After the Party defeated King Grol and his lackies, Targor Bloodshield returned to Cragmaw Castle with his warband, intending to kill the king and claim the castle for himself. The Party fled after Rig and Vala were unable to parlay.
Targor Bloodshield holds Cragmaw Castle.
Targor Bloodshield - Hobgoblin Battle Captain | |||||
Armor Class 19 (+1 Chain Mail, Metal Heater Shield) ; Slash: AC 21, 2d4 DR Bludgeon: AC 17, 2d4 DA Ranged: AC 22 Hit Points 53 (8d8 + 10) Speed 30 ft. | |||||
STR 18 (+4) | DEX 14 (+2) | CON 16 (+3) | INT 12 (+1) | WIS 10 (0) | CHA 12 (+1) |
Senses Darkvision 60 ft., passive Perception 10 Languages Common, Goblin, Hobgoblin, Infernal Proficiency Bonus +2 Challenge 4 (900 XP) | |||||
Martial Advantage (1/turn). On hit, Targor Bloodshield deals an additional 7 (2d6) damage to enemy within 5 ft of allied Hobgoblin. Battle Ready. Targor Bloodshield and all allies within 60 ft that can hear him have Advantage on Initiative rolls and cannot be Surprised. Shield Wall. Targor Bloodshield and adjacent allies with Shield Wall gain +1 AC for each ally with Shield Wall (Max 2) | |||||
ACTIONS | |||||
Multiattack. Targor Bloodshield makes two attacks. +1 Morningstar Flail. Melee Weapon Attack: +7 to hit, one target. Hit: 9 (1d8 + 5) piercing/bludgeoning damage or 11 (1d10 + 4) piercing/bludgeoning damage if wielded with two hands. Daze: On successful hit, target loses Reaction. Wrap: Attack ignores AC added by shields. Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., range 20/120, one target. Hit: 7 (1d6 + 4) piercing damage. | |||||
BONUS ACTIONS | |||||
Shield Bash. Melee Weapon Attack. +6 to hit, one target. Hit: 7 (2d4 + 4) bludgeoning damage. Charge! (1/day). Targor Bloodshield and each ally within 30 ft who can see him can move up to their speed without provoking Opportunity Attacks. | |||||
REACTIONS | |||||
Directed Counterstrike. When an enemy misses Targor Bloodshield with a melee attack, Targor Bloodshield instructs another Hobgoblin ally within 5 ft to use its Reaction to make one melee attack on attacking enemy with Advantage on Attack Roll. Formation. Adjacent ally gains +1 AC until the beginning of Targor Bloodshield’s next turn. | |||||