Ghoul, Drow
Medium Undead, Chaotic Evil

Armor Class 14

Hit Points 22 (5d8)

Speed 30 ft.

STR

14 (+2)

DEX

18 (+4)

CON

14 (+2)

INT

6 (-2)

WIS

8 (-1)

CHA

5 (-3)

Immunities Poison, Charmed, Sleep

Senses Darkvision 90 ft, passive Perception 10

Languages Common

Challenge 1 (200 XP)

ACTIONS

Multiattack. The Ghoul makes one Barbed Tongue attack and one Claws attack.


Bite/Barbed Tongue. Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) Piercing or Slashing damage plus 3 (1d6) Necrotic damage.


Claw. Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) Slashing damage and target makes Constitution Saving Throw, DC = 12. Failure: Target gains Paralyzed condition until the end of the target’s next turn.

BONUS ACTION

Hungry Charge. The Ghoul moves up to half their speed in a straight line. If the Ghoul moves at least 15 feet and ends its movement within 5 feet of a creature, they have Advantage on the next attack roll they make against that creature, until the end of the Ghoul’s next turn.