Goblin Sniper
Small Goblinoid (Goblin), Chaotic Evil

Armor Class 14 (Leather Armor)

                         Slash: AC 15, 1d4 DR

Hit Points 13 (3d6 + 3)

Speed 30 ft., climb 20 ft

STR

8 (-1)

DEX

16 (+3)

CON

12 (+1)

INT

10 (0)

WIS

12 (+1)

CHA

8 (-1)

Skills Perception +3, Stealth +5

Senses Darkvision 60 ft., passive Perception 13

Languages Common, Goblin

Proficiency Bonus +2

Challenge 1/2 (100 XP)

Crafty. Goblin Sniper does not provoke opportunity attacks when moving out of an enemy’s reach.


Sniper. If Goblin Sniper misses with a Ranged weapon attack while they are hidden, they remain hidden. Additionally, if the Goblin Sniper hits a target with a Ranged weapon attack while they have Advantage on the attack roll, the attack deals an additional 3 (1d6) damage.

ACTIONS

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320, one target. Hit: 6 (1d6 + 3) piercing damage.

BONUS ACTIONS

Sneak. The Goblin Sniper takes the Hide action.