The adventuring life is not an easy one. Moving from town to town, delving into dark dungeons and hunting dangerous monsters for perhaps a few gold coins, is not a safe—or sane—way to make a living. A character's survival conditions and the stress they accrue, can have lasting consequences on their adventuring career.
Survival Conditions
Survival Conditions Table
Stage | Hunger | Thirst | Fatigue | Temperature | Effect | Stamina DC |
0 | Stuffed | Quenched | Energized | Perfect | Gain Condition Boon | - |
1 | Full | Refreshed | Rested | Comfortable | - | 5 |
2 | OK | OK | OK | OK | - | 10 |
3 | Peckish | Parched | Weary | Noticeable | - | 15 |
4 | Hungry | Thirsty | Tired | Uncomfortable | - | 20 |
5 | Ravenous | Dry | Sleepy | Overwhelming | +1 Exhaustion | 25 |
6 | Starving | Dehydrated | Bleary | Unbearable | +1 Exhaustion | 30 |
Stamina Checks
After particularly strenuous physical activities such as repeated or high DC Athletics/Acrobatics checks, the GM will ask a character to perform a Stamina Check (Constitution Saving Throw) with a DC equal to the character's best Survival Condition. Stamina Check failure increases a Survival Condition Stage by 1, with the condition determined by Stamina Failure Table.
d6 | +1 Survival Condition |
1 - 2 | Hunger |
3 - 4 | Thirst |
5 - 6 | Fatigue |
Stress
Stress reflects the emotional, psychological, and metaphysical strain that adventurers encounter during their travails. Stress can come from a variety of sources and in varying amounts, detailed in the Stress Table below.
Stress Table
Category | Stress | Cause |
Minor | + 1 | Small frustration, worry, or annoyance |
Moderate | 1d4 | Critical error or facing serious risk |
Major | 1d6 | Devastating event |
Severe | 1d8 + 2 | Incomprehensible or reality-shattering |
Afflictions
While a little stress is easily shrugged off, as it builds it can trigger emotional breaks that cause Afflictions. Afflictions can manifest in either beneficial or destructive ways and may take some time and effort to remove.
- Afflictions are triggered at 10, 20, and 30 Stress. When triggered, character rolls d100 following Affliction Table below.
- When suffering from an Affliction, a character's stress has a base of +10, which stacks. Additional afflictions are only triggered when increased by 10 stress over base (ie at 20 Stress)
- At 40 Stress, character gains 2 Failed Death Saves and becomes Incapacitated until treated with Greater Restoration or finds safe sanctuary for an Extended Rest.
- During an Extended Rest, a character can attempt to remove an Affliction by paying GP = 10 x Character Level and rolling on Afflictions Removal Table below.
Afflictions Table
d100 | Affliction | Effect |
01 - 03 | Meek | DIS on Attack Rolls |
04 - 07 | Fatigued | +1 Exhaustion |
07 - 11 | Weakened | DIS on STR Saves |
12 - 16 | Clumsy | DIS on DEX Saves |
17 - 21 | Queasy | DIS on CON Saves |
22 - 26 | Forgetful | DIS on INT Saves |
27 - 31 | Foggy | DIS on WIS Saves |
32 - 36 | Insecure | DIS on CHA Saves |
37 - 41 | Slowed | ½ Speed |
42 - 46 | Feeble | Lose 1 Hit Die |
47 - 70 | Hesitant | DIS on Initiative |
71 - 75 | Eager | ADV on Initiative |
76 - 78 | Fleet | 2x Speed |
79 - 82 | Powerful | ADV on STR Checks & Saves |
83 - 85 | Nimble | ADV on DEX Checks & Saves |
86 - 88 | Resilient | ADV on CON Checks & Saves |
90 - 91 | Acute | ADV on INT Checks & Saves |
93 - 94 | Perceptive | ADV on WIS Checks & Saves |
96 - 97 | Confident | ADV on CHA Checks & Saves |
98 - 99 | Focused | ADV on Attack Rolls |
100 | Unyielding | Resistant to Non-Magic Damage |
Afflictions Removal Table
d20 | Result |
1 | Gain a new Affliction |
2 - 9 | No effect |
10 - 19 | Remove 1 Affliction |
20 | Remove All Afflictions |