Goblin Assassin
Small Goblinoid (Goblin), Chaotic Evil

Armor Class 15 (Studded Leather Armor)

                        Slash: AC 17, 2d4 DR

Hit Points 16 (3d6 + 6)

Speed 30 ft., climb 20 ft

STR

8 (-1)

DEX

16 (+3)

CON

14 (+2)

INT

10 (0)

WIS

10 (0)

CHA

8 (-1)

Skills Stealth +7

Senses Darkvision 60 ft., passive Perception 10

Languages Common, Goblin

Proficiency Bonus +2

Challenge 1/2 (100 XP)

Crafty. Goblin Sniper does not provoke opportunity attacks when moving out of an enemy’s reach.


Backstab. When Goblin Assassin has Advantage on an attack or target is within 5 ft of ally, its attack deals an additional 3 (1d6) damage and inflicts Bleeding Encounter Condition.

ACTIONS

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.


Dagger. Melee Weapon Attack: +5 to hit, range 20/60, one target. Hit: 5 (1d4 + 3) piercing damage.


Summon Shadows (1/day). A 10 ft radius sphere of magical darkness emanates from a point the Goblin Assassin can see for 1 minute. Emanation spreads around corners. Darkness unaffected by Darkvision or mundane light sources. At the start of Goblin Assassin’s turn it can move the Darkness up to 30 ft to a point they can see (no action required). On taking damage, Darkness ends.


BONUS ACTIONS

Sneak. The Goblin Assassin takes the Hide action.