A Necromancer and Archaeologist, formerly occupying the Old Owl Well as a dig site.
Hamund Kost | |||||
Armor Class 12 Hit Points 30 (5d8 + 5) Speed 30 ft. | |||||
STR 9 (-1) | DEX 14 (+2) | CON 12 (+1) | INT 18 (+4) | ||
Saving Throws Int +5, Wis +3 Skills Arcana (+5), History (+5) Senses passive Perception 11 Languages Common, Draconic, Dwarvish, Elvish, Thayan Challenge 1 (200 XP) | |||||
Spellcasting. Hamund Kost is a 4th-level spellcaster that uses Intelligence as his spellcasting ability.
Spell Save DC = 14,
1st level (4 slots): mage armor, magic missile, ray of sickness, shield 2nd level (3 slots): blindness/deafness, misty step, ray of enfeeblement
| |||||
ACTIONS | |||||
Thayan Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target Hit: 1d6 piercing damage, Constitution saving throw, DC = 13. On fail, 1d6 poison damage, gain Poisoned and Weakened conditions.
Use of 1 charge to cast level 1 Magic Missile. Can be upcast to level 2 by using 2 charges. | |||||