A Necromancer and Archaeologist, formerly occupying the Old Owl Well as a dig site. 


 

Hamund Kost
Medium Humanoid (Human), Lawful Evil

Armor Class 12

Hit Points 30 (5d8 + 5)

Speed 30 ft.

STR

9 (-1)

DEX

14 (+2)

CON

12 (+1)

INT

18 (+4)

  

Saving Throws Int +5, Wis +3

Skills Arcana (+5), History (+5)

Senses passive Perception 11

Languages Common, Draconic, Dwarvish, Elvish, Thayan

Challenge 1 (200 XP)

Spellcasting. Hamund Kost is a 4th-level spellcaster that uses Intelligence as his spellcasting ability.


Spell Attack Bonus = +6

Spell Save DC = 14,


Cantrips (at will): chill touch, toll the dead, sapping sting

1st level (4 slots): mage armor, magic missile, ray of sickness, shield

2nd level (3 slots): blindness/deafness, misty step, ray of enfeeblement


Call Dead (recharge 6). Bonus Action. Raise 2d8 Rotting Zombies that fight as allies until Hamund Kost is killed



ACTIONS

Thayan Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target

Hit: 1d6 piercing damage, Constitution saving throw, DC = 13. On fail, 1d6 poison damage, gain Poisoned and Weakened conditions.


Minor Wand of Magic Missile. 3 charges, recovers all charges at dawn.

Use of 1 charge to cast level 1 Magic Missile.

Can be upcast to level 2 by using 2 charges.