Goblin Skirmisher
Small Goblinoid (Goblin), Chaotic Evil

Armor Class 16 (Padded Armor, Wood Targe) ;

                         Pierce/Slash: AC 15, 2d4 DA

Hit Points 14 (4d6)

Speed 45 ft., climb 30 ft.

STR

8 (-1)

DEX

18 (+4)

CON

10 (0)

INT

10 (0)

WIS

8 (-1)

CHA

8 (-1)

Senses Darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Proficiency Bonus +2

Challenge 1/2 (100 XP)

Nimble Escape. Goblin Skirmisher can take Hide or Disengage action as a Bonus Action on each of its turns.


Skirmish Advantage. Goblin Skirmisher gains Advantage on its first attack roll each turn if it has moved at least 15 ft from its position at the beginning of the turn.

ACTIONS

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 20/120, one target. Hit: 6 (1d6 + 3) piercing damage.


Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320, one target. Hit: 6 (1d6 + 3) piercing damage.

REACTIONS

Skirmisher. When an enemy the Goblin Skirmisher can see ends its turn within 5 ft of it, the Goblin Skirmisher can move up to half its speed, which does not provoke Opportunity Attack.