Goblin Assassin | |||||
Armor Class 15 (Studded Leather Armor) Slash: AC 17, 2d4 DR Hit Points 16 (3d6 + 6) Speed 30 ft., climb 20 ft | |||||
STR 8 (-1) | DEX 16 (+3) | CON 14 (+2) | INT 10 (0) | WIS 10 (0) | CHA 8 (-1) |
Skills Stealth +7 Senses Darkvision 60 ft., passive Perception 10 Languages Common, Goblin Proficiency Bonus +2 Challenge 1/2 (100 XP) | |||||
Crafty. Goblin Sniper does not provoke opportunity attacks when moving out of an enemy’s reach. Backstab. When Goblin Assassin has Advantage on an attack or target is within 5 ft of ally, its attack deals an additional 3 (1d6) damage and inflicts Bleeding Encounter Condition. | |||||
ACTIONS | |||||
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Dagger. Melee Weapon Attack: +5 to hit, range 20/60, one target. Hit: 5 (1d4 + 3) piercing damage. Summon Shadows (1/day). A 10 ft radius sphere of magical darkness emanates from a point the Goblin Assassin can see for 1 minute. Emanation spreads around corners. Darkness unaffected by Darkvision or mundane light sources. At the start of Goblin Assassin’s turn it can move the Darkness up to 30 ft to a point they can see (no action required). On taking damage, Darkness ends. | |||||
BONUS ACTIONS | |||||
Sneak. The Goblin Assassin takes the Hide action. | |||||