Adventuring is a tough business. After battle or at the end of a long travel day, you'll need to heal wounds, rest, and prepare for whatever hazards may come up next. This section defines the rest periods and describes how they work, what activities can be done during them, and the results of taking some much needed down time.



Short Rest

Minimum of 1 hour, maximum of 8 hours. Can be done anywhere.

Activities During Short Rest

  • Regain HP by spending Hit Dice.
    • If Bloodied, must expend use from Healer’s kit. Only one use required per Short Rest.
  • Regain Class/Species features that recharge on Short Rest.
  • Eat and Drink to improve Survival Conditions.
  • Recover from Magical Burnout by spending Hit Dice.
  • Change Inventory Quick Slots.
  • Treat Wounds and Injuries.
  • Research/Investigate: books, magical items, maps, etc.


Long Rest

Minimum of 8 hours, maximum of 24 hours. Can be done anywhere, but activities (like crafting) will likely be more limited and more difficult than a long rest in a sanctuary.

Camping - Long Rest

After your campsite is setup, you can choose a Camp Activity. You will likely be more limited in what you can craft, due to lack of facilities and poorer conditions. 

Sanctuary - Long Rest

When the party is in a sanctuary, the difficulty for crafting is greatly reduced. NPC helpers and access to crafting facilities can make checks much easier. Multi-day projects can be started. Consider the Camp Activities list as a starting point, but do not let it limit you.

Healing and Recovery

At the end of a Long Rest, characters regain the following:

Hit Points

  • Roll Hit Dice # of times = 1 + Constitution modifier (without expending Hit Dice).
  • Further healing by expending Hit Dice.

Hit Dice

  • # Hit Dice recovered = Half of spent Hit Dice (rounded down) + Constitution modifier.

Magic

  • All Spell Slots.
  • 1 Magical Burnout die level.

Survival Status

  • -1 Exhaustion (if not from poor Survival Conditions)
  • -2 Fatigue
    • -1 Fatigue if rest interrupted/under poor conditions
  • -1 Stress
  • Temperature condition change depends on weather/campsite
  • Species and Class Abilities that recharge on LR


Extended Rest

Minimum of 1 day, usually 1 tenday, no maximum. Requires a sanctuary of some kind, outside of the wild.

Steps to an Extended Rest


1. Sell loot: Spend time selling valuable items.

2. Lifestyle: Choose the quality of lifestyle to maintain during rest from Lifestyle table below.

3. Primary Activity: Choose 1 primary activity to pursue during rest.

  • Buy/sell magic or exotic items (XGtE 126)
  • Carouse (XGtE 128)
  • Craft Items
    • Mundane (XGtE 128, Crafting Rules)
    • Magical (XGtE 133)
  • Criminal activities (XGtE 130)
  • Gamble (XGtE 130)
  • Pit fight (XGtE 131)
  • Religious services (XGtE 131)
  • Rest and Relax (XGtE 131)
  • Research (XGtE 132)
  • Run a Business (5e DMG 129)
  • Training
    • To gain XP (XGtE 134)
    • Required to increase Character Level (See Leveling Table for Time, GP requirements)
  • Learn tools, languages, weapon, armor proficiencies
  • Volunteer work (XGtE 134)
  • Work for wages (XGtE 134)

4. Hear 3 Rumors: Pick up on possible quests or hear about news from around the Realms.

5. Free Activities:

  • Buy equipment, ammunition, kits, etc.
  • Restock food and water rations.
  • Treat Injuries.
  • Attempt to remove Afflictions.

6. Settle Up:

  • Resolve expenditures from lifestyle and collect gains from activities.
  • Lose all Stress
  • Roll to determine if lingering Injuries heal.

7. Bastion Turns


Lifestyle

Cost per Week

Start Max HP

Start Hit Dice

Start Hunger

Start Thirst

Start Fatigue

Wretched

0

50%

0

Starving

Dehydrated

Barely Awake

Squalid

10 SP

50%

25%

Ravenous

Dry

Very Sleepy

Poor

20 SP

75%

50%

Hungry

Thirsty

Sleepy

Modest

10 GP

100%

75%

Peckish

Parched

Tired

Comfortable

20 GP

100%

100%

OK

OK

OK

Wealthy

40 GP

100%*

100%

Well-fed

Refreshed

Well-rested

Aristocratic

100 GP

100%**

100%

Stuffed

Quenched

Energized

* Begin with Well-Fed, Well-Hydrated OR Well-Rested Status Conditions

** Begin with Well-Fed, Well-Hydrated AND Well-Rested Status Conditions