action. You or an adjacent ally can make a saving throw against a blinded or deafened condition that a save can end. The source of the condition must be 5th level or lower.

Level 6: 10th level or lower.

Level 11: 15th level or lower.

Level 16: 20th level or lower.

Level 21: 25th level or lower.

Level 26: 30th level or lower.