Level: 1
Category: Curative
Time: 30 minutes
Component Cost: See below
Market Price: 80 gp
Key Skill: Heal or Nature (no check)
This white powder is usually kept in a small vial that can be placed under a subject’s nose. When inhaled, the powder can remove the blinded or deafened conditions.
Clearsense Powder Level 1+
This fine, silvery powder can restore lost senses.
Lvl 1 20 gp
Lvl 6 75 gp
Lvl 11 350 gp
Lvl 16 1,800 gp
Lvl 21 9,000 gp
Lvl 26 45,000 gp
Alchemical Item
Power (Consumable): Minor Action. You or an adjacent ally can make a saving throw against a blinded or deafened condition that a save can end. The source of the condition must be 5th level or lower.
Level 6: 10th level or lower.
Level 11: 15th level or lower.
Level 16: 20th level or lower.
Level 21: 25th level or lower.
Level 26: 30th level or lower.