Encounter Conditions are triggered on either a Critical Hit or a roll of maximum damage.

Defender makes a Constitution saving throw, DC = 12 or half damage received, whichever is higher. On failure, defender suffers Encounter Condition, depending on damage type. Creatures that are immune or resistant to damage types always succeed on saving throw.

At the end of the creature's turn, they make a DC 12 saving throw, ability as specific by the Encounter Condition

All Encounter Conditions end with the end of the encounter.




Bleeding

Triggered by Slashing or Piercing damage. Constitution saving throws.

  • At the beginning of turn, take 1d4 bleed damage.
  • Disadvantage on Constitution saving throws.
  • Condition ends with use of healer’s kit or magical healing.


Burning 

Triggered by Fire damage. Constitution saving throws.

  • At the beginning of turn, take1d4 fire damage.
  • Disadvantage on Attack rolls.
  • Can fall prone and use Bonus Action to end condition.
  • Condition ends on contact with non-flammable liquids.


Chilled

Triggered by Cold damage. Constitution saving throws. 

  • At the beginning of turn, take 1d4 cold damage.
  • -5 Speed.
  • Disadvantage on Dexterity saving throws and ability checks.
  • Condition ends when within 5 feet of heat source.


Confused

Triggered by Lightning or Psychic damage. Wisdom saving throws.

  • Disadvantage on Intelligence, Wisdom, and Charisma saving throws and ability checks.
  • Disadvantage on Ranged or Spellcasting Attack rolls.
  • Any source that removes Charmed condition also removes Confused.


Concussed

Triggered by Thunder damage. Wisdom saving throws.

  • Disadvantage on ALL rolls using Dexterity.
  • Gain Deafened condition, which ends when Concussed ends.
  • Condition ends with magical healing.


Dazed

Triggered by Bludgeoning or Force damage. Constitution saving throws.

  • Cannot use Bonus Actions or Reactions.
  • Condition ends with magical healing.


Singed

Triggered by Radiant damage. Constitution saving throws.

  • At the beginning of turn, take 1d4 radiant damage.
  • Gain Blinded condition, condition ends when Singed ends.
  • Condition ends with magical healing.


Weakened

Triggered by Poison or Necrotic damage. Constitution saving throws.

  • Damage from attacks using Strength reduced by 1d4.
  • Disadvantage on Strength saving throws and checks.
  • Speed is halved.
  • Condition ends with magical healing.